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48 lines
1.1 KiB
C
48 lines
1.1 KiB
C
#pragma once
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#include "dobject.h"
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#include "build.h"
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BEGIN_DUKE_NS
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using DukeStatIterator = TStatIterator<DDukeActor>;
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using DukeSectIterator = TSectIterator<DDukeActor>;
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using DukeSpriteIterator = TSpriteIterator<DDukeActor>;
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inline DDukeActor* player_struct::GetActor()
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{
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return actor;
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}
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inline int player_struct::GetPlayerNum()
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{
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return actor->PlayerIndex();
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}
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DDukeActor* spawn(DDukeActor* spawner, int type);
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DDukeActor* spawn(DDukeActor* actj, PClassActor* pname);
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inline int badguy(DDukeActor* pSprite)
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{
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return badguypic(pSprite->spr.picnum);
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}
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inline int bossguy(DDukeActor* pSprite)
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{
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return bossguypic(pSprite->spr.picnum);
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}
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// old interface versions of already changed functions
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int movesprite_ex_d(DDukeActor* actor, const DVector3& change, unsigned int cliptype, Collision& result);
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int movesprite_ex_r(DDukeActor* actor, const DVector3& change, unsigned int cliptype, Collision& result);
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inline int movesprite_ex(DDukeActor* actor, const DVector3& change, unsigned int cliptype, Collision& result)
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{
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auto f = isRR() ? movesprite_ex_r : movesprite_ex_d;
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return f(actor, change, cliptype, result);
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}
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END_DUKE_NS
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