raze/source
Christoph Oelckers 0e1121ed51 - reinstated original distance math for SE20.
This one's a catastrophic combination of a bad algorithm depending on equally bad math to calculate distance.
It simply does not do what one would expect - it should have calculated the distance to a wall's center to be robust.
2022-11-26 15:58:55 +01:00
..
build - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
common - imported two fixes from GZDoom 2022-11-25 12:33:52 +01:00
core - removed unneeded WantEscape function from backend interface. 2022-11-24 17:57:40 +01:00
games - reinstated original distance math for SE20. 2022-11-26 15:58:55 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Allow proper setting of progdir for SDL targets. 2022-11-12 11:26:05 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00