raze/source/common/audio/sound
Christoph Oelckers a614f741fd - relaxed consistency checks for VOC files.
Rampage Warrior contains a few sounds that failed validation so this check does not exist in the original 3D Realms sound code.
2021-07-14 23:22:41 +02:00
..
thirdparty
efx.h
i_sound.cpp - relaxed consistency checks for VOC files. 2021-07-14 23:22:41 +02:00
i_sound.h
i_soundinternal.h - added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused. 2021-04-11 21:14:09 +02:00
oalload.h
oalsound.cpp - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
oalsound.h - backend update. 2020-10-28 21:46:43 +01:00
s_environment.cpp - optimized reverb settings. 2020-08-09 13:26:48 +02:00
s_reverbedit.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
s_sound.cpp - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
s_soundinternal.h - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00