mirror of
https://github.com/DrBeef/Raze.git
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0e165e40a3
- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded. - removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "build.h"
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#include "common_game.h"
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#include "blood.h"
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BEGIN_BLD_NS
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enum SurfaceType {
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kSurfNone = 0,
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kSurfStone,
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kSurfMetal,
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kSurfWood,
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kSurfFlesh,
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kSurfWater,
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kSurfDirt,
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kSurfClay,
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kSurfSnow,
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kSurfIce,
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kSurfLeaves,
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kSurfCloth,
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kSurfPlant,
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kSurfGoo,
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kSurfLava,
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kSurfMax
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};
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extern char surfType[kMaxTiles];
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extern signed char tileShade[kMaxTiles];
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extern short voxelIndex[kMaxTiles];
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extern int nPrecacheCount;
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extern char precachehightile[2][(MAXTILES+7)>>3];
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void qloadvoxel(int32_t nVoxel);
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int tileInit(char a1, const char *a2);
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#ifdef USE_OPENGL
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void tileProcessGLVoxels(void);
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#endif
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const uint8_t * tileLoadTile(int nTile);
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uint8_t * tileAllocTile(int nTile, int x, int y, int ox, int oy);
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void tilePreloadTile(int nTile);
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void tilePrecacheTile(int nTile, int nType = 1);
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char tileGetSurfType(int hit);
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END_BLD_NS
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