Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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helixhorned 0316868c75 Clean up engine code by factoring repeated 3-liners into spriteheightofs().
This function also changed: it doesn't handle floor-aligned sprites now,
and the z offset is returned instead of set by pointer.

git-svn-id: https://svn.eduke32.com/eduke32@3205 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:43 +00:00
polymer Clean up engine code by factoring repeated 3-liners into spriteheightofs(). 2012-11-17 19:46:43 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00