raze/source/core
Christoph Oelckers b23424485a - re-implemented VP8 support.
Since the decoder cannot handle sound, there's two options:

1: Use the same sounds as the video it replaces.
2: If an identifiable streamable sound with the same base name is found, it will be played along with the video.
Fixes #133
2020-09-05 11:58:19 +02:00
..
console - added a C_ClearMessages function for the console and fixed game restart after death. 2020-09-04 22:23:38 +02:00
menu - transitioned Exhumed to level change events. 2020-09-04 21:59:38 +02:00
movie - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
music
textures - fixed: The tile manager created its backup arrays before loading .def files. 2020-09-02 00:36:49 +02:00
binaryangle.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed levelwarp for games with linear level counting. 2020-09-05 00:00:55 +02:00
cheats.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - hooked up the chat display. 2020-08-25 18:51:56 +02:00
d_net.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
d_net.h - transitioned Duke to the new main loop. 2020-08-30 12:02:32 +02:00
d_protocol.cpp - implemented the 'god' cheat as a network command. 2020-09-03 00:29:17 +02:00
d_protocol.h - transitioned Blood's give command and changed SW's not to call the cheat handler. 2020-09-03 16:31:31 +02:00
d_ticcmd.h - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
gameconfigfile.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
gameconfigfile.h
gamecontrol.cpp - implemented zoom by mouse wheel for the automap. 2020-09-05 09:10:24 +02:00
gamecontrol.h - consolidated the 4 functions for handling the automap zoom. 2020-09-05 00:58:25 +02:00
gamecvars.cpp Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
gamecvars.h Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
gamestate.h - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
gamestruct.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
initfs.cpp - made presets work again. 2020-06-07 13:35:23 +02:00
inputstate.cpp - negated the meaning of SB_AIMMODE. 2020-08-31 20:51:22 +02:00
inputstate.h - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
mainloop.cpp - hide the message display on intermission screens. 2020-09-04 23:56:04 +02:00
mapinfo.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
mapinfo.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - preparation work. 2020-06-21 20:59:07 +02:00
packet.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
palette.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
palette.h - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
raze_music.h - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
raze_sound.cpp - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
raze_sound.h - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
rts.cpp
rts.h
savegamehelp.cpp - moved parts of videoNextPage to app_loop. 2020-08-23 18:08:08 +02:00
savegamehelp.h
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
screenjob.h - ported Exhumed's map to the ScreenJob interface. 2020-08-21 22:30:51 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - compat.h cleanup. 2020-09-04 21:24:48 +02:00
secrets.cpp - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
secrets.h
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h
statusbar.cpp - fixed some warnings 2020-08-31 19:28:05 +02:00
statusbar.h - DBaseStatusBar: Create function DBaseStatusBar::CalcMagazineAmount() for use with calculating magazine values when drawing the HUD. 2020-08-30 20:24:37 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00