mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-29 15:32:38 +00:00
57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
#pragma once
|
|
|
|
|
|
#include "c_cvars.h"
|
|
|
|
EXTERN_CVAR(Bool,gl_enhanced_nightvision)
|
|
EXTERN_CVAR(Int, screenblocks);
|
|
EXTERN_CVAR(Int, gl_texture_filter)
|
|
EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
|
|
EXTERN_CVAR(Int, gl_texture_format)
|
|
EXTERN_CVAR(Bool, gl_usefb)
|
|
|
|
EXTERN_CVAR(Int, gl_weaponlight)
|
|
|
|
EXTERN_CVAR (Bool, gl_light_sprites);
|
|
EXTERN_CVAR (Bool, gl_light_particles);
|
|
EXTERN_CVAR (Bool, gl_light_shadowmap);
|
|
EXTERN_CVAR (Int, gl_shadowmap_quality);
|
|
|
|
EXTERN_CVAR(Int, gl_fogmode)
|
|
EXTERN_CVAR(Int, gl_lightmode)
|
|
EXTERN_CVAR(Bool,gl_mirror_envmap)
|
|
|
|
EXTERN_CVAR(Bool,gl_mirrors)
|
|
EXTERN_CVAR(Bool,gl_mirror_envmap)
|
|
EXTERN_CVAR(Bool, gl_seamless)
|
|
|
|
EXTERN_CVAR(Float, gl_mask_threshold)
|
|
EXTERN_CVAR(Float, gl_mask_sprite_threshold)
|
|
|
|
EXTERN_CVAR(Int, gl_multisample)
|
|
|
|
EXTERN_CVAR(Bool, gl_bloom)
|
|
EXTERN_CVAR(Float, gl_bloom_amount)
|
|
EXTERN_CVAR(Int, gl_bloom_kernel_size)
|
|
EXTERN_CVAR(Int, gl_tonemap)
|
|
EXTERN_CVAR(Float, gl_exposure)
|
|
EXTERN_CVAR(Bool, gl_lens)
|
|
EXTERN_CVAR(Float, gl_lens_k)
|
|
EXTERN_CVAR(Float, gl_lens_kcube)
|
|
EXTERN_CVAR(Float, gl_lens_chromatic)
|
|
EXTERN_CVAR(Int, gl_ssao)
|
|
EXTERN_CVAR(Int, gl_ssao_portals)
|
|
EXTERN_CVAR(Float, gl_ssao_strength)
|
|
EXTERN_CVAR(Int, gl_ssao_debug)
|
|
EXTERN_CVAR(Float, gl_ssao_bias)
|
|
EXTERN_CVAR(Float, gl_ssao_radius)
|
|
EXTERN_CVAR(Float, gl_ssao_blur_amount)
|
|
|
|
EXTERN_CVAR(Int, gl_debug_level)
|
|
EXTERN_CVAR(Bool, gl_debug_breakpoint)
|
|
|
|
EXTERN_CVAR(Int, gl_shadowmap_filter)
|
|
|
|
EXTERN_CVAR(Bool, gl_brightfog)
|
|
EXTERN_CVAR(Bool, gl_lightadditivesurfaces)
|
|
EXTERN_CVAR(Bool, gl_notexturefill)
|