mirror of
https://github.com/DrBeef/Raze.git
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fc11f537f7
* moved all games into the 'games' folder. * fixed project to include all sources and move them to the proper folders.
291 lines
7.4 KiB
C++
291 lines
7.4 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "engine.h"
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#include "exhumed.h"
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#include "names.h"
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#include <cstdio>
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#include <cstring>
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#include "c_bind.h"
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#include "sound.h"
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#include "v_2ddrawer.h"
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#include "animtexture.h"
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#include "s_music.h"
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#include "screenjob.h"
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#include "v_draw.h"
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BEGIN_PS_NS
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class LMFPlayer
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{
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enum
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{
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kFramePalette = 0,
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kFrameSound,
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kFrameImage,
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kFrameDone
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};
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enum
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{
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kSampleRate = 22050,
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kSampleSize = 2205,
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numAudioBlocks = 20
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};
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struct AudioData
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{
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int16_t samples[kSampleSize * numAudioBlocks]; // must be a multiple of the stream buffer size
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int nWrite;
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int nRead;
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};
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uint8_t palette[768];
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uint8_t CurFrame[64000];
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SoundStream* stream = nullptr;
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AudioData audio{};
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AnimTextures animtex;
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int nFrame = 0;
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public:
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int ReadFrame(FileReader& fp)
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{
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nFrame++;
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uint8_t nType;
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uint8_t var_1C;
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int nSize;
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uint16_t yOffset;
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uint8_t xOffset;
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uint8_t nPixels;
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while (1)
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{
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if (fp.Read(&nType, sizeof(nType)) == 0)
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{
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return 0;
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}
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fp.Read(&nSize, sizeof(nSize));
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nType--;
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if (nType > 3)
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{
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continue;
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}
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switch (nType)
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{
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case kFramePalette:
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{
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fp.Read(palette, 768);
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fp.Read(&var_1C, sizeof(var_1C));
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for (unsigned i = 0; i < 768; i++)
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palette[i] <<= 2;
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memset(CurFrame, 0, 4); //sizeof(CurFrame));
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continue;
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}
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case kFrameSound:
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{
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auto sfxx = soundEngine->GetSounds();
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auto buffer = fp.Read(nSize);
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assert(buffer.Size() == kSampleSize);
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auto wbuffer = audio.samples + audio.nWrite * kSampleSize;
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for (int i = 0; i < 2205; i++)
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{
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wbuffer[i] = (buffer[i] - 128) << 8;
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}
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audio.nWrite++;
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if (audio.nWrite >= numAudioBlocks) audio.nWrite = 0;
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continue;
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}
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case kFrameImage:
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{
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if (nSize == 0)
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{
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continue;
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}
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uint8_t* pFrame = CurFrame;
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int nRead = fp.Read(&yOffset, sizeof(yOffset));
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nSize -= nRead;
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pFrame += yOffset * 200; // row position
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while (nSize > 0)
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{
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fp.Read(&xOffset, sizeof(xOffset));
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fp.Read(&nPixels, sizeof(nPixels));
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nSize -= 2;
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pFrame += xOffset;
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if (nPixels)
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{
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int nRead = fp.Read(pFrame, nPixels);
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pFrame += nRead;
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nSize -= nRead;
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}
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}
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animtex.SetFrame(palette, CurFrame);
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break;
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}
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case kFrameDone:
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{
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return 1;
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break;
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}
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}
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}
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}
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static bool StreamCallbackFunc(SoundStream* stream, void* buff, int len, void* userdata)
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{
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LMFPlayer* pId = (LMFPlayer*)userdata;
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memcpy(buff, &pId->audio.samples[pId->audio.nRead], len);
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pId->audio.nRead += len / 2;
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if (pId->audio.nRead >= countof(pId->audio.samples)) pId->audio.nRead = 0;
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return true;
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}
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void Open(FileReader& fp)
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{
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uint8_t header[32];
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fp.Read(header, sizeof(header));
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audio.nWrite = 5; // play 5 blocks (i.e. half a second) of silence to get ahead of the stream. For this video it isn't necessary to sync it perfectly.
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// start audio playback
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stream = S_CreateCustomStream(kSampleSize * 2, kSampleRate, 1, StreamCallbackFunc, this); // size must be doubled here or dropouts can be heard.
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animtex.SetSize(AnimTexture::Paletted, 200, 320);
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}
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void Close()
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{
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S_StopCustomStream(stream);
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}
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AnimTextures& animTex()
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{
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return animtex;
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DLmfPlayer : public DScreenJob
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{
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LMFPlayer decoder;
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double angle = 1536;
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double z = 0;
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uint64_t nextclock = 0, lastclock = 0;
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FileReader fp;
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public:
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DLmfPlayer(FileReader& fr)
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{
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decoder.Open(fr);
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lastclock = 0;
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nextclock = 0;
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fp = std::move(fr);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int Frame(uint64_t clock, bool skiprequest) override
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{
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if (clock >= nextclock)
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{
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nextclock += 100'000'000;
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if (decoder.ReadFrame(fp) == 0)
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{
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return 0;
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}
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}
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double duration = (clock - lastclock) * double(120. / 8'000'000'000);
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if (z < 65536) { // Zoom - normal zoom is 65536.
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z += 2048 * duration;
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}
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if (z > 65536) z = 65536;
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if (angle != 0) {
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angle += 16. * duration;
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if (angle >= 2048) {
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angle = 0;
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}
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}
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{
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twod->ClearScreen();
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DrawTexture(twod, decoder.animTex().GetFrame(), 160, 100, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_CenterOffset, true, DTA_FlipY, true, DTA_ScaleX, z / 65536., DTA_ScaleY, z / 65536., DTA_Rotate, (-angle - 512) * (360. / 2048.), TAG_DONE);
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}
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lastclock = clock;
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return skiprequest ? -1 : 1;
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}
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void OnDestroy() override
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{
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decoder.Close();
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fp.Close();
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}
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};
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DScreenJob* PlayMovie(const char* fileName)
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{
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// clear keys
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inputState.ClearAllInput();
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auto fp = fileSystem.OpenFileReader(fileName);
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if (!fp.isOpen())
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{
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return Create<DScreenJob>();
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}
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char buffer[4];
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fp.Read(buffer, 4);
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if (memcmp(buffer, "LMF ", 4))
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{
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fp.Close();
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// Allpw replacement with more modern formats.
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return PlayVideo(fileName);
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}
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fp.Seek(0, FileReader::SeekSet);
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return Create<DLmfPlayer>(fp);
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}
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END_PS_NS
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