raze/source/common/rendering/hwrenderer/data/hw_viewpointbuffer.cpp
2023-01-15 09:30:01 +01:00

134 lines
3.6 KiB
C++

//
//---------------------------------------------------------------------------
//
// Copyright(C) 2018 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
/*
** gl_viewpointbuffer.cpp
** Buffer data maintenance for per viewpoint uniform data
**
**/
#include "hwrenderer/data/shaderuniforms.h"
#include "hw_viewpointuniforms.h"
#include "hw_renderstate.h"
#include "hw_viewpointbuffer.h"
#include "hw_cvars.h"
static const int INITIAL_BUFFER_SIZE = 100; // 100 viewpoints per frame should nearly always be enough
HWViewpointBuffer::HWViewpointBuffer(int pipelineNbr):
mPipelineNbr(pipelineNbr)
{
mBufferSize = INITIAL_BUFFER_SIZE;
mBlockAlign = ((sizeof(HWViewpointUniforms) / screen->uniformblockalignment) + 1) * screen->uniformblockalignment;
mByteSize = mBufferSize * mBlockAlign;
for (int n = 0; n < mPipelineNbr; n++)
{
mBufferPipeline[n] = screen->CreateDataBuffer(VIEWPOINT_BINDINGPOINT, false, true);
mBufferPipeline[n]->SetData(mByteSize, nullptr, BufferUsageType::Persistent);
}
Clear();
mLastMappedIndex = UINT_MAX;
}
HWViewpointBuffer::~HWViewpointBuffer()
{
delete mBuffer;
}
void HWViewpointBuffer::CheckSize()
{
if (mUploadIndex >= mBufferSize)
{
mBufferSize *= 2;
mByteSize *= 2;
for (int n = 0; n < mPipelineNbr; n++)
{
mBufferPipeline[n]->Resize(mByteSize);
}
}
}
int HWViewpointBuffer::Bind(FRenderState &di, unsigned int index)
{
if (index != mLastMappedIndex)
{
mLastMappedIndex = index;
mBuffer->BindRange(&di, index * mBlockAlign, mBlockAlign);
di.EnableClipDistance(0, mClipPlaneInfo[index]);
}
return index;
}
void HWViewpointBuffer::Set2D(FRenderState &di, int width, int height, int pll)
{
HWViewpointUniforms matrices;
matrices.mViewMatrix.loadIdentity();
matrices.mNormalViewMatrix.loadIdentity();
matrices.mViewHeight = 0;
matrices.mGlobVis = 1.f;
matrices.mPalLightLevels = pll;
matrices.mClipLine.X = -10000000.0f;
matrices.mShadowmapFilter = gl_shadowmap_filter;
matrices.mLightBlendMode = 0;
matrices.mProjectionMatrix.ortho(0, (float)width, (float)height, 0, -1.0f, 1.0f);
matrices.CalcDependencies();
mBuffer->Map();
memcpy(((char*)mBuffer->Memory()) + mUploadIndex * mBlockAlign, &matrices, sizeof(matrices));
mBuffer->Unmap();
mClipPlaneInfo.Push(0);
Bind(di, mUploadIndex++);
}
int HWViewpointBuffer::SetViewpoint(FRenderState &di, HWViewpointUniforms *vp)
{
CheckSize();
mBuffer->Map();
memcpy(((char*)mBuffer->Memory()) + mUploadIndex * mBlockAlign, vp, sizeof(*vp));
mBuffer->Unmap();
mClipPlaneInfo.Push(vp->mClipHeightDirection != 0.f || vp->mClipLine.X > -10000000.0f);
return Bind(di, mUploadIndex++);
}
void HWViewpointBuffer::Clear()
{
bool needNewPipeline = mUploadIndex > 0; // Clear might be called multiple times before any actual rendering
mUploadIndex = 0;
mClipPlaneInfo.Clear();
if (needNewPipeline)
{
mPipelinePos++;
mPipelinePos %= mPipelineNbr;
}
mBuffer = mBufferPipeline[mPipelinePos];
}