raze/source
2019-12-24 16:30:33 +01:00
..
blood - mouse input works again after cleaning out the remaining cruft of the old input code. 2019-12-24 13:54:50 +01:00
build - started fixing memory leaks: Console and clip shapes done. 2019-12-24 16:09:43 +01:00
common - more leaks plugged, plus rerouting exception messages to the log window. 2019-12-24 16:30:33 +01:00
duke3d - started fixing memory leaks: Console and clip shapes done. 2019-12-24 16:09:43 +01:00
glbackend - removed all remaining references to SDL. The Windows version is now fully native. 2019-12-23 20:03:03 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - more leaks plugged, plus rerouting exception messages to the log window. 2019-12-24 16:30:33 +01:00
rr - started fixing memory leaks: Console and clip shapes done. 2019-12-24 16:09:43 +01:00
sw - mouse input works again after cleaning out the remaining cruft of the old input code. 2019-12-24 13:54:50 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00