raze/source/glbackend
2020-06-06 00:44:57 +02:00
..
gl_palmanager.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_shader.cpp - store the lighting related uniforms in a GZDoom-style LightParms vec4. 2020-06-06 00:44:57 +02:00
gl_shader.h - store the lighting related uniforms in a GZDoom-style LightParms vec4. 2020-06-06 00:44:57 +02:00
gl_texture.cpp - simplified the texture sampler setup. 2020-06-02 16:55:02 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - store the lighting related uniforms in a GZDoom-style LightParms vec4. 2020-06-06 00:44:57 +02:00
glbackend.h - moved the ShadeDiv array into the lookup table and took the numshades-2 divisor out of the stored value. 2020-06-05 23:18:21 +02:00
hw_draw2d.cpp - start renaming uniforms to match GZDoom. 2020-06-04 21:34:27 +02:00
pm_renderstate.h - start renaming uniforms to match GZDoom. 2020-06-04 21:34:27 +02:00