Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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hendricks266 084c661fa0 New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
Changes the filtering for cutscenes. By default, ANMs are unfiltered and IVFs filtered regardless of the filtering option in the menu. Use “texturefilter” to use the same filtering as textures, “forcenofilter” to never use filtering and “forcefilter” to always use filtering.

cutscene <path> { texturefilter }

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6552 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:38 +00:00
jit The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
package The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
platform Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug 2017-12-09 02:56:22 +00:00
source New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
.gitignore Add perl.exe.stackdump to .gitignore. 2017-06-09 06:38:33 +00:00
_clang-format The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
Android.mk Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
Common.mak Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days 2017-12-10 03:24:39 +00:00
GNUmakefile Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days 2017-12-10 03:24:39 +00:00