raze/source/common/rendering/hwrenderer/data
Christoph Oelckers 1b46a6fd9a - removed bogus assert in buffer code.
An empty buffer is a perfectly valid construct that may not be asserted upon. The 3D scene does not use indices so the buffer receives no data and remains empty.
This made the softpoly renderer fail in debug builds. Performance issues aside it works fine now.

Fixes #314
2020-09-07 23:17:06 +02:00
..
buffers.h - removed bogus assert in buffer code. 2020-09-07 23:17:06 +02:00
flatvertices.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
flatvertices.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_aabbtree.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_aabbtree.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00
hw_clock.cpp - moved code around, got a few more utilities from GZDoom. 2020-05-31 10:37:19 +02:00
hw_clock.h - moved code around, got a few more utilities from GZDoom. 2020-05-31 10:37:19 +02:00
hw_cvars.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
hw_cvars.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_dynlightdata.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_lightbuffer.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_lightbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_renderstate.h - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00
hw_shaderpatcher.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_shaderpatcher.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_shadowmap.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_shadowmap.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_skydome.cpp - backend update from GZDoom 2020-06-07 15:02:54 +02:00
hw_skydome.h - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
hw_viewpointbuffer.cpp - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
hw_viewpointbuffer.h - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
hw_viewpointuniforms.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_vrmodes.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
hw_vrmodes.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
renderqueue.h - updated common code. 2020-05-30 22:28:24 +02:00
shaderuniforms.h - updated common code. 2020-05-30 22:28:24 +02:00