raze/source/common/rendering/gl_load/gl_system.h
Simon 91ede1126f Initial commit of update to Raze mazter
All prior changes can be found on the (will be published in the future) RazeXR repo
2023-01-13 23:41:22 +00:00

44 lines
919 B
C

#ifndef __GL_PCH_H
#define __GL_PCH_H
#include <math.h>
#include <float.h>
#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
#include <stddef.h>
#include <string.h>
#include <ctype.h>
#include <limits.h>
#include <assert.h>
#include <errno.h>
#include <stdarg.h>
#include <signal.h>
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__DragonFly__)
#include <malloc.h>
#endif
#include <time.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
//GL headers
#include "android_gl_load.h"
#if defined(__APPLE__)
#include <OpenGL/OpenGL.h>
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4244) // MIPS
#pragma warning(disable : 4136) // X86
#pragma warning(disable : 4051) // ALPHA
#pragma warning(disable : 4018) // signed/unsigned mismatch
#pragma warning(disable : 4305) // truncate from double to float
#endif
#endif //__GL_PCH_H