..
formats
- Backend update from GZDoom.
2022-10-25 07:03:25 +02:00
hires
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
animlib.cpp
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
animlib.h
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
animtexture.cpp
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
animtexture.h
- work on Duke intro sequence.
2020-06-28 00:32:28 +02:00
bitmap.cpp
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
bitmap.h
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
gametexture.cpp
- did a bit of optimization on FGameTexture.
2022-12-11 18:41:52 +01:00
gametexture.h
- did a bit of optimization on FGameTexture.
2022-12-11 18:41:52 +01:00
hw_ihwtexture.cpp
- Replace MAX()
from templates.h
with version provided in STL.
2021-10-30 10:36:02 +02:00
hw_ihwtexture.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
hw_material.cpp
- did a bit of optimization on FGameTexture.
2022-12-11 18:41:52 +01:00
hw_material.h
- preparations for passing palette lookup textures through the low level texture code.
2020-06-17 12:26:01 +02:00
hw_texcontainer.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
image.cpp
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
image.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
imagehelpers.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
imagetexture.cpp
- address several warnings reported by GCC 11.
2021-11-29 00:55:29 +01:00
m_png.cpp
- Replace MIN()
from templates.h
with version provided in STL.
2021-10-30 10:36:15 +02:00
m_png.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
multipatchtexturebuilder.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
skyboxtexture.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
skyboxtexture.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
texmanip.h
- added GZDoom's texture manager.
2020-05-24 16:11:10 +02:00
texture.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
textureid.h
- Backend update from GZDoom.
2022-07-23 12:10:08 +10:00
texturemanager.cpp
- did a bit of optimization on FGameTexture.
2022-12-11 18:41:52 +01:00
texturemanager.h
- did a bit of optimization on FGameTexture.
2022-12-11 18:41:52 +01:00
textures.h
- removed all remnants of the softpoly renderer which was never used in Raze.
2022-08-03 13:27:48 +02:00
v_collection.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
v_collection.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00