raze/source/blood/src/tile.h
Christoph Oelckers 0e165e40a3 - first batch of adjustments to the new tile management.
- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded.
- removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
2019-10-15 00:54:14 +02:00

67 lines
1.8 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "common_game.h"
#include "blood.h"
BEGIN_BLD_NS
enum SurfaceType {
kSurfNone = 0,
kSurfStone,
kSurfMetal,
kSurfWood,
kSurfFlesh,
kSurfWater,
kSurfDirt,
kSurfClay,
kSurfSnow,
kSurfIce,
kSurfLeaves,
kSurfCloth,
kSurfPlant,
kSurfGoo,
kSurfLava,
kSurfMax
};
extern char surfType[kMaxTiles];
extern signed char tileShade[kMaxTiles];
extern short voxelIndex[kMaxTiles];
extern int nPrecacheCount;
extern char precachehightile[2][(MAXTILES+7)>>3];
void qloadvoxel(int32_t nVoxel);
int tileInit(char a1, const char *a2);
#ifdef USE_OPENGL
void tileProcessGLVoxels(void);
#endif
const uint8_t * tileLoadTile(int nTile);
uint8_t * tileAllocTile(int nTile, int x, int y, int ox, int oy);
void tilePreloadTile(int nTile);
void tilePrecacheTile(int nTile, int nType = 1);
char tileGetSurfType(int hit);
END_BLD_NS