mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-29 15:32:38 +00:00
1677 lines
41 KiB
C++
1677 lines
41 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
|
Copyright (C) 2017-2019 Nuke.YKT
|
|
Copyright (C) 2020 - Christoph Oelckers
|
|
|
|
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
|
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Original Source: 1996 - Todd Replogle
|
|
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h"
|
|
#include "global.h"
|
|
#include "sounds.h"
|
|
#include "names_r.h"
|
|
#include "mapinfo.h"
|
|
#include "dukeactor.h"
|
|
#include "secrets.h"
|
|
#include "vm.h"
|
|
|
|
// PRIMITIVE
|
|
BEGIN_DUKE_NS
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void animatewalls_r(void)
|
|
{
|
|
int t;
|
|
|
|
if (isRRRA() &&ps[screenpeek].sea_sick_stat == 1)
|
|
{
|
|
for (auto& wal : wall)
|
|
{
|
|
if (wal.picnum == RTILE_RRTILE7873)
|
|
wal.addxpan(6);
|
|
else if (wal.picnum == RTILE_RRTILE7870)
|
|
wal.addxpan(6);
|
|
}
|
|
}
|
|
|
|
for (int p = 0; p < numanimwalls; p++)
|
|
{
|
|
auto wal = animwall[p].wall;
|
|
int j = wal->picnum;
|
|
|
|
switch (j)
|
|
{
|
|
case RTILE_SCREENBREAK1:
|
|
case RTILE_SCREENBREAK2:
|
|
case RTILE_SCREENBREAK3:
|
|
case RTILE_SCREENBREAK4:
|
|
case RTILE_SCREENBREAK5:
|
|
|
|
case RTILE_SCREENBREAK9:
|
|
case RTILE_SCREENBREAK10:
|
|
case RTILE_SCREENBREAK11:
|
|
case RTILE_SCREENBREAK12:
|
|
case RTILE_SCREENBREAK13:
|
|
|
|
if ((krand() & 255) < 16)
|
|
{
|
|
animwall[p].tag = wal->picnum;
|
|
wal->picnum = RTILE_SCREENBREAK6;
|
|
}
|
|
|
|
continue;
|
|
|
|
case RTILE_SCREENBREAK6:
|
|
case RTILE_SCREENBREAK7:
|
|
case RTILE_SCREENBREAK8:
|
|
|
|
if (animwall[p].tag >= 0)
|
|
wal->picnum = animwall[p].tag;
|
|
else
|
|
{
|
|
wal->picnum++;
|
|
if (wal->picnum == (RTILE_SCREENBREAK6 + 3))
|
|
wal->picnum = RTILE_SCREENBREAK6;
|
|
}
|
|
continue;
|
|
|
|
}
|
|
|
|
if (wal->cstat & CSTAT_WALL_MASKED)
|
|
switch (wal->overpicnum)
|
|
{
|
|
case RTILE_W_FORCEFIELD:
|
|
case RTILE_W_FORCEFIELD + 1:
|
|
case RTILE_W_FORCEFIELD + 2:
|
|
|
|
t = animwall[p].tag;
|
|
|
|
if (wal->cstat & CSTAT_WALL_ANY_EXCEPT_BLOCK)
|
|
{
|
|
wal->addxpan(-t / 4096.f);
|
|
wal->addypan(-t / 4096.f);
|
|
|
|
if (wal->extra == 1)
|
|
{
|
|
wal->extra = 0;
|
|
animwall[p].tag = 0;
|
|
}
|
|
else
|
|
animwall[p].tag += 128;
|
|
|
|
if (animwall[p].tag < (128 << 4))
|
|
{
|
|
if (animwall[p].tag & 128)
|
|
wal->overpicnum = RTILE_W_FORCEFIELD;
|
|
else wal->overpicnum = RTILE_W_FORCEFIELD + 1;
|
|
}
|
|
else
|
|
{
|
|
if ((krand() & 255) < 32)
|
|
animwall[p].tag = 128 << (krand() & 3);
|
|
else wal->overpicnum = RTILE_W_FORCEFIELD + 1;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void operateforcefields_r(DDukeActor* act, int low)
|
|
{
|
|
operateforcefields_common(act, low, { RTILE_BIGFORCE });
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
|
|
{
|
|
uint8_t switchpal;
|
|
int lotag, hitag, picnum, correctdips, numdips;
|
|
DVector2 pos;
|
|
|
|
if (wwal == nullptr && act == nullptr) return 0;
|
|
correctdips = 1;
|
|
numdips = 0;
|
|
|
|
if (act)
|
|
{
|
|
lotag = act->spr.lotag;
|
|
if (lotag == 0) return 0;
|
|
hitag = act->spr.hitag;
|
|
pos = act->spr.pos.XY();
|
|
picnum = act->spr.picnum;
|
|
switchpal = act->spr.pal;
|
|
}
|
|
else
|
|
{
|
|
lotag = wwal->lotag;
|
|
if (lotag == 0) return 0;
|
|
hitag = wwal->hitag;
|
|
pos = wwal->pos;
|
|
picnum = wwal->picnum;
|
|
switchpal = wwal->pal;
|
|
}
|
|
|
|
switch (picnum)
|
|
{
|
|
case RTILE_DIPSWITCH:
|
|
case RTILE_DIPSWITCHON:
|
|
case RTILE_TECHSWITCH:
|
|
case RTILE_TECHSWITCHON:
|
|
case RTILE_ALIENSWITCH:
|
|
case RTILE_ALIENSWITCHON:
|
|
break;
|
|
case RTILE_ACCESSSWITCH:
|
|
case RTILE_ACCESSSWITCH2:
|
|
if (ps[snum].access_incs == 0)
|
|
{
|
|
if (switchpal == 0)
|
|
{
|
|
if (ps[snum].keys[1])
|
|
ps[snum].access_incs = 1;
|
|
else
|
|
{
|
|
FTA(70, &ps[snum]);
|
|
if (isRRRA()) S_PlayActorSound(99, act? act : ps[snum].GetActor());
|
|
}
|
|
}
|
|
|
|
else if (switchpal == 21)
|
|
{
|
|
if (ps[snum].keys[2])
|
|
ps[snum].access_incs = 1;
|
|
else
|
|
{
|
|
FTA(71, &ps[snum]);
|
|
if (isRRRA()) S_PlayActorSound(99, act ? act : ps[snum].GetActor());
|
|
}
|
|
}
|
|
|
|
else if (switchpal == 23)
|
|
{
|
|
if (ps[snum].keys[3])
|
|
ps[snum].access_incs = 1;
|
|
else
|
|
{
|
|
FTA(72, &ps[snum]);
|
|
if (isRRRA()) S_PlayActorSound(99, act ? act : ps[snum].GetActor());
|
|
}
|
|
}
|
|
|
|
if (ps[snum].access_incs == 1)
|
|
{
|
|
if (!act)
|
|
ps[snum].access_wall = wwal;
|
|
else
|
|
ps[snum].access_spritenum = act;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
goto goOn1;
|
|
|
|
case RTILE_MULTISWITCH2:
|
|
case RTILE_MULTISWITCH2_2:
|
|
case RTILE_MULTISWITCH2_3:
|
|
case RTILE_MULTISWITCH2_4:
|
|
case RTILE_IRONWHEELSWITCH:
|
|
case RTILE_RRTILE8660:
|
|
if (!isRRRA()) break;
|
|
[[fallthrough]];
|
|
case RTILE_DIPSWITCH2:
|
|
case RTILE_DIPSWITCH2ON:
|
|
case RTILE_DIPSWITCH3:
|
|
case RTILE_DIPSWITCH3ON:
|
|
case RTILE_MULTISWITCH:
|
|
case RTILE_MULTISWITCH_2:
|
|
case RTILE_MULTISWITCH_3:
|
|
case RTILE_MULTISWITCH_4:
|
|
case RTILE_PULLSWITCH:
|
|
case RTILE_PULLSWITCHON:
|
|
case RTILE_HANDSWITCH:
|
|
case RTILE_HANDSWITCHON:
|
|
case RTILE_SLOTDOOR:
|
|
case RTILE_SLOTDOORON:
|
|
case RTILE_LIGHTSWITCH:
|
|
case RTILE_LIGHTSWITCHON:
|
|
case RTILE_SPACELIGHTSWITCH:
|
|
case RTILE_SPACELIGHTSWITCHON:
|
|
case RTILE_SPACEDOORSWITCH:
|
|
case RTILE_SPACEDOORSWITCHON:
|
|
case RTILE_FRANKENSTINESWITCH:
|
|
case RTILE_FRANKENSTINESWITCHON:
|
|
case RTILE_LIGHTSWITCH2:
|
|
case RTILE_LIGHTSWITCH2ON:
|
|
case RTILE_POWERSWITCH1:
|
|
case RTILE_POWERSWITCH1ON:
|
|
case RTILE_LOCKSWITCH1:
|
|
case RTILE_LOCKSWITCH1ON:
|
|
case RTILE_POWERSWITCH2:
|
|
case RTILE_POWERSWITCH2ON:
|
|
case RTILE_CHICKENPLANTBUTTON:
|
|
case RTILE_CHICKENPLANTBUTTONON:
|
|
case RTILE_RRTILE2214:
|
|
case RTILE_RRTILE2697:
|
|
case RTILE_RRTILE2697 + 1:
|
|
case RTILE_RRTILE2707:
|
|
case RTILE_RRTILE2707 + 1:
|
|
goOn1:
|
|
if (check_activator_motion(lotag)) return 0;
|
|
break;
|
|
default:
|
|
if (isadoorwall(picnum) == 0) return 0;
|
|
break;
|
|
}
|
|
|
|
DukeStatIterator it(STAT_DEFAULT);
|
|
while (auto other = it.Next())
|
|
{
|
|
if (lotag == other->spr.lotag) switch (other->spr.picnum)
|
|
{
|
|
case RTILE_DIPSWITCH:
|
|
case RTILE_TECHSWITCH:
|
|
case RTILE_ALIENSWITCH:
|
|
if (act && act == other) other->spr.picnum++;
|
|
else if (other->spr.hitag == 0) correctdips++;
|
|
numdips++;
|
|
break;
|
|
case RTILE_TECHSWITCHON:
|
|
case RTILE_DIPSWITCHON:
|
|
case RTILE_ALIENSWITCHON:
|
|
if (act && act == other) other->spr.picnum--;
|
|
else if (other->spr.hitag == 1) correctdips++;
|
|
numdips++;
|
|
break;
|
|
case RTILE_MULTISWITCH:
|
|
case RTILE_MULTISWITCH_2:
|
|
case RTILE_MULTISWITCH_3:
|
|
case RTILE_MULTISWITCH_4:
|
|
other->spr.picnum++;
|
|
if (other->spr.picnum > (RTILE_MULTISWITCH_4))
|
|
other->spr.picnum = RTILE_MULTISWITCH;
|
|
break;
|
|
case RTILE_MULTISWITCH2:
|
|
case RTILE_MULTISWITCH2_2:
|
|
case RTILE_MULTISWITCH2_3:
|
|
case RTILE_MULTISWITCH2_4:
|
|
if (!isRRRA()) break;
|
|
other->spr.picnum++;
|
|
if (other->spr.picnum > (RTILE_MULTISWITCH2_4))
|
|
other->spr.picnum = RTILE_MULTISWITCH2;
|
|
break;
|
|
|
|
case RTILE_RRTILE2214:
|
|
other->spr.picnum++;
|
|
break;
|
|
case RTILE_RRTILE8660:
|
|
if (!isRRRA()) break;
|
|
[[fallthrough]];
|
|
case RTILE_ACCESSSWITCH:
|
|
case RTILE_ACCESSSWITCH2:
|
|
case RTILE_SLOTDOOR:
|
|
case RTILE_LIGHTSWITCH:
|
|
case RTILE_SPACELIGHTSWITCH:
|
|
case RTILE_SPACEDOORSWITCH:
|
|
case RTILE_FRANKENSTINESWITCH:
|
|
case RTILE_LIGHTSWITCH2:
|
|
case RTILE_POWERSWITCH1:
|
|
case RTILE_LOCKSWITCH1:
|
|
case RTILE_POWERSWITCH2:
|
|
case RTILE_HANDSWITCH:
|
|
case RTILE_PULLSWITCH:
|
|
case RTILE_DIPSWITCH2:
|
|
case RTILE_DIPSWITCH3:
|
|
case RTILE_CHICKENPLANTBUTTON:
|
|
case RTILE_RRTILE2697:
|
|
case RTILE_RRTILE2707:
|
|
if (other->spr.picnum == RTILE_DIPSWITCH3)
|
|
if (other->spr.hitag == 999)
|
|
{
|
|
DukeStatIterator it1(STAT_LUMBERMILL);
|
|
while (auto other2 = it1.Next())
|
|
{
|
|
CallOnUse(other2, nullptr);
|
|
}
|
|
other->spr.picnum++;
|
|
break;
|
|
}
|
|
if (other->spr.picnum == RTILE_CHICKENPLANTBUTTON)
|
|
ud.chickenplant = 0;
|
|
if (other->spr.picnum == RTILE_RRTILE8660)
|
|
{
|
|
BellTime = 132;
|
|
BellSprite = other;
|
|
}
|
|
other->spr.picnum++;
|
|
break;
|
|
case RTILE_PULLSWITCHON:
|
|
case RTILE_HANDSWITCHON:
|
|
case RTILE_LIGHTSWITCH2ON:
|
|
case RTILE_POWERSWITCH1ON:
|
|
case RTILE_LOCKSWITCH1ON:
|
|
case RTILE_POWERSWITCH2ON:
|
|
case RTILE_SLOTDOORON:
|
|
case RTILE_LIGHTSWITCHON:
|
|
case RTILE_SPACELIGHTSWITCHON:
|
|
case RTILE_SPACEDOORSWITCHON:
|
|
case RTILE_FRANKENSTINESWITCHON:
|
|
case RTILE_DIPSWITCH2ON:
|
|
case RTILE_DIPSWITCH3ON:
|
|
case RTILE_CHICKENPLANTBUTTONON:
|
|
case RTILE_RRTILE2697 + 1:
|
|
case RTILE_RRTILE2707 + 1:
|
|
if (other->spr.picnum == RTILE_CHICKENPLANTBUTTONON)
|
|
ud.chickenplant = 1;
|
|
if (other->spr.hitag != 999)
|
|
other->spr.picnum--;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (auto& wal : wall)
|
|
{
|
|
if (lotag == wal.lotag)
|
|
switch (wal.picnum)
|
|
{
|
|
case RTILE_DIPSWITCH:
|
|
case RTILE_TECHSWITCH:
|
|
case RTILE_ALIENSWITCH:
|
|
if (!act && &wal == wwal) wal.picnum++;
|
|
else if (wal.hitag == 0) correctdips++;
|
|
numdips++;
|
|
break;
|
|
case RTILE_DIPSWITCHON:
|
|
case RTILE_TECHSWITCHON:
|
|
case RTILE_ALIENSWITCHON:
|
|
if (!act && &wal == wwal) wal.picnum--;
|
|
else if (wal.hitag == 1) correctdips++;
|
|
numdips++;
|
|
break;
|
|
case RTILE_MULTISWITCH:
|
|
case RTILE_MULTISWITCH_2:
|
|
case RTILE_MULTISWITCH_3:
|
|
case RTILE_MULTISWITCH_4:
|
|
wal.picnum++;
|
|
if (wal.picnum > (RTILE_MULTISWITCH_4))
|
|
wal.picnum = RTILE_MULTISWITCH;
|
|
break;
|
|
case RTILE_MULTISWITCH2:
|
|
case RTILE_MULTISWITCH2_2:
|
|
case RTILE_MULTISWITCH2_3:
|
|
case RTILE_MULTISWITCH2_4:
|
|
if (!isRRRA()) break;
|
|
wal.picnum++;
|
|
if (wal.picnum > (RTILE_MULTISWITCH2_4))
|
|
wal.picnum = RTILE_MULTISWITCH2;
|
|
break;
|
|
case RTILE_RRTILE8660:
|
|
if (!isRRRA()) break;
|
|
[[fallthrough]];
|
|
case RTILE_ACCESSSWITCH:
|
|
case RTILE_ACCESSSWITCH2:
|
|
case RTILE_SLOTDOOR:
|
|
case RTILE_LIGHTSWITCH:
|
|
case RTILE_SPACELIGHTSWITCH:
|
|
case RTILE_SPACEDOORSWITCH:
|
|
case RTILE_LIGHTSWITCH2:
|
|
case RTILE_POWERSWITCH1:
|
|
case RTILE_LOCKSWITCH1:
|
|
case RTILE_POWERSWITCH2:
|
|
case RTILE_PULLSWITCH:
|
|
case RTILE_HANDSWITCH:
|
|
case RTILE_DIPSWITCH2:
|
|
case RTILE_DIPSWITCH3:
|
|
case RTILE_RRTILE2697:
|
|
case RTILE_RRTILE2707:
|
|
wal.picnum++;
|
|
break;
|
|
case RTILE_HANDSWITCHON:
|
|
case RTILE_PULLSWITCHON:
|
|
case RTILE_LIGHTSWITCH2ON:
|
|
case RTILE_POWERSWITCH1ON:
|
|
case RTILE_LOCKSWITCH1ON:
|
|
case RTILE_POWERSWITCH2ON:
|
|
case RTILE_SLOTDOORON:
|
|
case RTILE_LIGHTSWITCHON:
|
|
case RTILE_SPACELIGHTSWITCHON:
|
|
case RTILE_SPACEDOORSWITCHON:
|
|
case RTILE_DIPSWITCH2ON:
|
|
case RTILE_DIPSWITCH3ON:
|
|
case RTILE_RRTILE2697 + 1:
|
|
case RTILE_RRTILE2707 + 1:
|
|
wal.picnum--;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (lotag == -1)
|
|
{
|
|
setnextmap(false);
|
|
}
|
|
|
|
DVector3 v(pos, ps[snum].GetActor()->getOffsetZ());
|
|
switch (picnum)
|
|
{
|
|
default:
|
|
if (isadoorwall(picnum) == 0) break;
|
|
[[fallthrough]];
|
|
case RTILE_DIPSWITCH:
|
|
case RTILE_DIPSWITCHON:
|
|
case RTILE_TECHSWITCH:
|
|
case RTILE_TECHSWITCHON:
|
|
case RTILE_ALIENSWITCH:
|
|
case RTILE_ALIENSWITCHON:
|
|
if (picnum == RTILE_DIPSWITCH || picnum == RTILE_DIPSWITCHON ||
|
|
picnum == RTILE_ALIENSWITCH || picnum == RTILE_ALIENSWITCHON ||
|
|
picnum == RTILE_TECHSWITCH || picnum == RTILE_TECHSWITCHON)
|
|
{
|
|
if (picnum == RTILE_ALIENSWITCH || picnum == RTILE_ALIENSWITCHON)
|
|
{
|
|
if (act)
|
|
S_PlaySound3D(ALIEN_SWITCH1, act, v);
|
|
else S_PlaySound3D(ALIEN_SWITCH1, ps[snum].GetActor(), v);
|
|
}
|
|
else
|
|
{
|
|
if (act)
|
|
S_PlaySound3D(SWITCH_ON, act, v);
|
|
else S_PlaySound3D(SWITCH_ON, ps[snum].GetActor(), v);
|
|
}
|
|
if (numdips != correctdips) break;
|
|
S_PlaySound3D(END_OF_LEVEL_WARN, ps[snum].GetActor(), v);
|
|
}
|
|
goto goOn2;
|
|
case RTILE_MULTISWITCH2:
|
|
case RTILE_MULTISWITCH2_2:
|
|
case RTILE_MULTISWITCH2_3:
|
|
case RTILE_MULTISWITCH2_4:
|
|
case RTILE_IRONWHEELSWITCH:
|
|
case RTILE_RRTILE8660:
|
|
if (!isRRRA()) break;
|
|
[[fallthrough]];
|
|
case RTILE_DIPSWITCH2:
|
|
case RTILE_DIPSWITCH2ON:
|
|
case RTILE_DIPSWITCH3:
|
|
case RTILE_DIPSWITCH3ON:
|
|
case RTILE_MULTISWITCH:
|
|
case RTILE_MULTISWITCH_2:
|
|
case RTILE_MULTISWITCH_3:
|
|
case RTILE_MULTISWITCH_4:
|
|
case RTILE_ACCESSSWITCH:
|
|
case RTILE_ACCESSSWITCH2:
|
|
case RTILE_SLOTDOOR:
|
|
case RTILE_SLOTDOORON:
|
|
case RTILE_LIGHTSWITCH:
|
|
case RTILE_LIGHTSWITCHON:
|
|
case RTILE_SPACELIGHTSWITCH:
|
|
case RTILE_SPACELIGHTSWITCHON:
|
|
case RTILE_SPACEDOORSWITCH:
|
|
case RTILE_SPACEDOORSWITCHON:
|
|
case RTILE_FRANKENSTINESWITCH:
|
|
case RTILE_FRANKENSTINESWITCHON:
|
|
case RTILE_LIGHTSWITCH2:
|
|
case RTILE_LIGHTSWITCH2ON:
|
|
case RTILE_POWERSWITCH1:
|
|
case RTILE_POWERSWITCH1ON:
|
|
case RTILE_LOCKSWITCH1:
|
|
case RTILE_LOCKSWITCH1ON:
|
|
case RTILE_POWERSWITCH2:
|
|
case RTILE_POWERSWITCH2ON:
|
|
case RTILE_HANDSWITCH:
|
|
case RTILE_HANDSWITCHON:
|
|
case RTILE_PULLSWITCH:
|
|
case RTILE_PULLSWITCHON:
|
|
case RTILE_RRTILE2697:
|
|
case RTILE_RRTILE2697 + 1:
|
|
case RTILE_RRTILE2707:
|
|
case RTILE_RRTILE2707 + 1:
|
|
goOn2:
|
|
if (isRRRA())
|
|
{
|
|
if (picnum == RTILE_RRTILE8660 && act)
|
|
{
|
|
BellTime = 132;
|
|
BellSprite = act;
|
|
act->spr.picnum++;
|
|
}
|
|
else if (picnum == RTILE_IRONWHEELSWITCH)
|
|
{
|
|
act->spr.picnum = act->spr.picnum + 1;
|
|
if (hitag == 10001)
|
|
{
|
|
if (ps[snum].SeaSick == 0)
|
|
ps[snum].SeaSick = 350;
|
|
operateactivators(668, &ps[snum]);
|
|
operatemasterswitches(668);
|
|
S_PlayActorSound(328, ps[snum].GetActor());
|
|
return 1;
|
|
}
|
|
}
|
|
else if (hitag == 10000)
|
|
{
|
|
if (picnum == RTILE_MULTISWITCH || picnum == (RTILE_MULTISWITCH_2) ||
|
|
picnum == (RTILE_MULTISWITCH_3) || picnum == (RTILE_MULTISWITCH_4) ||
|
|
picnum == RTILE_MULTISWITCH2 || picnum == (RTILE_MULTISWITCH2_2) ||
|
|
picnum == (RTILE_MULTISWITCH2_3) || picnum == (RTILE_MULTISWITCH2_4))
|
|
{
|
|
DDukeActor* switches[3];
|
|
int switchcount = 0, j;
|
|
S_PlaySound3D(SWITCH_ON, act, v);
|
|
DukeSpriteIterator itr;
|
|
while (auto actt = itr.Next())
|
|
{
|
|
int jpn = actt->spr.picnum;
|
|
int jht = actt->spr.hitag;
|
|
if ((jpn == RTILE_MULTISWITCH || jpn == RTILE_MULTISWITCH2) && jht == 10000)
|
|
{
|
|
if (switchcount < 3)
|
|
{
|
|
switches[switchcount] = actt;
|
|
switchcount++;
|
|
}
|
|
}
|
|
}
|
|
if (switchcount == 3)
|
|
{
|
|
// This once was a linear search over sprites[] so bring things back in order, just to be safe.
|
|
if (switches[0]->GetIndex() > switches[1]->GetIndex()) std::swap(switches[0], switches[1]);
|
|
if (switches[0]->GetIndex() > switches[2]->GetIndex()) std::swap(switches[0], switches[2]);
|
|
if (switches[1]->GetIndex() > switches[2]->GetIndex()) std::swap(switches[1], switches[2]);
|
|
|
|
S_PlaySound3D(78, act, v);
|
|
for (j = 0; j < switchcount; j++)
|
|
{
|
|
switches[j]->spr.hitag = 0;
|
|
if (picnum >= RTILE_MULTISWITCH2)
|
|
switches[j]->spr.picnum = RTILE_MULTISWITCH2_4;
|
|
else
|
|
switches[j]->spr.picnum = RTILE_MULTISWITCH_4;
|
|
checkhitswitch_r(snum, nullptr, switches[j]);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
if (picnum == RTILE_MULTISWITCH || picnum == (RTILE_MULTISWITCH_2) ||
|
|
picnum == (RTILE_MULTISWITCH_3) || picnum == (RTILE_MULTISWITCH_4))
|
|
lotag += picnum - RTILE_MULTISWITCH;
|
|
if (isRRRA())
|
|
{
|
|
if (picnum == RTILE_MULTISWITCH2 || picnum == (RTILE_MULTISWITCH2_2) ||
|
|
picnum == (RTILE_MULTISWITCH2_3) || picnum == (RTILE_MULTISWITCH2_4))
|
|
lotag += picnum - RTILE_MULTISWITCH2;
|
|
}
|
|
|
|
DukeStatIterator itr(STAT_EFFECTOR);
|
|
while (auto other = itr.Next())
|
|
{
|
|
if (other->spr.hitag == lotag)
|
|
{
|
|
switch (other->spr.lotag)
|
|
{
|
|
case 46:
|
|
case SE_47_LIGHT_SWITCH:
|
|
case SE_48_LIGHT_SWITCH:
|
|
if (!isRRRA()) break;
|
|
[[fallthrough]];
|
|
case SE_12_LIGHT_SWITCH:
|
|
other->sector()->floorpal = 0;
|
|
other->temp_data[0]++;
|
|
if (other->temp_data[0] == 2)
|
|
other->temp_data[0]++;
|
|
|
|
break;
|
|
case SE_24_CONVEYOR:
|
|
case SE_34:
|
|
case SE_25_PISTON:
|
|
other->temp_data[4] = !other->temp_data[4];
|
|
if (other->temp_data[4])
|
|
FTA(15, &ps[snum]);
|
|
else FTA(2, &ps[snum]);
|
|
break;
|
|
case SE_21_DROP_FLOOR:
|
|
FTA(2, &ps[screenpeek]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
operateactivators(lotag, &ps[snum]);
|
|
fi.operateforcefields(ps[snum].GetActor(), lotag);
|
|
operatemasterswitches(lotag);
|
|
|
|
if (picnum == RTILE_DIPSWITCH || picnum == RTILE_DIPSWITCHON ||
|
|
picnum == RTILE_ALIENSWITCH || picnum == RTILE_ALIENSWITCHON ||
|
|
picnum == RTILE_TECHSWITCH || picnum == RTILE_TECHSWITCHON) return 1;
|
|
|
|
if (hitag == 0 && isadoorwall(picnum) == 0)
|
|
{
|
|
if (act)
|
|
S_PlaySound3D(SWITCH_ON, act, v);
|
|
else S_PlaySound3D(SWITCH_ON, ps[snum].GetActor(), v);
|
|
}
|
|
else if (hitag != 0)
|
|
{
|
|
auto flags = S_GetUserFlags(hitag);
|
|
|
|
if (act && (flags & SF_TALK) == 0)
|
|
S_PlaySound3D(hitag, act, v);
|
|
else
|
|
S_PlayActorSound(hitag, ps[snum].GetActor());
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void activatebysector_r(sectortype* sect, DDukeActor* activator)
|
|
{
|
|
DukeSectIterator it(sect);
|
|
while (auto act = it.Next())
|
|
{
|
|
if (isactivator(act))
|
|
{
|
|
operateactivators(act->spr.lotag, nullptr);
|
|
// return;
|
|
}
|
|
}
|
|
|
|
if (sect->lotag != 22)
|
|
operatesectors(sect, activator);
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void lotsofpopcorn(DDukeActor *actor, walltype* wal, int n)
|
|
{
|
|
sectortype* sect = nullptr;
|
|
|
|
if (wal == nullptr)
|
|
{
|
|
for (int j = n - 1; j >= 0; j--)
|
|
{
|
|
DAngle a = actor->spr.Angles.Yaw - DAngle45 + DAngle180 + randomAngle(90);
|
|
auto vel = krandf(4) + 2;
|
|
auto zvel = 4 - krandf(4);
|
|
|
|
CreateActor(actor->sector(), actor->spr.pos, RTILE_POPCORN, -32, DVector2(0.5625, 0.5625), a, vel, zvel, actor, 5);
|
|
}
|
|
return;
|
|
}
|
|
|
|
auto pos = wal->pos;
|
|
auto delta = wal->delta() / (n + 1);
|
|
|
|
pos.X -= Sgn(delta.X) * maptoworld;
|
|
pos.Y += Sgn(delta.Y) * maptoworld;
|
|
|
|
for (int j = n; j > 0; j--)
|
|
{
|
|
pos += delta;
|
|
sect = actor->sector();
|
|
updatesector(DVector3(pos, sect->floorz), §);
|
|
if (sect)
|
|
{
|
|
double z = sect->floorz - krandf(abs(sect->ceilingz - sect->floorz));
|
|
if (abs(z) > 32)
|
|
z = actor->spr.pos.Z - 32 + krandf(64);
|
|
DAngle a = actor->spr.Angles.Yaw - DAngle180;
|
|
auto vel = krandf(4) + 2;
|
|
auto zvel = -krandf(4);
|
|
|
|
CreateActor(actor->sector(), DVector3(pos, z), RTILE_POPCORN, -32, DVector2(0.5625, 0.5625), a, vel, zvel, actor, 5);
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void checkhitwall_r(DDukeActor* spr, walltype* wal, const DVector3& pos, int atwith)
|
|
{
|
|
int j;
|
|
int darkestwall;
|
|
|
|
if (wal->overpicnum == RTILE_MIRROR && atwith != -1 && gs.actorinfo[atwith].flags2 & SFLAG2_BREAKMIRRORS)
|
|
{
|
|
lotsofglass(spr, wal, 70);
|
|
wal->cstat &= ~CSTAT_WALL_MASKED;
|
|
wal->overpicnum = RTILE_MIRRORBROKE;
|
|
wal->portalflags = 0;
|
|
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
|
|
return;
|
|
}
|
|
|
|
if (((wal->cstat & CSTAT_WALL_MASKED) || wal->overpicnum == RTILE_BIGFORCE) && wal->twoSided())
|
|
if (wal->nextSector()->floorz > pos.Z)
|
|
if (wal->nextSector()->floorz - wal->nextSector()->ceilingz)
|
|
switch (wal->overpicnum)
|
|
{
|
|
case RTILE_FANSPRITE:
|
|
wal->overpicnum = RTILE_FANSPRITEBROKE;
|
|
wal->cstat &= ~(CSTAT_WALL_BLOCK | CSTAT_WALL_BLOCK_HITSCAN);
|
|
if (wal->twoSided())
|
|
{
|
|
wal->nextWall()->overpicnum = RTILE_FANSPRITEBROKE;
|
|
wal->nextWall()->cstat &= ~(CSTAT_WALL_BLOCK | CSTAT_WALL_BLOCK_HITSCAN);
|
|
}
|
|
S_PlayActorSound(VENT_BUST, spr);
|
|
S_PlayActorSound(GLASS_BREAKING, spr);
|
|
return;
|
|
|
|
case RTILE_RRTILE1973:
|
|
{
|
|
sectortype* sptr = nullptr;
|
|
updatesector(pos, &sptr);
|
|
if (sptr == nullptr) return;
|
|
wal->overpicnum = RTILE_GLASS2;
|
|
lotsofpopcorn(spr, wal, 64);
|
|
wal->cstat = 0;
|
|
|
|
if (wal->twoSided())
|
|
wal->nextWall()->cstat = 0;
|
|
|
|
auto spawned = CreateActor(sptr, pos, SECTOREFFECTOR, 0, DVector2(0, 0), ps[0].GetActor()->spr.Angles.Yaw, 0., 0., spr, 3);
|
|
if (spawned)
|
|
{
|
|
spawned->spr.lotag = SE_128_GLASS_BREAKING;
|
|
spawned->temp_walls[0] = wal;
|
|
S_PlayActorSound(GLASS_BREAKING, spawned);
|
|
}
|
|
return;
|
|
}
|
|
case RTILE_GLASS:
|
|
{
|
|
sectortype* sptr = nullptr;
|
|
updatesector(pos, &sptr);
|
|
if (sptr == nullptr) return;
|
|
wal->overpicnum = RTILE_GLASS2;
|
|
lotsofglass(spr, wal, 10);
|
|
wal->cstat = 0;
|
|
|
|
if (wal->twoSided())
|
|
wal->nextWall()->cstat = 0;
|
|
|
|
auto spawned = CreateActor(sptr, pos, SECTOREFFECTOR, 0, DVector2(0, 0), ps[0].GetActor()->spr.Angles.Yaw, 0., 0., spr, 3);
|
|
if (spawned)
|
|
{
|
|
spawned->spr.lotag = SE_128_GLASS_BREAKING;
|
|
spawned->temp_data[1] = 2;
|
|
spawned->temp_walls[0] = wal;
|
|
S_PlayActorSound(GLASS_BREAKING, spawned);
|
|
}
|
|
return;
|
|
}
|
|
case RTILE_STAINGLASS1:
|
|
{
|
|
sectortype* sptr = nullptr;
|
|
updatesector(pos, &sptr);
|
|
if (sptr == nullptr) return;
|
|
lotsofcolourglass(spr, wal, 80);
|
|
wal->cstat = 0;
|
|
if (wal->twoSided())
|
|
wal->nextWall()->cstat = 0;
|
|
S_PlayActorSound(VENT_BUST, spr);
|
|
S_PlayActorSound(GLASS_BREAKING, spr);
|
|
return;
|
|
}
|
|
}
|
|
|
|
auto data = breakWallMap.CheckKey(wal->picnum);
|
|
if (data)
|
|
{
|
|
if (!data->handler)
|
|
{
|
|
wal->picnum = data->brokentex;
|
|
S_PlayActorSound(data->breaksound, spr);
|
|
}
|
|
else
|
|
{
|
|
VMValue args[4] = { wal, data->brokentex, data->breaksound.index(), spr};
|
|
VMCall(data->handler, args, 4, nullptr, 0);
|
|
}
|
|
}
|
|
else switch (wal->picnum)
|
|
{
|
|
case RTILE_IRONWHEELSWITCH:
|
|
if (isRRRA()) break;
|
|
break;
|
|
case RTILE_PICKUPSIDE:
|
|
case RTILE_PICKUPFRONT:
|
|
case RTILE_PICKUPBACK1:
|
|
case RTILE_PICKUPBACK2:
|
|
{
|
|
auto sect = wal->nextWall()->nextSector();
|
|
DukeSectIterator it(sect);
|
|
while (auto act = it.Next())
|
|
{
|
|
if (act->spr.lotag == 6)
|
|
{
|
|
act->spriteextra++;
|
|
if (act->spriteextra == 25)
|
|
{
|
|
for(auto& wl : act->sector()->walls)
|
|
{
|
|
if (wl.twoSided()) wl.nextSector()->lotag = 0;
|
|
}
|
|
act->sector()->lotag = 0;
|
|
S_StopSound(act->spr.lotag);
|
|
S_PlayActorSound(400, act);
|
|
act->Destroy();
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
case RTILE_COLAMACHINE:
|
|
case RTILE_VENDMACHINE:
|
|
breakwall(wal->picnum + 2, spr, wal);
|
|
S_PlayActorSound(GLASS_BREAKING, spr);
|
|
return;
|
|
|
|
case RTILE_OJ:
|
|
|
|
case RTILE_SCREENBREAK6:
|
|
case RTILE_SCREENBREAK7:
|
|
case RTILE_SCREENBREAK8:
|
|
|
|
lotsofglass(spr, wal, 30);
|
|
wal->picnum = RTILE_W_SCREENBREAK + (krand() % (isRRRA() ? 2 : 3));
|
|
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
|
|
return;
|
|
|
|
case RTILE_ATM:
|
|
wal->picnum = RTILE_ATMBROKE;
|
|
fi.lotsofmoney(spr, 1 + (krand() & 7));
|
|
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
|
|
break;
|
|
|
|
case RTILE_WALLLIGHT1:
|
|
case RTILE_WALLLIGHT3:
|
|
case RTILE_WALLLIGHT4:
|
|
case RTILE_TECHLIGHT2:
|
|
case RTILE_TECHLIGHT4:
|
|
case RTILE_RRTILE1814:
|
|
case RTILE_RRTILE1939:
|
|
case RTILE_RRTILE1986:
|
|
case RTILE_RRTILE1988:
|
|
case RTILE_RRTILE2123:
|
|
case RTILE_RRTILE2125:
|
|
case RTILE_RRTILE2636:
|
|
case RTILE_RRTILE2878:
|
|
case RTILE_RRTILE2898:
|
|
case RTILE_RRTILE3200:
|
|
case RTILE_RRTILE3202:
|
|
case RTILE_RRTILE3204:
|
|
case RTILE_RRTILE3206:
|
|
case RTILE_RRTILE3208:
|
|
|
|
if (rnd(128))
|
|
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
|
|
else S_PlayActorSound(GLASS_BREAKING, spr);
|
|
lotsofglass(spr, wal, 30);
|
|
|
|
if (wal->picnum == RTILE_RRTILE1814)
|
|
wal->picnum = RTILE_RRTILE1817;
|
|
|
|
if (wal->picnum == RTILE_RRTILE1986)
|
|
wal->picnum = RTILE_RRTILE1987;
|
|
|
|
if (wal->picnum == RTILE_RRTILE1939)
|
|
wal->picnum = RTILE_RRTILE2004;
|
|
|
|
if (wal->picnum == RTILE_RRTILE1988)
|
|
wal->picnum = RTILE_RRTILE2005;
|
|
|
|
if (wal->picnum == RTILE_RRTILE2898)
|
|
wal->picnum = RTILE_RRTILE2899;
|
|
|
|
if (wal->picnum == RTILE_RRTILE2878)
|
|
wal->picnum = RTILE_RRTILE2879;
|
|
|
|
if (wal->picnum == RTILE_RRTILE2123)
|
|
wal->picnum = RTILE_RRTILE2124;
|
|
|
|
if (wal->picnum == RTILE_RRTILE2125)
|
|
wal->picnum = RTILE_RRTILE2126;
|
|
|
|
if (wal->picnum == RTILE_RRTILE3200)
|
|
wal->picnum = RTILE_RRTILE3201;
|
|
|
|
if (wal->picnum == RTILE_RRTILE3202)
|
|
wal->picnum = RTILE_RRTILE3203;
|
|
|
|
if (wal->picnum == RTILE_RRTILE3204)
|
|
wal->picnum = RTILE_RRTILE3205;
|
|
|
|
if (wal->picnum == RTILE_RRTILE3206)
|
|
wal->picnum = RTILE_RRTILE3207;
|
|
|
|
if (wal->picnum == RTILE_RRTILE3208)
|
|
wal->picnum = RTILE_RRTILE3209;
|
|
|
|
if (wal->picnum == RTILE_RRTILE2636)
|
|
wal->picnum = RTILE_RRTILE2637;
|
|
|
|
if (wal->picnum == RTILE_WALLLIGHT1)
|
|
wal->picnum = RTILE_WALLLIGHTBUST1;
|
|
|
|
if (wal->picnum == RTILE_WALLLIGHT3)
|
|
wal->picnum = RTILE_WALLLIGHTBUST3;
|
|
|
|
if (wal->picnum == RTILE_WALLLIGHT4)
|
|
wal->picnum = RTILE_WALLLIGHTBUST4;
|
|
|
|
if (wal->picnum == RTILE_TECHLIGHT2)
|
|
wal->picnum = RTILE_TECHLIGHTBUST2;
|
|
|
|
if (wal->picnum == RTILE_TECHLIGHT4)
|
|
wal->picnum = RTILE_TECHLIGHTBUST4;
|
|
|
|
if (!wal->lotag) return;
|
|
|
|
if (!wal->twoSided()) return;
|
|
darkestwall = 0;
|
|
|
|
for (auto& wl : wal->nextSector()->walls)
|
|
if (wl.shade > darkestwall)
|
|
darkestwall = wl.shade;
|
|
|
|
j = krand() & 1;
|
|
DukeStatIterator it(STAT_EFFECTOR);
|
|
while (auto act = it.Next())
|
|
{
|
|
if (act->spr.hitag == wal->lotag && act->spr.lotag == SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT)
|
|
{
|
|
act->temp_data[2] = j;
|
|
act->temp_data[3] = darkestwall;
|
|
act->temp_data[4] = 1;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void checkplayerhurt_r(player_struct* p, const Collision &coll)
|
|
{
|
|
if (coll.type == kHitSprite)
|
|
{
|
|
CallOnHurt(coll.actor(), p);
|
|
return;
|
|
}
|
|
|
|
if (coll.type == kHitWall)
|
|
{
|
|
auto wal = coll.hitWall;
|
|
|
|
if (p->hurt_delay > 0) p->hurt_delay--;
|
|
else if (wal->cstat & (CSTAT_WALL_BLOCK | CSTAT_WALL_ALIGN_BOTTOM | CSTAT_WALL_MASKED | CSTAT_WALL_BLOCK_HITSCAN)) switch (wal->overpicnum)
|
|
{
|
|
case RTILE_BIGFORCE:
|
|
p->hurt_delay = 26;
|
|
fi.checkhitwall(p->GetActor(), wal, p->GetActor()->getPosWithOffsetZ() + p->GetActor()->spr.Angles.Yaw.ToVector() * 2, -1);
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
bool checkhitceiling_r(sectortype* sectp)
|
|
{
|
|
int j;
|
|
|
|
switch (sectp->ceilingpicnum)
|
|
{
|
|
case RTILE_WALLLIGHT1:
|
|
case RTILE_WALLLIGHT3:
|
|
case RTILE_WALLLIGHT4:
|
|
case RTILE_TECHLIGHT2:
|
|
case RTILE_TECHLIGHT4:
|
|
case RTILE_RRTILE1939:
|
|
case RTILE_RRTILE1986:
|
|
case RTILE_RRTILE1988:
|
|
case RTILE_RRTILE2123:
|
|
case RTILE_RRTILE2125:
|
|
case RTILE_RRTILE2878:
|
|
case RTILE_RRTILE2898:
|
|
|
|
|
|
ceilingglass(ps[myconnectindex].GetActor(), sectp, 10);
|
|
S_PlayActorSound(GLASS_BREAKING, ps[screenpeek].GetActor());
|
|
|
|
if (sectp->ceilingpicnum == RTILE_WALLLIGHT1)
|
|
sectp->ceilingpicnum = RTILE_WALLLIGHTBUST1;
|
|
|
|
if (sectp->ceilingpicnum == RTILE_WALLLIGHT3)
|
|
sectp->ceilingpicnum = RTILE_WALLLIGHTBUST3;
|
|
|
|
if (sectp->ceilingpicnum == RTILE_WALLLIGHT4)
|
|
sectp->ceilingpicnum = RTILE_WALLLIGHTBUST4;
|
|
|
|
if (sectp->ceilingpicnum == RTILE_TECHLIGHT2)
|
|
sectp->ceilingpicnum = RTILE_TECHLIGHTBUST2;
|
|
|
|
if (sectp->ceilingpicnum == RTILE_TECHLIGHT4)
|
|
sectp->ceilingpicnum = RTILE_TECHLIGHTBUST4;
|
|
|
|
if (sectp->ceilingpicnum == RTILE_RRTILE1986)
|
|
sectp->ceilingpicnum = RTILE_RRTILE1987;
|
|
|
|
if (sectp->ceilingpicnum == RTILE_RRTILE1939)
|
|
sectp->ceilingpicnum = RTILE_RRTILE2004;
|
|
|
|
if (sectp->ceilingpicnum == RTILE_RRTILE1988)
|
|
sectp->ceilingpicnum = RTILE_RRTILE2005;
|
|
|
|
if (sectp->ceilingpicnum == RTILE_RRTILE2898)
|
|
sectp->ceilingpicnum = RTILE_RRTILE2899;
|
|
|
|
if (sectp->ceilingpicnum == RTILE_RRTILE2878)
|
|
sectp->ceilingpicnum = RTILE_RRTILE2879;
|
|
|
|
if (sectp->ceilingpicnum == RTILE_RRTILE2123)
|
|
sectp->ceilingpicnum = RTILE_RRTILE2124;
|
|
|
|
if (sectp->ceilingpicnum == RTILE_RRTILE2125)
|
|
sectp->ceilingpicnum = RTILE_RRTILE2126;
|
|
|
|
|
|
if (!sectp->hitag)
|
|
{
|
|
DukeSectIterator it(sectp);
|
|
while (auto act1 = it.Next())
|
|
{
|
|
if (iseffector(act1) && (act1->spr.lotag == SE_12_LIGHT_SWITCH || (isRRRA() && (act1->spr.lotag == 47 || act1->spr.lotag == 48))))
|
|
{
|
|
DukeStatIterator itr(STAT_EFFECTOR);
|
|
while (auto act2 = itr.Next())
|
|
{
|
|
if (act2->spr.hitag == act1->spr.hitag)
|
|
act2->temp_data[3] = 1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
j = krand() & 1;
|
|
DukeStatIterator it(STAT_EFFECTOR);
|
|
while (auto act1 = it.Next())
|
|
{
|
|
if (act1->spr.hitag == (sectp->hitag) && act1->spr.lotag == 3)
|
|
{
|
|
act1->temp_data[2] = j;
|
|
act1->temp_data[4] = 1;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void checkhitdefault_r(DDukeActor* targ, DDukeActor* proj)
|
|
{
|
|
if ((targ->spr.cstat & CSTAT_SPRITE_ALIGNMENT_WALL) && targ->spr.hitag == 0 && targ->spr.lotag == 0 && targ->spr.statnum == 0)
|
|
return;
|
|
|
|
if ((proj->spr.picnum == RTILE_SAWBLADE || proj->spr.picnum == RTILE_FREEZEBLAST || proj->GetOwner() != targ) && targ->spr.statnum != 4)
|
|
{
|
|
if (badguy(targ) == 1)
|
|
{
|
|
if (proj->spr.picnum == RTILE_RPG) proj->spr.extra <<= 1;
|
|
else if (isRRRA() && proj->spr.picnum == RTILE_RPG2) proj->spr.extra <<= 1;
|
|
|
|
if ((targ->spr.picnum != RTILE_DRONE))
|
|
if (proj->spr.picnum != RTILE_FREEZEBLAST)
|
|
//if (actortype[targ->spr.picnum] == 0)
|
|
{
|
|
auto spawned = spawn(proj, RTILE_JIBS6);
|
|
if (spawned)
|
|
{
|
|
if (proj->spr.pal == 6)
|
|
spawned->spr.pal = 6;
|
|
spawned->spr.pos.Z += 4;
|
|
spawned->vel.X = 1;
|
|
spawned->spr.scale = DVector2(0.375, 0.375);
|
|
spawned->spr.Angles.Yaw = DAngle22_5 / 4 - randomAngle(22.5 / 2);
|
|
}
|
|
}
|
|
|
|
auto Owner = proj->GetOwner();
|
|
|
|
if (Owner && Owner->isPlayer() && targ->spr.picnum != RTILE_DRONE)
|
|
if (ps[Owner->PlayerIndex()].curr_weapon == SHOTGUN_WEAPON)
|
|
{
|
|
fi.shoot(targ, -1, PClass::FindActor("DukeBloodSplat3"));
|
|
fi.shoot(targ, -1, PClass::FindActor("DukeBloodSplat1"));
|
|
fi.shoot(targ, -1, PClass::FindActor("DukeBloodSplat2"));
|
|
fi.shoot(targ, -1, PClass::FindActor("DukeBloodSplat4"));
|
|
}
|
|
|
|
if (targ->spr.statnum == STAT_ZOMBIEACTOR)
|
|
{
|
|
ChangeActorStat(targ, STAT_ACTOR);
|
|
targ->timetosleep = SLEEPTIME;
|
|
}
|
|
}
|
|
|
|
if (targ->spr.statnum != 2)
|
|
{
|
|
if (proj->spr.picnum == RTILE_FREEZEBLAST && ((targ->isPlayer() && targ->spr.pal == 1) || (gs.freezerhurtowner == 0 && proj->GetOwner() == targ)))
|
|
return;
|
|
|
|
targ->attackertype = proj->spr.picnum;
|
|
targ->hitextra += proj->spr.extra;
|
|
if (targ->spr.picnum != RTILE_COW)
|
|
targ->hitang = proj->spr.Angles.Yaw;
|
|
targ->SetHitOwner(proj->GetOwner());
|
|
}
|
|
|
|
if (targ->spr.statnum == 10)
|
|
{
|
|
auto p = targ->PlayerIndex();
|
|
if (ps[p].newOwner != nullptr)
|
|
{
|
|
ps[p].newOwner = nullptr;
|
|
ps[p].GetActor()->restorepos();
|
|
|
|
updatesector(ps[p].GetActor()->getPosWithOffsetZ(), &ps[p].cursector);
|
|
|
|
DukeStatIterator it(STAT_EFFECTOR);
|
|
while (auto act = it.Next())
|
|
{
|
|
if (actorflag(act, SFLAG2_CAMERA)) act->spr.yint = 0;
|
|
}
|
|
}
|
|
auto Owner = targ->GetHitOwner();
|
|
if (!Owner || !Owner->isPlayer())
|
|
if (ud.player_skill >= 3)
|
|
proj->spr.extra += (proj->spr.extra >> 1);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
|
|
{
|
|
if (targ->GetClass() != RUNTIME_CLASS(DDukeActor))
|
|
{
|
|
CallOnHit(targ, proj);
|
|
return;
|
|
}
|
|
|
|
if (isRRRA()) switch (targ->spr.picnum)
|
|
{
|
|
case RTILE_IRONWHEELSWITCH:
|
|
break;
|
|
}
|
|
|
|
if (targ->spr.picnum == RTILE_PLAYERONWATER)
|
|
{
|
|
targ = targ->GetOwner();
|
|
if (!targ) return;
|
|
}
|
|
checkhitdefault_r(targ, proj);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void checksectors_r(int snum)
|
|
{
|
|
player_struct* p;
|
|
walltype* hitscanwall;
|
|
HitInfo near;
|
|
|
|
p = &ps[snum];
|
|
auto pact = p->GetActor();
|
|
|
|
if (!p->insector()) return;
|
|
|
|
switch (p->cursector->lotag)
|
|
{
|
|
|
|
case 32767:
|
|
p->cursector->lotag = 0;
|
|
FTA(9, p);
|
|
p->secret_rooms++;
|
|
SECRET_Trigger(sectindex(p->cursector));
|
|
return;
|
|
case -1:
|
|
p->cursector->lotag = 0;
|
|
if (!isRRRA() || !RRRA_ExitedLevel)
|
|
{
|
|
setnextmap(false);
|
|
RRRA_ExitedLevel = 1;
|
|
}
|
|
return;
|
|
case -2:
|
|
p->cursector->lotag = 0;
|
|
p->timebeforeexit = 26 * 8;
|
|
p->customexitsound = p->cursector->hitag;
|
|
return;
|
|
default:
|
|
if (p->cursector->lotag >= 10000)
|
|
{
|
|
if (snum == screenpeek || ud.coop == 1)
|
|
S_PlayActorSound(p->cursector->lotag - 10000, pact);
|
|
p->cursector->lotag = 0;
|
|
}
|
|
break;
|
|
|
|
}
|
|
|
|
//After this point the the player effects the map with space
|
|
|
|
if (chatmodeon || p->GetActor()->spr.extra <= 0) return;
|
|
|
|
if (ud.cashman && PlayerInput(snum, SB_OPEN))
|
|
fi.lotsofmoney(p->GetActor(), 2);
|
|
|
|
|
|
if (!(PlayerInput(snum, SB_OPEN)))
|
|
p->toggle_key_flag = 0;
|
|
|
|
else if (!p->toggle_key_flag)
|
|
{
|
|
near.hitActor = nullptr;
|
|
p->toggle_key_flag = 1;
|
|
hitscanwall = nullptr;
|
|
|
|
hitawall(p, &hitscanwall);
|
|
|
|
if (hitscanwall != nullptr)
|
|
{
|
|
if (isRRRA())
|
|
{
|
|
if (hitscanwall->overpicnum == RTILE_MIRROR && snum == screenpeek)
|
|
if (numplayers == 1)
|
|
{
|
|
if (S_CheckActorSoundPlaying(pact, 27) == 0 && S_CheckActorSoundPlaying(pact, 28) == 0 && S_CheckActorSoundPlaying(pact, 29) == 0
|
|
&& S_CheckActorSoundPlaying(pact, 257) == 0 && S_CheckActorSoundPlaying(pact, 258) == 0)
|
|
{
|
|
int snd = krand() % 5;
|
|
if (snd == 0)
|
|
S_PlayActorSound(27, pact);
|
|
else if (snd == 1)
|
|
S_PlayActorSound(28, pact);
|
|
else if (snd == 2)
|
|
S_PlayActorSound(29, pact);
|
|
else if (snd == 3)
|
|
S_PlayActorSound(257, pact);
|
|
else if (snd == 4)
|
|
S_PlayActorSound(258, pact);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (hitscanwall->overpicnum == RTILE_MIRROR)
|
|
if (hitscanwall->lotag > 0 && S_CheckActorSoundPlaying(pact, hitscanwall->lotag) == 0 && snum == screenpeek)
|
|
{
|
|
S_PlayActorSound(hitscanwall->lotag, pact);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((hitscanwall->cstat & CSTAT_WALL_MASKED))
|
|
if (hitscanwall->lotag)
|
|
return;
|
|
|
|
}
|
|
if (isRRRA())
|
|
{
|
|
if (p->OnMotorcycle)
|
|
{
|
|
if (p->MotoSpeed < 20)
|
|
{
|
|
OffMotorcycle(p);
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
if (p->OnBoat)
|
|
{
|
|
if (p->MotoSpeed < 20)
|
|
{
|
|
OffBoat(p);
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
neartag(p->GetActor()->getPosWithOffsetZ(), p->GetActor()->sector(), p->GetActor()->PrevAngles.Yaw, near , 80., NT_Lotag | NT_Hitag);
|
|
}
|
|
|
|
if (p->newOwner != nullptr)
|
|
neartag(p->GetActor()->getPrevPosWithOffsetZ(), p->GetActor()->sector(), p->GetActor()->PrevAngles.Yaw, near, 80., NT_Lotag);
|
|
else
|
|
{
|
|
neartag(p->GetActor()->getPosWithOffsetZ(), p->GetActor()->sector(), p->GetActor()->PrevAngles.Yaw, near, 80., NT_Lotag);
|
|
if (near.actor() == nullptr && near.hitWall == nullptr && near.hitSector == nullptr)
|
|
neartag(p->GetActor()->getPosWithOffsetZ().plusZ(8), p->GetActor()->sector(), p->GetActor()->PrevAngles.Yaw, near, 80., NT_Lotag);
|
|
if (near.actor() == nullptr && near.hitWall == nullptr && near.hitSector == nullptr)
|
|
neartag(p->GetActor()->getPosWithOffsetZ().plusZ(16), p->GetActor()->sector(), p->GetActor()->PrevAngles.Yaw, near, 80., NT_Lotag);
|
|
if (near.actor() == nullptr && near.hitWall == nullptr && near.hitSector == nullptr)
|
|
{
|
|
neartag(p->GetActor()->getPosWithOffsetZ().plusZ(16), p->GetActor()->sector(), p->GetActor()->PrevAngles.Yaw, near, 80., NT_Lotag | NT_Hitag);
|
|
if (near.actor() != nullptr)
|
|
{
|
|
if (actorflag(near.actor(), SFLAG2_TRIGGERRESPAWN))
|
|
return;
|
|
|
|
switch (near.actor()->spr.picnum)
|
|
{
|
|
case RTILE_COW:
|
|
near.actor()->spriteextra = 1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
near.clearObj();
|
|
}
|
|
}
|
|
|
|
if (p->newOwner == nullptr && near.actor() == nullptr && near.hitWall == nullptr && near.hitSector == nullptr)
|
|
if (isanunderoperator(p->GetActor()->sector()->lotag))
|
|
near.hitSector = p->GetActor()->sector();
|
|
|
|
if (near.hitSector && (near.hitSector->lotag & 16384))
|
|
return;
|
|
|
|
if (near.actor() == nullptr && near.hitWall == nullptr)
|
|
if (p->cursector->lotag == 2)
|
|
{
|
|
DDukeActor* hit;
|
|
double dist = hitasprite(p->GetActor(), &hit);
|
|
if (hit) near.hitActor = hit;
|
|
if (dist > 80) near.hitActor = nullptr;
|
|
}
|
|
|
|
auto const neartagsprite = near.actor();
|
|
if (neartagsprite != nullptr)
|
|
{
|
|
if (fi.checkhitswitch(snum, nullptr, neartagsprite)) return;
|
|
|
|
if (neartagsprite->GetClass() != RUNTIME_CLASS(DDukeActor))
|
|
{
|
|
if (CallOnUse(neartagsprite, p))
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!PlayerInput(snum, SB_OPEN)) return;
|
|
|
|
if (near.hitWall == nullptr && near.hitSector == nullptr && near.actor() == nullptr)
|
|
if (hits(p->GetActor()) < 32)
|
|
{
|
|
if ((krand() & 255) < 16)
|
|
S_PlayActorSound(DUKE_SEARCH2, pact);
|
|
else S_PlayActorSound(DUKE_SEARCH, pact);
|
|
return;
|
|
}
|
|
|
|
if (near.hitWall)
|
|
{
|
|
if (near.hitWall->lotag > 0 && isadoorwall(near.hitWall->picnum))
|
|
{
|
|
if (hitscanwall == near.hitWall || hitscanwall == nullptr)
|
|
fi.checkhitswitch(snum, near.hitWall, nullptr);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (near.hitSector && (near.hitSector->lotag & 16384) == 0 && isanearoperator(near.hitSector->lotag))
|
|
{
|
|
DukeSectIterator it(near.hitSector);
|
|
while (auto act = it.Next())
|
|
{
|
|
if (isactivator(act) || ismasterswitch(act))
|
|
return;
|
|
}
|
|
if (haskey(near.hitSector, snum))
|
|
operatesectors(near.hitSector, p->GetActor());
|
|
else
|
|
{
|
|
if (neartagsprite && neartagsprite->spriteextra > 3)
|
|
S_PlayActorSound(99, pact);
|
|
else
|
|
S_PlayActorSound(419, pact);
|
|
FTA(41, p);
|
|
}
|
|
}
|
|
else if ((p->GetActor()->sector()->lotag & 16384) == 0)
|
|
{
|
|
if (isanunderoperator(p->GetActor()->sector()->lotag))
|
|
{
|
|
DukeSectIterator it(p->GetActor()->sector());
|
|
while (auto act = it.Next())
|
|
{
|
|
if (isactivator(act) || ismasterswitch(act))
|
|
return;
|
|
}
|
|
if (haskey(near.hitSector, snum))
|
|
operatesectors(p->GetActor()->sector(), p->GetActor());
|
|
else
|
|
{
|
|
if (neartagsprite && neartagsprite->spriteextra > 3)
|
|
S_PlayActorSound(99, pact);
|
|
else
|
|
S_PlayActorSound(419, pact);
|
|
FTA(41, p);
|
|
}
|
|
}
|
|
else fi.checkhitswitch(snum, near.hitWall, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void dofurniture(walltype* wlwal, sectortype* sectp, int snum)
|
|
{
|
|
assert(wlwal->twoSided());
|
|
auto nextsect = wlwal->nextSector();
|
|
|
|
double movestep = min(sectp->hitag * maptoworld, 1.);
|
|
if (movestep == 0) movestep = 4 * maptoworld;
|
|
|
|
double max_x = INT32_MIN, max_y = INT32_MIN, min_x = INT32_MAX, min_y = INT32_MAX;
|
|
for (auto& wal : nextsect->walls)
|
|
{
|
|
double x = wal.pos.X;
|
|
double y = wal.pos.Y;
|
|
if (x > max_x)
|
|
max_x = x;
|
|
if (y > max_y)
|
|
max_y = y;
|
|
if (x < min_x)
|
|
min_x = x;
|
|
if (y < min_y)
|
|
min_y = y;
|
|
}
|
|
|
|
double margin = movestep + maptoworld;
|
|
max_x += margin;
|
|
max_y += margin;
|
|
min_x -= margin;
|
|
min_y -= margin;
|
|
int pos_ok = 1;
|
|
if (!inside(max_x, max_y, sectp) ||
|
|
!inside(max_x, min_y, sectp) ||
|
|
!inside(min_x, min_y, sectp) ||
|
|
!inside(min_x, max_y, sectp))
|
|
pos_ok = 0;
|
|
|
|
for (auto& wal : nextsect->walls)
|
|
{
|
|
switch (wlwal->lotag)
|
|
{
|
|
case 42:
|
|
case 41:
|
|
case 40:
|
|
case 43:
|
|
vertexscan(&wal, [=](walltype* w)
|
|
{
|
|
StartInterpolation(w, wlwal->lotag == 41 || wlwal->lotag == 43 ? Interp_Wall_X : Interp_Wall_Y);
|
|
});
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (pos_ok)
|
|
{
|
|
if (S_CheckActorSoundPlaying(ps[snum].GetActor(), 389) == 0)
|
|
S_PlayActorSound(389, ps[snum].GetActor());
|
|
for(auto& wal : nextsect->walls)
|
|
{
|
|
auto vec = wal.pos;
|
|
switch (wlwal->lotag)
|
|
{
|
|
case 42:
|
|
vec.Y += movestep;
|
|
dragpoint(&wal, vec);
|
|
break;
|
|
case 41:
|
|
vec.X -= movestep;
|
|
dragpoint(&wal, vec);
|
|
break;
|
|
case 40:
|
|
vec.Y -= movestep;
|
|
dragpoint(&wal, vec);
|
|
break;
|
|
case 43:
|
|
vec.X += movestep;
|
|
dragpoint(&wal, vec);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
movestep -= 2 * maptoworld;
|
|
for(auto& wal : nextsect->walls)
|
|
{
|
|
auto vec = wal.pos;
|
|
switch (wlwal->lotag)
|
|
{
|
|
case 42:
|
|
vec.Y -= movestep;
|
|
dragpoint(&wal, vec);
|
|
break;
|
|
case 41:
|
|
vec.X += movestep;
|
|
dragpoint(&wal, vec);
|
|
break;
|
|
case 40:
|
|
vec.Y += movestep;
|
|
dragpoint(&wal, vec);
|
|
break;
|
|
case 43:
|
|
vec.X -= movestep;
|
|
dragpoint(&wal, vec);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void tearitup(sectortype* sect)
|
|
{
|
|
DukeSectIterator it(sect);
|
|
while (auto act = it.Next())
|
|
{
|
|
if (act->spr.picnum == RTILE_DESTRUCTO)
|
|
{
|
|
act->attackertype = RTILE_SHOTSPARK1;
|
|
act->hitextra = 1;
|
|
}
|
|
}
|
|
}
|
|
END_DUKE_NS
|