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console
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menu
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
music
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
rendering
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
textures
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
actorlist.cpp
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- deal with s() in shared code.
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2021-12-30 09:57:14 +01:00 |
automap.cpp
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- renamed some shadowing variables in common code.
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2021-12-30 09:57:32 +01:00 |
automap.h
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
binaryangle.h
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cheathandler.cpp
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cheathandler.h
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cheats.cpp
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cheats.h
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coreactor.h
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- replaced the last remaining s() calls in Blood's interface and deleted the method.
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2021-12-30 09:57:51 +01:00 |
ct_chat.cpp
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d_net.cpp
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- renamed some shadowing variables in common code.
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2021-12-30 09:57:32 +01:00 |
d_net.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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defparser.cpp
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- Tidy up some GCC warnings about ininitialised variables, memsetting non-trivial types and some others.
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2021-12-26 23:10:02 +01:00 |
g_mapinfo.cpp
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g_mapinfo.h
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gameconfigfile.cpp
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gameconfigfile.h
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gamecontrol.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
gamecontrol.h
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gamecvars.cpp
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gamecvars.h
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gamefuncs.cpp
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- pass actors to calcChaseCamPos.
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2021-12-30 09:57:18 +01:00 |
gamefuncs.h
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- pass actors to calcChaseCamPos.
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2021-12-30 09:57:18 +01:00 |
gamehud.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
gamehud.h
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gameinput.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
gameinput.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
gamestruct.h
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- use actors instead of sprites in the new renderer's API.
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2021-12-30 09:57:15 +01:00 |
gi.cpp
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gi.h
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initfs.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
inputstate.cpp
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
inputstate.h
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
interpolate.cpp
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
interpolate.h
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- fixed Exhumed panning setup.
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2021-12-30 09:57:09 +01:00 |
intvec.h
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- Eliminate some stale code out of intvec.h .
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2021-12-30 09:57:04 +01:00 |
mainloop.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
maphack.cpp
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
mapinfo.cpp
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mapinfo.h
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maploader.cpp
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- renamed some shadowing variables in common code.
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2021-12-30 09:57:32 +01:00 |
maptypes.h
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- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
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2021-12-30 09:57:07 +01:00 |
mathutil.cpp
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mathutil.h
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ns.h
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packet.h
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palette.cpp
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palette.h
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precache.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
precache.h
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quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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- SW/Exhumed fixed sound relinking on actor destruction.
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2021-12-30 09:53:10 +01:00 |
raze_sound.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
razefont.cpp
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razefont.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
savegamehelp.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
scancodes.h
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screenjob.cpp
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- Blood: back up player state before ending the level, not just before loading the new one.
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2021-12-26 23:09:56 +01:00 |
screenjob_.h
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screenshot.cpp
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searchpaths.cpp
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secrets.cpp
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secrets.h
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sectorgeometry.cpp
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- Fix GCC warning warning: "/*" within comment [-Wcomment] .
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2021-12-30 09:57:31 +01:00 |
sectorgeometry.h
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- removed SectorGeometry class.
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2021-12-30 09:53:09 +01:00 |
serialize_obj.h
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statistics.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
statistics.h
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statusbar.h
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statusbar2.cpp
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uiinput.h
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version.h
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- added savegame support for the new actor management.
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2021-12-26 23:10:03 +01:00 |
zcompile.cpp
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