//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2020 - Christoph Oelckers This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms EDuke enhancements integrated: 04/13/2003 - Matt Saettler Note: This source file IS NOT USED in EDuke source. It has been split into many sub-files. Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- #include "ns.h" #include #include "concmd.h" #include "cmdlib.h" #include "memarena.h" #include "printf.h" #include "filesystem.h" #include "mapinfo.h" #include "menu.h" #include "global.h" #include "m_argv.h" #include "sounds.h" BEGIN_DUKE_NS // parser state: todo: turn into a class char* textptr; int line_number; int errorcount, warningcount; // was named 'error' and 'warning' which is too generic for public variables and may clash with other code. int g_currentSourceFile; uint32_t parsing_actor, parsing_event; int parsing_state; int num_squigilly_brackets; int checking_ifelse; //G_EXTERN char tempbuf[MAXSECTORS << 1], buf[1024]; todo - move to compile state. tempbuf gets used nearly everywhere as scratchpad memory. extern char tempbuf[]; TArray ScriptCode; struct TempMusic { int levnum; FString music; }; // This is for situations where the music gets defined before the map. Since the map records do not exist yet, we need a temporary buffer. static TArray tempMusic; //--------------------------------------------------------------------------- // // synthesize the instruction list // //--------------------------------------------------------------------------- #define cmd(a) { #a, concmd_ ## a }, #define cmdx(a, b) { b, concmd_ ## a }, #define cmda(a,b) { #a, concmd_ ## b }, struct ConCommand { char cmd[20]; // the longest instruction name is 'ifactornotstayput' at 17 characters so if this changes this field must be enlarged. int instr; }; static ConCommand cmdList[] = { #include "condef.h" }; #undef cmd #undef cmdx #undef cmda static int cmdCmp(const void *a, const void *b) { auto A = (ConCommand*)a; auto B = (ConCommand*)b; return strcmp(A->cmd, B->cmd); } void SortCommands() { qsort(cmdList, countof(cmdList), sizeof(ConCommand), cmdCmp); } //--------------------------------------------------------------------------- // // label data // //--------------------------------------------------------------------------- enum labeltypes { LABEL_ANY = -1, LABEL_DEFINE = 1, LABEL_STATE = 2, LABEL_ACTOR = 4, LABEL_ACTION = 8, LABEL_AI = 16, LABEL_MOVE = 32, }; static const char* labeltypenames[] = { "define", "state", "actor", "action", "ai", "move" }; class labelstring { char text[64]; public: char& operator[](size_t pos) { return text[pos]; } operator const char* () { return text; } const char* GetChars() { return text; } int compare(const char* c) const { return strcmp(text, c); } int comparei(const char* c) const { return stricmp(text, c); } labelstring& operator=(const char* c) { strncpy(text, c, 64); text[63] = 0; } }; struct labeldef { labelstring name; labeltypes type; int value; int compare(const char* c) const { return name.compare(c); } const char* GetChars() { return name.GetChars(); } }; TArray labels; static labelstring parselabel; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- enum { ERROR_ISAKEYWORD = 1, ERROR_PARMUNDEFINED, WARNING_DUPLICATEDEFINITION, ERROR_COULDNOTFIND, ERROR_VARREADONLY, ERROR_NOTAGAMEDEF, ERROR_NOTAGAMEVAR, ERROR_OPENBRACKET, ERROR_CLOSEBRACKET, ERROR_NOENDSWITCH, }; void ReportError(int iError) { const char* fn = fileSystem.GetFileFullName(g_currentSourceFile); switch (iError) { case ERROR_ISAKEYWORD: Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Symbol '%s' is a key word.\n", fn, line_number, parselabel.GetChars()); break; case ERROR_PARMUNDEFINED: Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Parameter '%s' is undefined.\n", fn, line_number, tempbuf); break; case WARNING_DUPLICATEDEFINITION: Printf(TEXTCOLOR_YELLOW " * WARNING.(%s, line %d) Duplicate definition '%s' ignored.\n", fn, line_number, parselabel.GetChars()); break; case ERROR_COULDNOTFIND: Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Could not find '%s'.\n", fn, line_number, parselabel.GetChars()); break; case ERROR_VARREADONLY: Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Variable '%s' is read-only.\n", fn, line_number, parselabel.GetChars()); break; case ERROR_NOTAGAMEDEF: Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Symbol '%s' is not a Game Definition.\n", fn, line_number, parselabel.GetChars()); break; case ERROR_NOTAGAMEVAR: Printf(TEXTCOLOR_RED " * ERROR! (%s, line %d) Symbol '%s' is not a defined Game Variable.\n", fn, line_number, parselabel.GetChars()); break; case ERROR_OPENBRACKET: Printf(TEXTCOLOR_RED " * ERROR! (%s, line %d) Found more '{' than '}' before '%s'.\n", fn, line_number, tempbuf); break; case ERROR_CLOSEBRACKET: Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '}' than '{' before '%s'.\n", fn, line_number, tempbuf); break; case ERROR_NOENDSWITCH: Printf(TEXTCOLOR_RED " * ERROR!%s(%s, line %d) Did not find endswitch before '%s'.\n", fn, line_number, tempbuf); break; } } //--------------------------------------------------------------------------- // // binary search for keyword // //--------------------------------------------------------------------------- int getkeyword(const char* text) { ptrdiff_t min = 0; ptrdiff_t max = countof(cmdList) - 1; while (min <= max) { int mid = (min + max) >> 1; const int comp = strcmp(text, cmdList[mid].cmd); if (comp == 0) { return cmdList[mid].instr; } else if (comp > 0) { min = mid + 1; } else { max = mid - 1; } } return -1; } //--------------------------------------------------------------------------- // // label management // //--------------------------------------------------------------------------- FString translatelabeltype(int type) { FString buf; for (int i = 0; i < 6; i++) { if (!(type & (1 << i))) continue; if (buf.Len()) buf += " or "; buf += labeltypenames[i]; } return buf; } int findlabel(const char* text, bool ignorecase = false) { for (unsigned j = 0; j < labels.Size(); j++) { if (labels[j].compare(text) == 0) { return j; } } if (ignorecase) { for (unsigned j = 0; j < labels.Size(); j++) { if (labels[j].name.comparei(text) == 0) { return j; } } } return -1; } // This is for the 'spawn' CCMD. int getlabelvalue(const char* text) { int lnum = findlabel(text, true); if (labels[lnum].type != LABEL_DEFINE) return -1; return lnum < 0 ? -1 : labels[lnum].value; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool ispecial(char c) { if (c == 0x0a) { line_number++; return true; } // oh joy - we need to skip some more characters here to allow running broken scripts. if (c == ' ' || c == 0x0d || c == '(' || c == ')' || c == ',' || c == ';') return true; return false; } bool isaltok(char c) { // isalnum pukes on negative input. return c > 0 && (isalnum(c) || c == '{' || c == '}' || c == '/' || c == '*' || c == '-' || c == '_' || c == '.'); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void skiptoendofline() { while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) textptr++; } void skipwhitespace() { while (*textptr == ' ' || *textptr == '\t' || *textptr == '\r' || *textptr == '\n') { if (*textptr == '\n') line_number++; textptr++; } } void skipblockcomment() { while (*textptr != '*' || textptr[1] != '/') { if (*textptr == '\n') line_number++; if (*textptr == 0) return; // reached the end of the file textptr++; } textptr += 2; } bool skipcomments() { while (true) { skipwhitespace(); if (*textptr == '/' && textptr[1] == '/') { skiptoendofline(); continue; } if (*textptr == '/' && textptr[1] == '*') { skipblockcomment(); continue; } // stop if we got something else // this line got added to skip over a stray semicolon in RR's COOT.CON. if (ispecial(*textptr)) textptr++; break; } return *textptr != 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- int keyword(void) { int i; const char* temptextptr; skipcomments(); temptextptr = textptr; while (isaltok(*temptextptr) == 0) { temptextptr++; if (*temptextptr == 0) return 0; } i = 0; while (isaltok(*temptextptr)) { tempbuf[i] = *(temptextptr++); i++; } tempbuf[i] = 0; return getkeyword(tempbuf); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void getlabel(void) { long i; skipcomments(); while (isalnum(*textptr & 0xff) == 0) { if (*textptr == 0x0a) line_number++; textptr++; if (*textptr == 0) return; } i = 0; while (ispecial(*textptr) == 0) parselabel[i++] = *(textptr++); parselabel[i] = 0; } //--------------------------------------------------------------------------- // // script buffer access wrappers. These are here to reduce the affected code // when the time comes to refactor the buffer into a dynamic array. // //--------------------------------------------------------------------------- static void setscriptvalue(int offset, int value) { ScriptCode[offset] = value; } int scriptpos() { return ScriptCode.Size(); } static void appendscriptvalue(int value) { ScriptCode.Push(value); } static int popscriptvalue() { decltype(ScriptCode)::value_type p; ScriptCode.Pop(p); return p; } void reservescriptspace(int space) { for (int i = 0; i < space; i++) ScriptCode.Push(0); } /* void pushlabeladdress() { labelcode.Push(script.Size()); } */ void appendlabelvalue(labeltypes type, int value) { labels.Reserve(1); labels.Last().type = type; labels.Last().name = parselabel; labels.Last().value = value; } void appendlabeladdress(labeltypes type, int offset = 0) { appendlabelvalue(type, ScriptCode.Size() + offset); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- int transword(void) //Returns its code # { int i, l; skipcomments(); while (isaltok(*textptr) == 0) { if (*textptr == 0x0a) line_number++; if (*textptr == 0) return -1; textptr++; } l = 0; while (isaltok(*(textptr + l)) && !(*(textptr + l) == '.')) { if (l < 31) { tempbuf[l] = textptr[l]; l++; } } tempbuf[l] = 0; i = getkeyword(tempbuf); if (i >= 0) { appendscriptvalue(i); textptr += l; return i; } textptr += l; const char* fn = fileSystem.GetFileFullName(g_currentSourceFile); if (tempbuf[0] == '{' && tempbuf[1] != 0) Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Expecting a SPACE or CR between '{' and '%s'.\n", fn, line_number, tempbuf + 1); else if (tempbuf[0] == '}' && tempbuf[1] != 0) Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Expecting a SPACE or CR between '}' and '%s'.\n", fn, line_number, tempbuf + 1); else if (tempbuf[0] == '/' && tempbuf[1] == '/' && tempbuf[2] != 0) Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Expecting a SPACE between '//' and '%s'.\n", fn, line_number, tempbuf + 2); else if (tempbuf[0] == '/' && tempbuf[1] == '*' && tempbuf[2] != 0) Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Expecting a SPACE between '/*' and '%s'.\n", fn, line_number, tempbuf + 2); else if (tempbuf[0] == '*' && tempbuf[1] == '/' && tempbuf[2] != 0) Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Expecting a SPACE between '*/' and '%s'.\n", fn, line_number, tempbuf + 2); else Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Keyword expected, got '%s'.\n", fn, line_number, tempbuf + 2); errorcount++; return -1; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- int transnum(int type) { int l; while (isaltok(*textptr) == 0) { if (*textptr == 0x0a) line_number++; textptr++; if (*textptr == 0) return 0; } l = 0; while (isaltok(*(textptr + l))) { if (l < 31) { tempbuf[l] = textptr[l]; l++; } } tempbuf[l] = 0; if (getkeyword(tempbuf) >= 0) { errorcount++; ReportError(ERROR_ISAKEYWORD); textptr += l; } for (unsigned i = 0; i < labels.Size(); i++) { if (labels[i].compare(tempbuf) == 0) { // Non-values can be compared with 0. if (labels[i].type & type || (labels[i].value == 0)) { appendscriptvalue(labels[i].value); textptr += l; return labels[i].value; } appendscriptvalue(0); textptr += l; auto el = translatelabeltype(type); auto gl = translatelabeltype(labels[i].type); const char* fn = fileSystem.GetFileFullName(g_currentSourceFile); Printf(TEXTCOLOR_YELLOW " * WARNING.(%s, line %d) %s: Expected a '%s' label but found a '%s' label instead.\n", fn, line_number, labels[i].GetChars(), el.GetChars(), gl.GetChars()); return -1; // valid label name, but wrong type } } if (isdigit(*textptr) == 0 && *textptr != '-') { ReportError(ERROR_PARMUNDEFINED); errorcount++; textptr += l; #ifdef FOR_LATER if (GetDefID(tempbuf) >= 0) { Printf(TEXTCOLOR_ORANGE " Game Variable not expected\n"); } #endif return 0; } // Now it's getting nasty... With all of C's integer conversion functions we have to look for undefined behavior and truncation problems. This one's the least problematic approach // that ignores octal conversion. int64_t value; char *outp; bool ishex = (textptr[0] == '0' && tolower(textptr[1]) == 'x') || (textptr[0] == '-' && textptr[1] == '0' && tolower(textptr[2]) == 'x'); if (*textptr == '-') value = strtoll(textptr, &outp, ishex? 0 : 10); else value = strtoull(textptr, &outp, ishex ? 0 : 10); if (*outp != 0) { // conversion was not successful. } appendscriptvalue(int(value)); // truncate the parsed value to 32 bit. if (type != LABEL_DEFINE && value != 0) { const char* fn = fileSystem.GetFileFullName(g_currentSourceFile); Printf(TEXTCOLOR_YELLOW " * WARNING.(%s, line %d) Expected an identifier, got a numeric literal %d.\n", fn, line_number, (int)value); } textptr += l; return int(value); } //--------------------------------------------------------------------------- // // just to reduce some excessive boilerplate. This block reappeared // endlessly in parsecommand // //--------------------------------------------------------------------------- void checkforkeyword() { if (getkeyword(parselabel) >= 0) { errorcount++; ReportError(ERROR_ISAKEYWORD); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static TArray parsebuffer; // global so that the storage is persistent across calls. int parsecommand() { const char* fn = fileSystem.GetFileFullName(g_currentSourceFile); int i, j, k; int tempscrptr; uint8_t done, temp_ifelse_check;// , tw; int temp_line_number; int temp_current_file; int lnum; // Do not count warnings here and allow more errors before bailing out. if ((errorcount) > 64 || (*textptr == '\0') || (*(textptr + 1) == '\0')) return 1; int tw = transword(); switch (tw) { default: case -1: return 0; //End case concmd_state: if (parsing_actor == 0 && parsing_state == 0) { getlabel(); popscriptvalue(); appendlabeladdress(LABEL_STATE); parsing_state = 1; return 0; } getlabel(); checkforkeyword(); lnum = findlabel(parselabel); if (lnum < 0) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) State '%s' not found.\n", fn, line_number, parselabel.GetChars()); errorcount++; } appendscriptvalue(labels[lnum].value); return 0; case concmd_ends: if (parsing_state == 0) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'ends' with no 'state'.\n", fn, line_number); errorcount++; } // else { if (num_squigilly_brackets > 0) { ReportError(ERROR_OPENBRACKET); errorcount++; } if (num_squigilly_brackets < 0) { ReportError(ERROR_CLOSEBRACKET); errorcount++; } parsing_state = 0; } return 0; case concmd_gamevar: // syntax: gamevar // defines var1 and sets initial value. // flags are used to define usage // (see top of this files for flags) getlabel(); //GetGameVarLabel(); // Check to see it's already defined popscriptvalue(); if (getkeyword(parselabel) >= 0) { errorcount++; ReportError(ERROR_ISAKEYWORD); return 0; } transnum(LABEL_DEFINE); // get initial value j = popscriptvalue(); transnum(LABEL_DEFINE); // get flags lnum = popscriptvalue(); AddGameVar(parselabel, j, lnum & (~(GAMEVAR_FLAG_DEFAULT | GAMEVAR_FLAG_SECRET))); return 0; case concmd_define: getlabel(); checkforkeyword(); lnum = findlabel(parselabel); if (lnum >= 0) { warningcount++; ReportError(WARNING_DUPLICATEDEFINITION); break; } transnum(LABEL_DEFINE); i = popscriptvalue(); if (lnum < 0) { appendlabelvalue(LABEL_DEFINE, i); } popscriptvalue(); return 0; case concmd_palfrom: for (j = 0; j < 4; j++) { if (keyword() == -1) transnum(LABEL_DEFINE); else break; } while (j < 4) { appendscriptvalue(0); j++; } return 0; case concmd_move: if (parsing_actor || parsing_state) { transnum(LABEL_MOVE); j = 0; while (keyword() == -1) { transnum(LABEL_DEFINE); j |= popscriptvalue(); } appendscriptvalue(j); } else { popscriptvalue(); getlabel(); // Check to see it's already defined checkforkeyword(); for (i = 0; i < (int)labels.Size(); i++) if (labels[i].compare(parselabel) == 0) { warningcount++; Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate move '%s' ignored.\n", fn, line_number, parselabel); break; } if (i == labels.Size()) appendlabeladdress(LABEL_MOVE); for (j = 0; j < 2; j++) { if (keyword() >= 0) break; transnum(LABEL_DEFINE); } for (k = j; k < 2; k++) { appendscriptvalue(0); } } return 0; case concmd_music: { popscriptvalue(); transnum(LABEL_DEFINE); // Volume Number (0/4) k = popscriptvalue() - 1; if (k < 0) specialmusic.Clear(); i = 0; // get the file name... while (keyword() == -1) { while (isaltok(*textptr) == 0) { if (*textptr == 0x0a) line_number++; textptr++; if (*textptr == 0) break; } j = 0; parsebuffer.Clear(); while (isaltok(*(textptr + j))) { parsebuffer.Push(textptr[j]); j++; } parsebuffer.Push(0); if (k >= 0) { tempMusic.Reserve(1); tempMusic.Last().levnum = levelnum(k, i); tempMusic.Last().music = parsebuffer.Data(); } else { specialmusic.Push(parsebuffer.Data()); } textptr += j; i++; } return 0; } case concmd_include: { popscriptvalue(); skipcomments(); parsebuffer.Clear(); while (isaltok(*textptr) == 0) { if (*textptr == 0x0a) line_number++; textptr++; if (*textptr == 0) break; } j = 0; while (isaltok(*textptr)) { parsebuffer.Push(*(textptr++)); j++; } parsebuffer.Push(0); auto fni = fileSystem.FindFile(parsebuffer.Data()); if (fni < 0) { errorcount++; Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Could not find '%s'.\n", fn, line_number, parsebuffer.Data()); ReportError(ERROR_COULDNOTFIND); return 0; } auto data = fileSystem.GetFileData(fni, 1); temp_current_file = g_currentSourceFile; g_currentSourceFile = fni; temp_line_number = line_number; line_number = 1; temp_ifelse_check = checking_ifelse; checking_ifelse = 0; auto origtptr = textptr; textptr = (char*)data.Data(); do done = parsecommand(); while (done == 0); textptr = origtptr; line_number = temp_line_number; checking_ifelse = temp_ifelse_check; g_currentSourceFile = temp_current_file; if (*textptr == '"') textptr++; // needed for RR. return 0; } case concmd_ai: if (parsing_actor || parsing_state) transnum(LABEL_AI); else { popscriptvalue(); getlabel(); checkforkeyword(); lnum = findlabel(parselabel); if (lnum >= 0) { warningcount++; Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate ai '%s' ignored.\n", fn, line_number, parselabel); } else appendlabeladdress(LABEL_AI); for (j = 0; j < 3; j++) { if (keyword() >= 0) break; if (j == 2) { k = 0; while (keyword() == -1) { transnum(LABEL_DEFINE); k |= popscriptvalue(); } appendscriptvalue(k); return 0; } else transnum(j==0? LABEL_ACTION : LABEL_MOVE); } for (k = j; k < 3; k++) { appendscriptvalue(0); } } return 0; case concmd_action: if (parsing_actor || parsing_state) transnum(LABEL_ACTION); else { popscriptvalue(); getlabel(); checkforkeyword(); lnum = findlabel(parselabel); if (lnum >= 0) { warningcount++; Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate event '%s' ignored.\n", fn, line_number, parselabel); } else appendlabeladdress(LABEL_ACTION); for (j = 0; j < 5; j++) { if (keyword() >= 0) break; transnum(LABEL_DEFINE); } for (k = j; k < 5; k++) { appendscriptvalue(0); } } return 0; case concmd_actor: case concmd_useractor: // merged with 'actor' because the code is identical except for the added type parameter. { if (parsing_state) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'actor' within 'state'.\n", fn, line_number); errorcount++; } if (parsing_actor) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'actor' within 'actor'.\n", fn, line_number); errorcount++; } num_squigilly_brackets = 0; popscriptvalue(); parsing_actor = scriptpos(); if (tw == concmd_useractor) { transnum(LABEL_DEFINE); j = popscriptvalue(); } transnum(LABEL_DEFINE); lnum = popscriptvalue(); actorinfo[lnum].scriptaddress = parsing_actor; // TRANSITIONAL should only store an index if (tw == concmd_useractor) { if (j & 1) actorinfo[lnum].flags |= SFLAG_BADGUY; if (j & 2) actorinfo[lnum].flags |= (SFLAG_BADGUY | SFLAG_BADGUYSTAYPUT); } for (j = 0; j < 4; j++) { setscriptvalue(parsing_actor + j, 0); if (j == 3) { j = 0; while (keyword() == -1) { transnum(LABEL_DEFINE); j |= popscriptvalue(); } appendscriptvalue(j); break; } else { if (keyword() >= 0) { reservescriptspace(4 - j); break; } switch (j) { case 0: transnum(LABEL_DEFINE); break; case 1: transnum(LABEL_ACTION); break; case 2: transnum(LABEL_MOVE | LABEL_DEFINE); break; } // This code was originally here but is a no-op, because both source and destination are the same here. //*(parsing_actor + j) = *(scriptaddress - 1); } } checking_ifelse = 0; return 0; } case concmd_onevent: if (parsing_state) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'onevent' within 'state'.\n", fn, line_number); errorcount++; } if (parsing_actor) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'onevent' within 'actor'.\n", fn, line_number); errorcount++; } num_squigilly_brackets = 0; popscriptvalue(); parsing_event = parsing_actor = scriptpos(); transnum(LABEL_DEFINE); j = popscriptvalue(); if (j< 0 || j> EVENT_MAXEVENT) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Invalid Event ID.\n", fn, line_number); errorcount++; return 0; } apScriptGameEvent[j] = parsing_event; checking_ifelse = 0; return 0; case concmd_cstat: transnum(LABEL_DEFINE); #if 0 // the following checks are being performed by EDuke32 and RedNukem - not sure if this really should be done. // DukeGDX and RedneckGDX do not perform these checks. Code pasted here for making a decision later. i = popscriptvalue(); if (i == 32767) { i = 32768; Printf(TEXTCOLOR_RED " * WARNING!(%s, line %d) tried to set cstat 32767, using 32768 instead.\n", fn, line_number); warningcount++; } else if ((i & 48) == 48) { Printf(TEXTCOLOR_RED " * WARNING!(%s, line %d) tried to set cstat %d, using %d instead.\n", fn, line_number, i, i ^ 48); i ^= 48; warningcount++; } appendscriptvalue(i); #endif return 0; case concmd_sound: case concmd_globalsound: case concmd_soundonce: case concmd_stopsound: case concmd_lotsofglass: case concmd_strength: case concmd_shoot: case concmd_addphealth: case concmd_spawn: case concmd_count: case concmd_endofgame: case concmd_spritepal: case concmd_cactor: case concmd_quote: case concmd_money: case concmd_addkills: case concmd_debug: case concmd_addstrength: case concmd_cstator: case concmd_mail: case concmd_paper: case concmd_sleeptime: case concmd_clipdist: case concmd_isdrunk: case concmd_iseat: case concmd_newpic: transnum(LABEL_DEFINE); return 0; case concmd_addammo: case concmd_addweapon: case concmd_sizeto: case concmd_sizeat: case concmd_debris: case concmd_addinventory: case concmd_guts: transnum(LABEL_DEFINE); transnum(LABEL_DEFINE); return 0; case concmd_hitradius: transnum(LABEL_DEFINE); transnum(LABEL_DEFINE); transnum(LABEL_DEFINE); transnum(LABEL_DEFINE); transnum(LABEL_DEFINE); break; case concmd_else: if (checking_ifelse) { checking_ifelse--; tempscrptr = scriptpos(); reservescriptspace(1); //Leave a spot for the fail location parsecommand(); setscriptvalue(tempscrptr, scriptpos()); } else { popscriptvalue(); warningcount++; Printf(TEXTCOLOR_YELLOW " * WARNING.(%s, line %d) Found 'else' with no 'if', ignored.\n", fn, line_number); } return 0; case concmd_setvar: case concmd_addvar: // syntax: [rand|add|set]var // sets var1 to const1 // adds const1 to var1 (const1 can be negative...) // get the ID of the DEF getlabel(); //GetGameVarLabel(); // Check to see if it's a keyword checkforkeyword(); i = GetDefID(parselabel); if (i < 0) { // not a defined DEF errorcount++; ReportError(ERROR_NOTAGAMEDEF); return 0; } if (aGameVars[i].dwFlags & GAMEVAR_FLAG_READONLY) { errorcount++; ReportError(ERROR_VARREADONLY); return 0; } appendscriptvalue(i); // the ID of the DEF (offset into array...) transnum(LABEL_DEFINE); // the number to check against... return 0; case concmd_setvarvar: case concmd_addvarvar: // syntax: [add|set]varvar // sets var1 = var2 // adds var1 and var2 with result in var1 // get the ID of the DEF getlabel(); //GetGameVarLabel(); checkforkeyword(); i = GetDefID(parselabel); if (i < 0) { // not a defined DEF errorcount++; ReportError(ERROR_NOTAGAMEDEF); return 0; } if (aGameVars[i].dwFlags & GAMEVAR_FLAG_READONLY) { errorcount++; ReportError(ERROR_VARREADONLY); return 0; } appendscriptvalue(i); // the ID of the DEF (offset into array...) // get the ID of the DEF getlabel(); //GetGameVarLabel(); checkforkeyword(); i = GetDefID(parselabel); if (i < 0) { // not a defined DEF errorcount++; ReportError(ERROR_NOTAGAMEDEF); return 0; } appendscriptvalue(i); // the ID of the DEF (offset into array...) return 0; case concmd_ifvarvarg: case concmd_ifvarvarl: case concmd_ifvarvare: // get the ID of the DEF getlabel(); //GetGameVarLabel(); checkforkeyword(); i = GetDefID(parselabel); if (i < 0) { // not a defined DEF errorcount++; ReportError(ERROR_NOTAGAMEDEF); return 0; } appendscriptvalue(i); // the ID of the DEF (offset into array...) // get the ID of the DEF getlabel(); //GetGameVarLabel(); checkforkeyword(); i = GetDefID(parselabel); if (i < 0) { // not a defined DEF errorcount++; ReportError(ERROR_NOTAGAMEDEF); return 0; } appendscriptvalue(i); // the ID of the DEF (offset into array...) goto if_common; case concmd_ifvarl: case concmd_ifvarg: case concmd_ifvare: // get the ID of the DEF getlabel(); //GetGameVarLabel(); checkforkeyword(); i = GetDefID(parselabel); if (i < 0) { // not a defined DEF errorcount++; ReportError(ERROR_NOTAGAMEVAR); return 0; } appendscriptvalue(i); // the ID of the DEF (offset into array...) transnum(LABEL_DEFINE); // the number to check against... goto if_common; case concmd_addlogvar: // syntax: addlogvar appendscriptvalue(g_currentSourceFile); appendscriptvalue(line_number); // get the ID of the DEF getlabel(); //GetGameVarLabel(); checkforkeyword(); i = GetDefID(parselabel); if (i < 0) { // not a defined DEF errorcount++; ReportError(ERROR_NOTAGAMEDEF); return 0; } appendscriptvalue(i); return 0; case concmd_addlog: // syntax: addlog // source file. appendscriptvalue(g_currentSourceFile); // prints the line number in the log file. appendscriptvalue(line_number); return 0; case concmd_ifp: j = 0; do { transnum(LABEL_DEFINE); j |= popscriptvalue(); } while (keyword() == -1); appendscriptvalue(j); goto if_common; case concmd_ifpinventory: transnum(LABEL_DEFINE); case concmd_ifrnd: case concmd_ifpdistl: case concmd_ifpdistg: case concmd_ifai: case concmd_ifwasweapon: case concmd_ifaction: case concmd_ifactioncount: case concmd_ifmove: case concmd_ifcount: case concmd_ifactor: case concmd_ifstrength: case concmd_ifspawnedby: case concmd_ifgapzl: case concmd_iffloordistl: case concmd_ifceilingdistl: // case 74: case concmd_ifphealthl: case concmd_ifspritepal: case concmd_ifgotweaponce: case concmd_ifangdiffl: case concmd_ifactorhealthg: case concmd_ifactorhealthl: case concmd_ifsoundid: case concmd_ifsounddist: transnum(tw == concmd_ifai? LABEL_AI : tw == concmd_ifaction? LABEL_ACTION : tw == concmd_ifmove? LABEL_MOVE : LABEL_DEFINE); case concmd_ifonwater: case concmd_ifinwater: case concmd_ifactornotstayput: case concmd_ifcansee: case concmd_ifhitweapon: case concmd_ifsquished: case concmd_ifdead: case concmd_ifcanshoottarget: case concmd_ifhitspace: case concmd_ifoutside: case concmd_ifmultiplayer: case concmd_ifinspace: case concmd_ifbulletnear: case concmd_ifrespawn: case concmd_ifinouterspace: case concmd_ifnotmoving: case concmd_ifawayfromwall: case concmd_ifcanseetarget: case concmd_ifnosounds: case concmd_ifnocover: case concmd_ifhittruck: case concmd_iftipcow: case concmd_ifonmud: case concmd_ifcoop: case concmd_ifmotofast: case concmd_ifwind: case concmd_ifonmoto: case concmd_ifonboat: case concmd_ifsizedown: case concmd_ifplaybackon: // case concmd_iffindnewspot: // RRDH // case concmd_ifpupwind: if_common: // this code is identical for all 'if...'instructions. tempscrptr = scriptpos(); reservescriptspace(1); //Leave a spot for the fail location skipcomments(); parsecommand(); setscriptvalue(tempscrptr, scriptpos()); if (keyword() == concmd_else) // only increment checking_ifelse if there actually is an else. Otherwise this would break the entire checking logic and render it non-functional checking_ifelse++; return 0; case concmd_leftbrace: num_squigilly_brackets++; do done = parsecommand(); while (done == 0); return 0; case concmd_rightbrace: num_squigilly_brackets--; if (num_squigilly_brackets < 0) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '}' than '{'.\n", fn, line_number); errorcount++; } return 1; case concmd_betaname: popscriptvalue(); // not used anywhere, just parse over it. skiptoendofline(); return 0; case concmd_definevolumename: popscriptvalue(); transnum(LABEL_DEFINE); j = popscriptvalue(); while (*textptr == ' ' || *textptr == '\t') textptr++; i = 0; parsebuffer.Clear(); while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) // JBF 20040127: end of file checked { parsebuffer.Push(*textptr); textptr++, i++; } parsebuffer.Push(0); gVolumeNames[j] = FStringTable::MakeMacro(parsebuffer.Data(), i); return 0; case concmd_defineskillname: popscriptvalue(); transnum(LABEL_DEFINE); j = popscriptvalue(); while (*textptr == ' ') textptr++; i = 0; parsebuffer.Clear(); while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) // JBF 20040127: end of file checked { parsebuffer.Push(*textptr); textptr++, i++; } parsebuffer.Push(0); gSkillNames[j] = FStringTable::MakeMacro(parsebuffer.Data(), i); return 0; case concmd_definelevelname: { popscriptvalue(); transnum(LABEL_DEFINE); j = popscriptvalue(); transnum(LABEL_DEFINE); k = popscriptvalue(); while (*textptr == ' ') textptr++; i = 0; parsebuffer.Clear(); while (*textptr != ' ' && *textptr != 0x0a && *textptr != 0x0d && *textptr != 0) // JBF 20040127: end of file checked { parsebuffer.Push(*textptr); textptr++, i++; } parsebuffer.Push(0); auto levnum = levelnum(j, k); auto map = FindMapByLevelNum(levnum); if (!map) map = AllocateMap(); map->SetFileName(parsebuffer.Data()); while (*textptr == ' ') textptr++; map->parTime = (((*(textptr + 0) - '0') * 10 + (*(textptr + 1) - '0')) * 26 * 60) + (((*(textptr + 3) - '0') * 10 + (*(textptr + 4) - '0')) * 26); textptr += 5; while (*textptr == ' ') textptr++; map->designerTime = (((*(textptr + 0) - '0') * 10 + (*(textptr + 1) - '0')) * 26 * 60) + (((*(textptr + 3) - '0') * 10 + (*(textptr + 4) - '0')) * 26); map->levelNumber = levnum; textptr += 5; while (*textptr == ' ') textptr++; i = 0; parsebuffer.Clear(); while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) // JBF 20040127: end of file checked { parsebuffer.Push(*textptr); textptr++, i++; } parsebuffer.Push(0); map->name = parsebuffer.Data(); return 0; } case concmd_definequote: popscriptvalue(); transnum(LABEL_DEFINE); k = popscriptvalue(); if (k >= MAXQUOTES) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Quote number exceeds limit of %d.\n", line_number, MAXQUOTES); errorcount++; } i = 0; while (*textptr == ' ') textptr++; parsebuffer.Clear(); while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) // JBF 20040127: end of file checked { parsebuffer.Push(*textptr); textptr++, i++; } parsebuffer.Push(0); quoteMgr.InitializeQuote(k, parsebuffer.Data(), true); return 0; case concmd_definesound: { popscriptvalue(); transnum(LABEL_DEFINE); k = popscriptvalue(); i = 0; while (*textptr == ' ') textptr++; parsebuffer.Clear(); while (*textptr != ' ' && *textptr != 0) // JBF 20040127: end of file checked { parsebuffer.Push(*textptr); textptr++, i++; } parsebuffer.Push(0); transnum(LABEL_DEFINE); int ps = popscriptvalue(); transnum(LABEL_DEFINE); int pe = popscriptvalue(); transnum(LABEL_DEFINE); int pr = popscriptvalue(); transnum(LABEL_DEFINE); int m = popscriptvalue(); transnum(LABEL_DEFINE); int vo = popscriptvalue(); S_DefineSound(k, parsebuffer.Data(), ps, pe, pr, m, vo, 1.f); return 0; } case concmd_endevent: if (parsing_event == 0) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'endevent' without defining 'onevent'.\n", line_number); errorcount++; } // else { if (num_squigilly_brackets > 0) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '{' than '}' before 'endevent'.\n", line_number); errorcount++; } parsing_event = 0; parsing_actor = 0; } return 0; case concmd_enda: if (parsing_actor == 0) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'enda' without defining 'actor'.\n", line_number); errorcount++; } // else { if (num_squigilly_brackets > 0) { Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '{' than '}' before 'enda'.\n", line_number); errorcount++; } parsing_actor = 0; } return 0; case concmd_break: case concmd_fall: case concmd_tip: // case 21: case concmd_killit: //KILLIT case concmd_resetactioncount: case concmd_pstomp: case concmd_resetplayer: case concmd_resetcount: case concmd_wackplayer: case concmd_operate: case concmd_respawnhitag: case concmd_getlastpal: case concmd_pkick: case concmd_mikesnd: case concmd_tossweapon: case concmd_nullop: case concmd_destroyit: case concmd_larrybird: case concmd_strafeleft: case concmd_straferight: case concmd_slapplayer: //case 122: case concmd_tearitup: case concmd_smackbubba: case concmd_soundtagonce: case concmd_soundtag: case concmd_smacksprite: case concmd_fakebubba: case concmd_mamatrigger: case concmd_mamaspawn: case concmd_mamaquake: case concmd_mamaend: case concmd_garybanjo: case concmd_motoloopsnd: case concmd_rndmove: //case concmd_leavetrax: // RRDH //case concmd_leavedroppings: //case concmd_deploybias: return 0; case concmd_gamestartup: { popscriptvalue(); auto parseone = []() { transnum(LABEL_DEFINE); return popscriptvalue(); }; ud.const_visibility = parseone(); impact_damage = parseone(); max_player_health = parseone(); max_armour_amount = parseone(); respawnactortime = parseone(); respawnitemtime = parseone(); dukefriction = parseone(); gc = parseone(); rpgblastradius = parseone(); pipebombblastradius = parseone(); shrinkerblastradius = parseone(); tripbombblastradius = parseone(); morterblastradius = parseone(); bouncemineblastradius = parseone(); seenineblastradius = parseone(); max_ammo_amount[1] = parseone(); max_ammo_amount[2] = parseone(); max_ammo_amount[3] = parseone(); max_ammo_amount[4] = parseone(); max_ammo_amount[5] = parseone(); max_ammo_amount[6] = parseone(); max_ammo_amount[7] = parseone(); max_ammo_amount[8] = parseone(); max_ammo_amount[9] = parseone(); max_ammo_amount[11] = parseone(); if (isRR() || isWorldTour()) max_ammo_amount[12] = parseone(); camerashitable = parseone(); numfreezebounces = parseone(); freezerhurtowner = parseone(); spriteqamount = clamp(parseone(), 0, 1024); lasermode = parseone(); if (isRRRA()) { max_ammo_amount[13] = parseone(); max_ammo_amount[14] = parseone(); max_ammo_amount[16] = parseone(); } } return 0; } return 0; } //--------------------------------------------------------------------------- // // split in two to allow multiple CON files. // //--------------------------------------------------------------------------- void compilecon(const char *filenam) { g_currentSourceFile = fileSystem.FindFile(filenam); if (g_currentSourceFile < 0) { I_FatalError("%s: Missing con file(s).", filenam); } Printf("Compiling: '%s'.\n", filenam); auto data = fileSystem.GetFileData(g_currentSourceFile, 1); textptr = (char*)data.Data(); line_number = 1; errorcount = warningcount = 0; while (parsecommand() == 0); if ((errorcount) > 64) Printf(TEXTCOLOR_RED " * ERROR! Too many errors."); else if (warningcount || errorcount) Printf(TEXTCOLOR_ORANGE "Found %d warning(s), %d error(s).\n", warningcount, errorcount); if (errorcount > 0) I_FatalError("Failed to compile %s", filenam); } //========================================================================== // // Fallback in case nothing got defined. // //========================================================================== static const char* ConFile(void) { if (userConfig.DefaultCon.IsNotEmpty()) return userConfig.DefaultCon.GetChars(); // WW2GI anf NAM special con names got introduced by EDuke32. // Do we really need these? if (g_gameType & GAMEFLAG_WW2GI) { if (fileSystem.FindFile("ww2gi.con") >= 0) return "ww2gi.con"; } if (g_gameType & GAMEFLAG_NAM) { if (fileSystem.FindFile("nam.con") >= 0) return "nam.con"; if (fileSystem.FindFile("napalm.con") >= 0) return "napalm.con"; } if (g_gameType & GAMEFLAG_NAPALM) { if (fileSystem.FindFile("napalm.con") >= 0) return "napalm.con"; if (fileSystem.FindFile("nam.con") >= 0) return "nam.con"; } // This got introduced by EDuke 2.0. if (g_gameType & GAMEFLAG_DUKE) { if (fileSystem.FindFile("eduke.con") >= 0) return "eduke.con"; } // the other games only use game.con. return "game.con"; } //--------------------------------------------------------------------------- // // why was this called loadefs? // //--------------------------------------------------------------------------- void loadcons() { for (int i = 0; i < MAXTILES; i++) { memset(&actorinfo[i], 0, sizeof(actorinfo)); } ScriptCode.Clear(); labels.Clear(); SortCommands(); ClearGameEvents(); ClearGameVars(); AddSystemVars(); auto before = I_nsTime(); ScriptCode.Push(0); compilecon(ConFile()); //Tokenize if (userConfig.AddCons) for (FString& m : *userConfig.AddCons.get()) { compilecon(m); } ScriptCode.ShrinkToFit(); labels.ShrinkToFit(); userConfig.AddCons.reset(); setscriptvalue(0, scriptpos()); if (errorcount) { I_FatalError("Failed to compile CONs."); } else { auto after = I_nsTime(); Printf("Compilation time:%.2f ms, Code Size:%u bytes. %u labels. %d/%d Variables.\n", (after-before) / 1000000., (ScriptCode.Size() << 2) - 4, labels.Size(), 0,//iGameVarCount, MAXGAMEVARS ); } // These can only be retrieved AFTER loading the scripts. InitGameVarPointers(); ResetSystemDefaults(); if (isRRRA()) { // RRRA goes directly to the second episode after E1L7 to continue the game. int num = fileSystem.CheckNumForName("e1l7.map"); int file = fileSystem.GetFileContainer(num); if (file <= fileSystem.GetMaxIwadNum()) { auto maprec = FindMapByName("e1l7"); if (maprec) maprec->nextLevel = levelnum(1, 0); } } else if (isRR()) { // RR does not define its final level and crudely hacked it into the progression. This puts it into the E2L8 slot so that the game can naturally progress there. auto maprec1 = FindMapByLevelNum(levelnum(1, 6)); auto maprec2 = FindMapByLevelNum(levelnum(1, 7)); auto maprec3 = FindMapByName("endgame"); int num3 = fileSystem.CheckNumForName("endgame.map"); if (maprec1 && !maprec2 && !maprec3 && num3 >= 0) { auto maprec = AllocateMap(); maprec->designerTime = 0; maprec->parTime = 0; maprec->SetFileName("endgame.map"); maprec->SetName("$TXT_CLOSEENCOUNTERS"); maprec->levelNumber = levelnum(1, 7); } } for (auto& tm : tempMusic) { auto map = FindMapByLevelNum(tm.levnum); if (map) map->music = tm.music; } tempMusic.Clear(); } END_DUKE_NS