// Note: Duke's handling is dumb enough to make it impossible for other actors than the predefined projectile type to be used as projectile - // even if it is given the right statnum the projectile code won't get called for it. // So even in the future any projectile needs to inherit from this to gain the needed feature support. extend class DukeActor { // placed in DukeActor so it remains reusable. void bounce() { Vector3 vect = (self.angle.ToVector() * self.vel.X, self.vel.Z); let sectp = self.sector; double daang = sectp.walls[0].delta().Angle(); double k; if (self.pos.Z < (self.floorz + self.ceilingz) * 0.5) k = sectp.ceilingheinum; else k = sectp.floorheinum; Vector3 davec = (sin(daang) * k, -cos(daang) * k, 4096); double dotp = vect dot davec; double l = davec.LengthSquared(); vect -= davec * (2 * dotp / l); self.vel.Z = vect.Z; self.vel.X = vect.XY.Length(); self.angle = vect.Angle(); } } class DukeProjectile : DukeActor { default { statnum STAT_PROJECTILE; } Vector3 oldpos; // holds the position before the current move double velx, vely; // holds the actual velocity for the current move. This can differ from the actor's internal values. Sound SpawnSound; // this large batch of subsequently called virtuals is owed to the spaghetti-like implementation of the orignal moveprojectiles function. virtual bool premoveeffect() { return false; } virtual bool postmoveeffect(CollisionData coll) { if (coll.type != kHitSprite) { if (self.pos.Z < self.ceilingz) { coll.setSector(self.sector); self.vel.Z -= 1/256.; } else if ((self.pos.Z > self.floorz && self.sector.lotag != ST_1_ABOVE_WATER) || (self.pos.Z > self.floorz + 16 && self.sector.lotag == ST_1_ABOVE_WATER)) { coll.setSector(self.sector); if (self.sector.lotag != ST_1_ABOVE_WATER) self.vel.Z += 1/256.; } } return false; } virtual bool weaponhitsprite_pre(DukeActor targ) { targ.checkhitsprite(self); return false; } virtual bool weaponhitplayer(DukeActor targ) { targ.PlayActorSound("PISTOL_BODYHIT"); return false; } protected bool weaponhitsprite(DukeActor targ) { if (self.weaponhitsprite_pre(targ)) return true; return self.weaponhitplayer(targ); } virtual bool weaponhitwall(walltype wal) { if (self.actorflag2(SFLAG2_MIRRORREFLECT) && dlevel.isMirror(wal)) { let k = wal.delta().Angle(); self.angle = k * 2 - self.angle; self.ownerActor = self; self.spawn("DukeTransporterStar"); return true; } else { self.SetPosition(oldpos); dlevel.checkhitwall(wal, self, self.pos); if (self.actorflag2(SFLAG2_REFLECTIVE)) { if (!dlevel.isMirror(wal)) { self.extra >>= 1; self.yint--; } let k = wal.delta().Angle(); self.angle = k * 2 - self.angle; return true; } } return false; } virtual bool weaponhitsector() { self.SetPosition(oldpos); if (self.vel.Z < 0) { if ((self.sector.ceilingstat & CSTAT_SECTOR_SKY) && (self.sector.ceilingpal == 0)) { self.Destroy(); return true; } dlevel.checkhitceiling(self.sector, self); } return false; } virtual void posthiteffect(CollisionData coll) { self.Destroy(); } override void Tick() { double vel = self.vel.X; double velz = self.vel.Z; oldpos = self.pos; int p = -1; if (self.actorflag2(SFLAG2_UNDERWATERSLOWDOWN) && self.sector.lotag == ST_2_UNDERWATER) { vel *= 0.5; velz *= 0.5; } self.getglobalz(); if (self.premoveeffect()) return; CollisionData coll; self.movesprite_ex((self.angle.ToVector() * vel, velz), CLIPMASK1, coll); if (!self.sector) { self.Destroy(); return; } if (self.postmoveeffect(coll)) return; if (coll.type != 0) { if (coll.type == kHitSprite) { if (self.weaponhitsprite(DukeActor(coll.hitactor()))) return; } else if (coll.type == kHitWall) { if (weaponhitwall(coll.hitWall())) return; } else if (coll.type == kHitSector) { if (weaponhitsector()) return; } posthiteffect(coll); } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeFirelaser : DukeProjectile // Liztrooper shot { default { spriteset "FIRELASER", "FIRELASER2", "FIRELASER3", "FIRELASER4", "FIRELASER5", "FIRELASER6"; } override bool postmoveeffect(CollisionData coll) { if (Super.postmoveeffect(coll)) return true; for (int k = -3; k < 2; k++) { double zAdd = k * self.vel.Z / 24; let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(zAdd) + self.angle.ToVector() * k * 2., 'DukeFireLaserTrail', -40 + (k << 2), self.scale, 0, 0., 0., self.ownerActor, STAT_MISC); if (spawned) { spawned.opos = self.opos - self.pos + spawned.pos; spawned.cstat = CSTAT_SPRITE_YCENTER; spawned.pal = self.pal; } } return false; } override bool animate(tspritetype tspr) { if (Raze.isRR()) tspr.setSpritePic(self, ((PlayClock >> 2) % 6)); tspr.shade = -127; return true; } } class DukeFirelaserTrail : DukeActor { default { statnum STAT_MISC; spriteset "FIRELASER", "FIRELASER2", "FIRELASER3", "FIRELASER4", "FIRELASER5", "FIRELASER6"; } override void Tick() { if (self.extra == 999) { self.Destroy(); } } override bool animate(tspritetype tspr) { self.extra = 999; if (Raze.isRR()) tspr.setSpritePic(self, ((PlayClock >> 2) % 6)); tspr.shade = -127; return true; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeShrinkSpark : DukeProjectile { default { spriteset "SHRINKSPARK", "SHRINKSPARK1", "SHRINKSPARK2", "SHRINKSPARK3"; } override void posthiteffect(CollisionData coll) { self.spawn('DukeShrinkerExplosion'); self.PlayActorSound("SHRINKER_HIT"); self.hitradius(gs.shrinkerblastradius, 0, 0, 0, 0); self.Destroy(); } override bool animate(tspritetype tspr) { tspr.setSpritePic(self, (PlayClock >> 4) & 3); tspr.shade = -127; return true; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeRPG : DukeProjectile { default { pic "RPG"; } override void Initialize() { SpawnSound = "RPG_SHOOT"; } override bool premoveeffect() { if ((!self.ownerActor || !self.ownerActor.actorflag2(SFLAG2_NONSMOKYROCKET)) && self.scale.X >= 0.15625 && self.sector.lotag != ST_2_UNDERWATER) { let spawned = self.spawn("DukeSmallSmoke"); if (spawned) spawned.pos.Z += 1; } return super.premoveeffect(); } override bool postmoveeffect(CollisionData coll) { Super.postmoveeffect(coll); if (self.temp_actor != nullptr && (self.pos.XY - self.temp_actor.pos.XY).LengthSquared() < 16 * 16) coll.setActor(self.temp_actor); return false; } override void posthiteffect(CollisionData coll) { self.rpgexplode(coll.type, oldpos, true, -1, "RPG_EXPLODE"); self.Destroy(); } void rpgexplode(int hit, Vector3 pos, bool exbottom, int newextra, Sound playsound) { let explosion = self.spawn("DukeExplosion2"); if (!explosion) return; explosion.pos = pos; if (self.scale.X < 0.15625) { explosion.scale = (0.09375, 0.09375); } else if (hit == kHitSector) { if (self.vel.Z > 0 && exbottom) self.spawn("DukeExplosion2Bot"); else { explosion.cstat |= CSTAT_SPRITE_YFLIP; explosion.pos.Z += 48; } } if (newextra > 0) self.extra = newextra; self.PlayActorSound(playsound); if (self.scale.X >= 0.15625) { int x = self.extra; self.hitradius(gs.rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x); } else { int x = self.extra + (Duke.global_random() & 3); self.hitradius((gs.rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x); } } override void Tick() { super.Tick(); if (self.sector && self.sector.lotag == ST_2_UNDERWATER && self.scale.X >= 0.15625 && Duke.rnd(140)) self.spawn('DukeWaterBubble'); } override bool animate(tspritetype tspr) { tspr.shade = -127; return true; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeFreezeBlast : DukeProjectile { default { pic "FREEZEBLAST"; } override bool postmoveeffect(CollisionData coll) { return false; } override bool weaponhitsprite_pre(DukeActor targ) { if (targ.pal == 1) // is target already frozen? { if (targ.badguy() || targ.isPlayer()) { let spawned = targ.spawn('DukeTransporterStar'); if (spawned) { spawned.pal = 1; spawned.scale = (0.5, 0.5); } self.Destroy(); return true; } } return super.weaponhitsprite_pre(targ); } override void Tick() { if (self.yint < 1 || self.extra < 2 || (self.vel.X == 0 && self.vel.Z == 0)) { let star = self.spawn("DukeTransporterStar"); if (star) { star.pal = 1; star.scale = (0.5, 0.5); } self.Destroy(); } else Super.Tick(); } override bool weaponhitsector() { self.bounce(); self.doMove(CLIPMASK1); self.extra >>= 1; if (self.scale.X > 0.125 ) self.scale.X -= 0.03125; if (self.scale.Y > 0.125 ) self.scale.Y -= 0.03125; self.yint--; return true; } override bool animate(tspritetype tspr) { tspr.shade = -127; return true; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeSpit : DukeProjectile { default { pic "SPIT"; } override bool postmoveeffect(CollisionData coll) { Super.postmoveeffect(coll); if (self.vel.Z < 24) self.vel.Z += gs.gravity - 112 / 256.; return false; } override bool weaponhitplayer(DukeActor targ) { if (Super.weaponhitplayer(targ)) return true; let p = targ.GetPlayer(); p.addPitch(-14.04); p.centerview(); if (p.loogcnt == 0) { if (!p.actor.CheckSoundPlaying("PLAYER_LONGTERM_PAIN")) p.actor.PlayActorSound("PLAYER_LONGTERM_PAIN"); int j = random(3, 7); p.numloogs = j; p.loogcnt = 24 * 4; for (int x = 0; x < j; x++) { p.loogie[x].X = random(0, 319); p.loogie[x].Y = random(0, 199); } } return false; } }