raze/source/glbackend
Christoph Oelckers 1e2a3da5fd - video base code unified.
# Conflicts:
#	source/core/rendering/v_video.cpp
2020-05-31 09:18:43 +02:00
..
gl_palmanager.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_renderstate.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_shader.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_shader.h - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_texture.cpp - set proper palette for null translation. 2020-05-30 22:35:21 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - video base code unified. 2020-05-31 09:18:43 +02:00
glbackend.h - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
hw_draw2d.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00