raze/source
Christoph Oelckers 00e7b2fa25 - simple stuff from the texture manager inclusion commit.
To get this out of the way first...
2020-05-24 00:27:24 +02:00
..
blood - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
build - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
common - added the other image formats from GZDoom. 2020-05-24 00:15:38 +02:00
core - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
duke3d - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
exhumed - refactoring of the lookup tables. 2020-05-23 22:43:04 +02:00
glbackend - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
sw - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - added the other image formats from GZDoom. 2020-05-24 00:15:38 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00