Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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helixhorned 038bc1517b engine.c: in qsetmodeany(), call initsmost() after setting xdim and ydim.
This makes sure that the engine arrays have sufficient space allocated for usage
in Mapster32's 2D mode, for example from drawmapview().


git-svn-id: https://svn.eduke32.com/eduke32@4938 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 01:54:53 +00:00
polymer engine.c: in qsetmodeany(), call initsmost() after setting xdim and ydim. 2015-01-19 01:54:53 +00:00
.gitignore Fix the Wii build and clean up remaining warnings. DONT_BUILD. 2014-10-19 00:44:23 +00:00