Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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helixhorned 0153853024 Correct arithmetic comparisons of lo/hitags in actors.c.
Rewriting them in the obvious way, i.e. by casting the expression
to int16_t first.  (That is, this commit is the reverse of r3174,
but with casts applied.)  This fixes at least one regression: a
FIREEXT with a hitag of 0 should not be linked with same-
(that is, zero-) tagged SEENINEs or OOZFILTERs.
Mind the corner cases!

git-svn-id: https://svn.eduke32.com/eduke32@3210 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-18 19:01:29 +00:00
polymer Correct arithmetic comparisons of lo/hitags in actors.c. 2012-11-18 19:01:29 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00