mirror of
https://github.com/DrBeef/Raze.git
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374 lines
6 KiB
C
374 lines
6 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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// _functio.h
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// file created by makehead.exe
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// these headers contain default key assignments, as well as
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// default button assignments and game function names
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// axis defaults are also included
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#include "_control.h"
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#include "control.h"
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BEGIN_BLD_NS
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#ifndef function_private_h_
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#define function_private_h_
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// KEEPINSYNC lunatic/con_lang.lua
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char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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{
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"Move_Forward",
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"Move_Backward",
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"Turn_Left",
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"Turn_Right",
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"Turn_Around",
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"Strafe",
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"Strafe_Left",
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"Strafe_Right",
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"Jump",
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"Crouch",
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"Run",
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"AutoRun",
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"Open",
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"Weapon_Fire",
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"Weapon_Special_Fire",
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"Aim_Up",
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"Aim_Down",
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"Aim_Center",
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"Look_Up",
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"Look_Down",
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"Tilt_Left",
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"Tilt_Right",
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"Weapon_1",
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"Weapon_2",
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"Weapon_3",
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"Weapon_4",
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"Weapon_5",
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"Weapon_6",
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"Weapon_7",
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"Weapon_8",
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"Weapon_9",
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"Weapon_10",
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"Inventory_Use",
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"Inventory_Left",
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"Inventory_Right",
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"Map_Toggle",
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"Map_Follow_Mode",
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"Shrink_Screen",
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"Enlarge_Screen",
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"Send_Message",
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"See_Coop_View",
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"See_Chase_View",
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"Mouse_Aiming",
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"Toggle_Crosshair",
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"Next_Weapon",
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"Previous_Weapon",
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"Holster_Weapon",
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"Show_Opponents_Weapon",
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"BeastVision",
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"CrystalBall",
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"JumpBoots",
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"MedKit",
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"ProximityBombs",
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"RemoteBombs",
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"Show_Console",
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};
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#ifdef __SETUP__
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const char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
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{
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"W", "Kpad8",
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"S", "Kpad2",
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"Left", "Kpad4",
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"Right", "KPad6",
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"BakSpc", "",
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"LAlt", "RAlt",
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"A", "",
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"D", "",
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"Space", "/",
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"LCtrl", "",
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"LShift", "RShift",
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"CapLck", "",
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"E", "",
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"RCtrl", "",
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"X", "",
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"Home", "KPad7",
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"End", "Kpad1",
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"KPad5", "",
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"PgUp", "Kpad9",
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"PgDn", "Kpad3",
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"Insert", "Kpad0",
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"Delete", "Kpad.",
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"1", "",
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"2", "",
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"3", "",
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"4", "",
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"5", "",
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"6", "",
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"7", "",
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"8", "",
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"9", "",
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"0", "",
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"Enter", "KpdEnt",
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"[", "",
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"]", "",
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"Tab", "",
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"F", "",
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"-", "Kpad-",
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"=", "Kpad+",
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"T", "",
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"K", "",
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"F7", "",
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"U", "",
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"I", "",
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"'", "",
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";", "",
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"ScrLck", "",
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"Y", "",
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"B", "",
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"C", "",
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"J", "",
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"M", "",
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"P", "",
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"R", "",
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"`", "",
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};
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const char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
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{
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"Up", "Kpad8",
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"Down", "Kpad2",
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"Left", "Kpad4",
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"Right", "KPad6",
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"BakSpc", "",
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"LAlt", "RAlt",
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",", "",
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".", "",
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"A", "/",
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"Z", "",
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"LShift", "RShift",
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"CapLck", "",
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"Space", "",
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"LCtrl", "RCtrl",
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"X", "",
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"Home", "KPad7",
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"End", "Kpad1",
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"KPad5", "",
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"PgUp", "Kpad9",
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"PgDn", "Kpad3",
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"Insert", "Kpad0",
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"Delete", "Kpad.",
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"1", "",
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"2", "",
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"3", "",
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"4", "",
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"5", "",
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"6", "",
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"7", "",
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"8", "",
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"9", "",
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"0", "",
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"Enter", "KpdEnt",
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"[", "",
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"]", "",
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"Tab", "",
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"F", "",
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"-", "Kpad-",
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"=", "Kpad+",
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"T", "",
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"K", "",
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"F7", "",
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"U", "",
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"I", "",
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"'", "",
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";", "",
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"ScrLck", "",
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"W", "",
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"B", "",
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"C", "",
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"J", "",
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"M", "",
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"P", "",
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"R", "",
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"`", "",
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};
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static const char * mousedefaults[MAXMOUSEBUTTONS] =
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{
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"Weapon_Fire",
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"Weapon_Special_Fire",
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"",
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"",
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"Previous_Weapon",
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"Next_Weapon",
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};
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static const char * mouseclickeddefaults[MAXMOUSEBUTTONS] =
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{
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};
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static const char * mouseanalogdefaults[MAXMOUSEAXES] =
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{
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"analog_turning",
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"analog_moving",
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};
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static const char * mousedigitaldefaults[MAXMOUSEDIGITAL] =
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{
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};
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#if defined(GEKKO)
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static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
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{
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"Open", // A
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"Fire", // B
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"Run", // 1
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"Map", // 2
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"Previous_Weapon", // -
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"Next_Weapon", // +
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"", // Home
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"Jump", // Z
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"Crouch", // C
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"Map", // X
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"Run", // Y
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"Jump", // L
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"Quick_Kick", // R
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"Crouch", // ZL
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"Fire", // ZR
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"Quick_Kick", // D-Pad Up
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"Inventory_Right", // D-Pad Right
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"Inventory", // D-Pad Down
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"Inventory_Left", // D-Pad Left
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};
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static const char * joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
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{
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"Inventory",
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};
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static const char * joystickanalogdefaults[MAXJOYAXES] =
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{
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"analog_strafing",
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"analog_moving",
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"analog_turning",
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"analog_lookingupanddown",
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};
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static const char * joystickdigitaldefaults[MAXJOYDIGITAL] =
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{
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};
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#else
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static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
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{
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"Fire",
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"Strafe",
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"Run",
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"Open",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"Aim_Down",
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"Look_Right",
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"Aim_Up",
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"Look_Left",
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};
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static const char * joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
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{
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"",
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"Inventory",
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"Jump",
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"Crouch",
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};
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static const char * joystickanalogdefaults[MAXJOYAXES] =
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{
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"analog_turning",
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"analog_moving",
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"analog_strafing",
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};
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static const char * joystickdigitaldefaults[MAXJOYDIGITAL] =
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{
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"",
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"",
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"",
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"",
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"",
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"",
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"Run",
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};
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#endif
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#endif
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#endif
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END_BLD_NS
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