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116ba340b2
* added floating point sprite intersect handlers for all sprite types. Hopefully this code is more understandable than Build's original variant. * cleaned up intersectSprite a bit and moved the geometry math into the utility header. * made some minor corrections to neartag. * moved SW's testpointinquad to the backend because it was useful here. |
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build.h | ||
clip.h | ||
mdsprite.h | ||
prlights.h |