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blood
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All Games: Make more precise use of 'scaleAdjustmentToInterval()'.
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2020-04-14 00:00:21 +02:00 |
build
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Build: Change renderSetRollAngle() to take a float and not an int32_t.
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2020-05-13 15:12:44 +02:00 |
common
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- fixed a bunch of compilation errors with MSVC 16.6.0
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2020-05-21 10:29:59 +03:00 |
core
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- bump save versions for SW following the massive amount of changes.
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2020-05-20 14:43:03 +02:00 |
duke3d
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- fixed a bunch of compilation errors with MSVC 16.6.0
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2020-05-21 10:29:59 +03:00 |
exhumed
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Exhumed: Set scaleAdjustmentToInterval to correct value for game's ticrate.
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2020-05-13 15:10:18 +02:00 |
glbackend
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- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
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2020-04-12 08:30:43 +02:00 |
libsmackerdec
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
platform
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- fixed compilation of Cocoa backend
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2020-05-05 10:55:35 +03:00 |
rr
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- fixed a bunch of compilation errors with MSVC 16.6.0
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2020-05-21 10:29:59 +03:00 |
sw
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sw/src/track.cpp: If interpolation is enabled, also cover
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2020-05-21 18:47:37 +02:00 |
thirdparty
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- code cleanup / removal of imgui.
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2020-04-12 08:30:39 +02:00 |
CMakeLists.txt
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- require ZMusic library for non-MSVC targets
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2020-04-13 23:59:50 +02:00 |
g_pch.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |