Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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nukeykt 1fe344d273 Free cstat bit 14
# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/src/build.cpp
#	source/build/src/engine.cpp
#	source/duke3d/src/astub.cpp
2019-09-21 10:10:15 +02:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform Move midi stuff to audiolib 2019-09-21 09:37:07 +02:00
source Free cstat bit 14 2019-09-21 10:10:15 +02:00
.gitignore Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time. 2019-09-20 15:10:56 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Only use --high-entropy-va on x86_64 2019-09-20 21:09:16 +02:00
GNUmakefile Move midi stuff to audiolib 2019-09-21 09:37:07 +02:00