raze/source/core
Christoph Oelckers 222f82304d - fixed savegame image generation.
There were two errors:
1. The postprocessor was not run on the generated scene so that the target framebuffer never got set.
2. The generated PNG was not finalized and failed the integrity check of the savegame menu.

Fixes #48
2020-09-12 01:11:32 +02:00
..
console - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
menu - implemented reloading from the last saved game, like in GZDoom. 2020-09-10 22:45:42 +02:00
movie - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
textures - fixed replacement of hires textures. 2020-09-10 20:52:40 +02:00
automap.cpp - fixed the movement factor for automap panning. 2020-09-07 20:39:07 +02:00
automap.h - re-added the sprite drawer for Duke's automap. 2020-09-06 21:31:05 +02:00
binaryangle.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed icorrect validation of give ccmd 2020-09-08 16:18:17 +02:00
cheats.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ct_chat.cpp - hooked up the chat display. 2020-08-25 18:51:56 +02:00
d_net.cpp Merge branch 'back_to_basics2' into InputStuffs 2020-09-09 06:56:27 +10:00
d_net.h - transitioned Duke to the new main loop. 2020-08-30 12:02:32 +02:00
d_protocol.cpp - SW: Remove camq16* variables from game and backend code that supported them. 2020-09-07 08:40:14 +10:00
d_protocol.h - transitioned Blood's give command and changed SW's not to call the cheat handler. 2020-09-03 16:31:31 +02:00
d_ticcmd.h - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
gameconfigfile.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - added a menu option for WT's music switch. 2020-09-08 22:37:21 +02:00
gamecontrol.h - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
gamecvars.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
gamecvars.h Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
gamestate.h - route all game state changes through game actions. 2020-09-05 15:43:34 +02:00
gamestruct.h Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
initfs.cpp - made presets work again. 2020-06-07 13:35:23 +02:00
inputstate.cpp - adapt ClearAllInput to new globalized code. 2020-09-10 23:35:42 +02:00
inputstate.h Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - got rid of common.h 2020-09-08 18:39:47 +02:00
mainloop.cpp Merge remote-tracking branch 'remotes/Github_private/InputStuffs' into back_to_basics2 2020-09-10 23:25:43 +02:00
mapinfo.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
mapinfo.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - preparation work. 2020-06-21 20:59:07 +02:00
packet.h - SW: Remove camq16* variables from game and backend code that supported them. 2020-09-07 08:40:14 +10:00
palette.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
palette.h - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
raze_music.h - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
raze_sound.cpp - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - fixed savegame image generation. 2020-09-12 01:11:32 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - forgotten debug output removed. 2020-09-11 21:20:44 +02:00
screenjob.h - ported Exhumed's map to the ScreenJob interface. 2020-08-21 22:30:51 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
secrets.cpp - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
statusbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00