.. |
2d
|
- Backend update from GZDoom
|
2022-11-06 11:46:26 +01:00 |
audio
|
- fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state.
|
2022-11-11 18:40:36 +01:00 |
console
|
- Backend update from GZDoom
|
2022-11-06 11:46:26 +01:00 |
cutscenes
|
- movieplayer update from GZDoom.
|
2022-10-14 20:20:06 +02:00 |
engine
|
- added 'foreach' loop to ZScript.
|
2022-11-15 21:29:04 +01:00 |
filesystem
|
- remove vel clear wrappers
|
2022-10-15 10:15:21 +02:00 |
fonts
|
- Backend update from GZDoom
|
2022-10-20 22:24:25 +02:00 |
menu
|
- Backend update from GZDoom
|
2022-11-12 10:45:39 +01:00 |
models
|
- Backend update from GZDoom
|
2022-11-06 11:46:26 +01:00 |
objects
|
- Backend update from GZDoom
|
2022-11-12 10:45:39 +01:00 |
platform
|
- Allow proper setting of progdir for SDL targets.
|
2022-11-12 11:26:05 +11:00 |
rendering
|
- Backend update from GZDoom.
|
2022-11-14 19:46:25 +01:00 |
scripting
|
- added 'foreach' loop to ZScript.
|
2022-11-15 21:29:04 +01:00 |
startscreen
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
statusbar
|
type safe CVAR declaration.
|
2022-10-22 09:25:27 +02:00 |
textures
|
- Backend update from GZDoom.
|
2022-10-25 07:03:25 +02:00 |
thirdparty
|
- got new CVar system from GZDoom.
|
2022-10-22 00:12:17 +02:00 |
utility
|
- Backend update from GZDoom
|
2022-11-12 10:45:39 +01:00 |