..
buffers.h
- removed bogus assert in buffer code.
2020-09-07 23:17:06 +02:00
flatvertices.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
flatvertices.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_aabbtree.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_aabbtree.h
- backend update from GZDoom
2020-06-07 15:02:54 +02:00
hw_clock.cpp
- moved code around, got a few more utilities from GZDoom.
2020-05-31 10:37:19 +02:00
hw_clock.h
- moved code around, got a few more utilities from GZDoom.
2020-05-31 10:37:19 +02:00
hw_cvars.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
hw_cvars.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_dynlightdata.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_lightbuffer.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_lightbuffer.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_renderstate.h
- added level summary screens and made the fade for the screens an engine feature.
2020-07-01 12:55:32 +02:00
hw_shaderpatcher.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_shaderpatcher.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_shadowmap.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_shadowmap.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_skydome.cpp
- backend update from GZDoom
2020-06-07 15:02:54 +02:00
hw_skydome.h
- another backend update, pulling in the sky renderer.
2020-05-31 10:32:10 +02:00
hw_viewpointbuffer.cpp
- pass the shade through the 2D drawer, so that palette emulation can still use it.
2020-06-07 14:50:12 +02:00
hw_viewpointbuffer.h
- pass the shade through the 2D drawer, so that palette emulation can still use it.
2020-06-07 14:50:12 +02:00
hw_viewpointuniforms.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
hw_vrmodes.cpp
- backend update with GZDoom model code.
2020-05-31 08:55:00 +02:00
hw_vrmodes.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
renderqueue.h
- updated common code.
2020-05-30 22:28:24 +02:00
shaderuniforms.h
- updated common code.
2020-05-30 22:28:24 +02:00