raze/source
Mitchell Richters 1906491129 - Move some PlayerHorizon/PlayerAngle class methods out into inlines in gameinput.cpp.
* These class methods did nothing with the objects inside the class, they worked generically so they're better as inlines.
* Also tidied up some of the internals so they're easier to read.
2022-07-23 10:37:32 +10:00
..
build - doFurniture floatified and inside rewritten as a floating point algorithm that works without bit masking. 2022-02-15 22:18:25 +01:00
common Improve KDE/kdialog detection 2022-07-23 10:36:15 +10:00
core - Move some PlayerHorizon/PlayerAngle class methods out into inlines in gameinput.cpp. 2022-07-23 10:37:32 +10:00
games - Blood may not abort on a bogus start position. 2022-07-12 09:52:30 +02:00
glbackend - added wipe transitions to screen job 2022-04-25 17:26:17 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - glslang compiler and Vulkan backend update. 2022-07-02 10:20:11 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00