raze/source/build/include
Christoph Oelckers 116ba340b2 - further hitscan overhaul.
* added floating point sprite intersect handlers for all sprite types. Hopefully this code is more understandable than Build's original variant.
* cleaned up intersectSprite a bit and moved the geometry math into the utility header.
* made some minor corrections to neartag.
* moved SW's testpointinquad to the backend because it was useful here.
2022-10-22 20:41:26 +02:00
..
build.h - further hitscan overhaul. 2022-10-22 20:41:26 +02:00
clip.h - redid clipinsidebox* functions. 2022-10-05 18:31:45 +02:00
mdsprite.h - eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp. 2022-10-22 12:17:04 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00