Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
Find a file
helixhorned 225294e8ce demo.c: time G_DoMoveThings() using a double instead of an int32_t.
I think this may fix some negative "non-profiled overhead" that I
have been seeing.

git-svn-id: https://svn.eduke32.com/eduke32@3182 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:53 +00:00
polymer demo.c: time G_DoMoveThings() using a double instead of an int32_t. 2012-11-15 14:28:53 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00