#pragma once BEGIN_SW_NS void KeysCheat(PLAYERp pp, const char *cheat_string); void ResCheatOn(PLAYERp, const char *); void VoxCheat(PLAYERp, const char *); void RestartCheat(PLAYERp, const char *); void RoomCheat(PLAYERp, const char *); void SecretCheat(PLAYERp pp, const char *); void NextCheat(PLAYERp pp, const char *); void PrevCheat(PLAYERp pp, const char *); void MapCheat(PLAYERp pp, const char *); void LocCheat(PLAYERp pp, const char *); void GunsCheat(PLAYERp pp, const char *cheat_string); void AmmoCheat(PLAYERp pp, const char *); void WeaponCheat(PLAYERp pp, const char *); void GodCheat(PLAYERp pp, const char *); void ClipCheat(PLAYERp pp, const char *); void WarpCheat(PLAYERp pp, const char *cheat_string); void ItemCheat(PLAYERp pp, const char *cheat_string); void InventoryCheat(PLAYERp pp, const char *cheat_string); void ArmorCheat(PLAYERp pp, const char *cheat_string); void HealCheat(PLAYERp pp, const char *cheat_string); void SortKeyCheat(PLAYERp pp, const char *sKey); void KeysCheat(PLAYERp pp, const char *cheat_string); void EveryCheatToggle(PLAYERp pp, const char *cheat_string); void GeorgeFunc(PLAYERp pp, char *); void BlackburnFunc(PLAYERp pp, char *); int cheatcmp(const char *str1, const char *str2, int len); void CheatInput(void); END_SW_NS