raze/.gitignore
pogokeen 12ce6a78fe Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
Additionally, remove the no longer necessary shader generated headers folder from .gitignore

git-svn-id: https://svn.eduke32.com/eduke32@7793 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	.gitignore
#	source/build/src/polymost.cpp
2019-09-20 15:10:56 +02:00

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obj/
eduke32
mapster32
voidsw
voidsw-editor
kenbuild
kenbuild-editor
apps/
*.exe
/*.dll
*.dylib
*.so
*.elf
*.dol
*.x86
*.x64
*.ppc
*.app
*.log
*.cache
*.cfg
textures
texturecache
*.index
*.manifest
/*.map
/platform/Windows/*.map
*.pdb
.vs/
*.VC.db
*.VC.opendb
*.sym
/*.grp
/*.rts
/*.art
/*.con
/platform/Windows/*.con
*.memmap
*.sdf
*.suo
*.opensdf
*.vcxproj.user
*.psess
*.vsp
perl.exe.stackdump
xcuserdata/
project.xcworkspace/
*.dSYM/
.DS_Store
._*
Platform/Windows/Build
Platform/Windows/Win32
Platform/Windows/x64