raze/source
2022-10-10 17:37:18 +02:00
..
build - floatified DoActorOperate 2022-10-10 17:31:30 +02:00
common - minor angle stuff in Blood 2022-10-10 17:31:30 +02:00
core - avoid integer math for wall sprites. 2022-10-10 17:37:18 +02:00
games - use vector math for distances in actRadiusDamage 2022-10-10 17:37:18 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00