raze/source/common
Christoph Oelckers 0968a9d97e - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
..
2d - added global offset for 2D drawer. 2020-10-05 01:42:47 +02:00
audio - corrected includes. 2020-10-04 20:11:03 +02:00
console - backend update. 2020-10-03 17:04:45 +02:00
engine - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C. 2020-10-07 01:00:43 +02:00
filesystem - sanity check added for MoveLumpsInFolder 2020-09-27 16:12:51 +02:00
fonts - update of language code from GZDoom. 2020-10-05 00:46:24 +02:00
menu - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C. 2020-10-07 01:00:43 +02:00
models - UE1 model code update. 2020-09-27 16:12:51 +02:00
objects - corrected includes. 2020-10-04 20:11:03 +02:00
platform - corrected includes. 2020-10-04 20:11:03 +02:00
rendering - corrected includes. 2020-10-04 20:11:03 +02:00
scripting - safety commit 2020-10-05 21:47:53 +02:00
textures - use an alias for the menu bar texture in Blood. 2020-10-06 20:05:51 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
utility - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C. 2020-10-07 01:00:43 +02:00