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raze/source/core/precache.h

10 lines
276 B
C

#pragma once
#include "textureid.h"
void PrecacheHardwareTextures(int nTile);
void markTextureForPrecache(FTextureID texid, int palnum);
void markTextureForPrecache(const char* texname);
void markVoxelForPrecache(int voxnum);
void precacheMarkedTiles();
void precacheMap();