raze/source
Christoph Oelckers 1e24c4a22c - vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
2020-07-03 16:59:53 +02:00
..
blood - quote cleanup. 2020-06-30 22:53:15 +02:00
build - made RR summary screens work. 2020-07-01 22:14:11 +02:00
common - fix DTA_KeepRatio for fullscreen scaling. 2020-07-03 10:53:02 +02:00
core - ported the 'entering level' screen. 2020-07-03 09:59:24 +02:00
duke3d - fixed menu registration. 2020-07-02 01:24:46 +02:00
exhumed - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
games/duke - vscrn, aka updateviewport. 2020-07-03 16:59:53 +02:00
glbackend - logo. 2020-06-26 22:49:56 +02:00
libsmackerdec - FileStream cleanup 2020-06-28 14:42:06 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - quote cleanup. 2020-06-30 22:53:15 +02:00
sw - quote cleanup. 2020-06-30 22:53:15 +02:00
thirdparty - removed all dirty headers from third party code. 2020-06-20 13:03:05 +02:00
__autostart.cpp
CMakeLists.txt - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp