raze/source/core/rendering/scene
Christoph Oelckers 054d81fc8e - fixed logic for discarding walls in new renderer.
The case being checked here may decide not to add the wall to the clipper but it must still be rendered.
Information for determining visibility is not sufficient in case of sector overlaps which can happen with rotating doors or poorly set up sector objects.

# Conflicts:
#	source/core/rendering/scene/hw_bunchdrawer.cpp
2021-12-12 19:40:17 +01:00
..
hw_bunchdrawer.cpp - fixed logic for discarding walls in new renderer. 2021-12-12 19:40:17 +01:00
hw_bunchdrawer.h - fixed BunchInFront to do a more thorough comparison in case it encounters colinear walls. 2021-05-21 14:32:01 +02:00
hw_clipper.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_clipper.h - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
hw_drawinfo.h - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_drawlist.cpp - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlistadd.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_drawstructs.h - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00
hw_flats.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
hw_portal.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hw_portal.h - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hw_sprites.cpp - fixed translucent voxel rendering. 2021-11-29 00:57:10 +01:00
hw_walls.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00