/* ** movieplayer.cpp ** **--------------------------------------------------------------------------- ** Copyright 2020 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "types.h" #include "screenjob.h" #include "i_time.h" #include "v_2ddrawer.h" #include "animlib.h" #include "v_draw.h" #include "s_soundinternal.h" #include "animtexture.h" #include "gamestate.h" #include "SmackerDecoder.h" #include "playmve.h" #include #include #include "filesystem.h" #include "vm.h" #include "printf.h" #include #include #include #include "filereadermusicinterface.h" class MoviePlayer { protected: enum EMovieFlags { NOSOUNDCUTOFF = 1, FIXEDVIEWPORT = 2, // Forces fixed 640x480 screen size like for Blood's intros. NOMUSICCUTOFF = 4, }; int flags; public: virtual void Start() {} virtual bool Frame(uint64_t clock) = 0; virtual void Stop() {} virtual ~MoviePlayer() = default; virtual FTextureID GetTexture() = 0; }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- // A simple filter is used to smooth out jittery timers static const double AudioAvgFilterCoeff{std::pow(0.01, 1.0/10.0)}; // A threshold is in place to avoid constantly skipping due to imprecise timers. static constexpr double AudioSyncThreshold{0.03}; class MovieAudioTrack { SoundStream *AudioStream = nullptr; int SampleRate = 0; int FrameSize = 0; int64_t EndClockDiff = 0; public: MovieAudioTrack() = default; ~MovieAudioTrack() { if(AudioStream) S_StopCustomStream(AudioStream); } bool Start(int srate, int channels, MusicCustomStreamType sampletype, StreamCallback callback, void *ptr) { SampleRate = srate; FrameSize = channels * ((sampletype == MusicSamples16bit) ? sizeof(int16_t) : sizeof(float)); int bufsize = 40 * SampleRate / 1000 * FrameSize; AudioStream = S_CreateCustomStream(bufsize, SampleRate, channels, sampletype, callback, ptr); return !!AudioStream; } void Finish() { if(AudioStream) S_StopCustomStream(AudioStream); AudioStream = nullptr; } uint64_t GetClockTime(uint64_t clock) { // If there's no stream playing, report the frame clock adjusted by the audio // end time. This ensures the returned clock keeps incrementing even after // the audio stopped. if(!AudioStream || EndClockDiff != 0) return clock + EndClockDiff; auto pos = AudioStream->GetPlayPosition(); int64_t postime = static_cast(pos.samplesplayed / double(SampleRate) * 1'000'000'000.0); postime = std::max(0, postime - pos.latency.count()); if(AudioStream->IsEnded()) { // If the stream just ended, get the difference between the frame clock and // the audio end time, so future calls keep incrementing the clock from this // point. An alternative option may be to allow the AudioStream to hook into // the audio device clock, which can keep incrementing at the same rate // without the stream itself actually playing. EndClockDiff = postime - clock; } return static_cast(postime); } SoundStream *GetAudioStream() const noexcept { return AudioStream; } int GetSampleRate() const noexcept { return SampleRate; } int GetFrameSize() const noexcept { return FrameSize; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class AnmPlayer : public MoviePlayer { // This doesn't need its own class type anim_t anim; TArray buffer; int numframes = 0; int curframe = 1; int frametime = 0; int nextframetime = 0; AnimTextures animtex; const TArray animSnd; int frameTicks[3]; public: bool isvalid() { return numframes > 0; } AnmPlayer(FileReader& fr, TArray& ans, const int *frameticks, int flags_) : animSnd(std::move(ans)) { memcpy(frameTicks, frameticks, 3 * sizeof(int)); flags = flags_; buffer = fr.ReadPadded(1); fr.Close(); if (ANIM_LoadAnim(&anim, buffer.Data(), buffer.Size() - 1) < 0) { return; } numframes = ANIM_NumFrames(&anim); animtex.SetSize(AnimTexture::Paletted, 320, 200); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool Frame(uint64_t clock) override { int currentclock = int(clock * 120 / 1'000'000'000); if (currentclock < nextframetime - 1) { return true; } animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe)); frametime = currentclock; int delay = 20; if (curframe == 1) delay = frameTicks[0]; else if (curframe < numframes - 2) delay = frameTicks[1]; else delay = frameTicks[2]; nextframetime += delay; bool nostopsound = (flags & NOSOUNDCUTOFF); for (unsigned i = 0; i < animSnd.Size(); i+=2) { if (animSnd[i] == curframe) { int sound = animSnd[i+1]; if (sound == -1) soundEngine->StopAllChannels(); else soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound? CHANF_UI : CHANF_NONE, sound, 1.f, ATTN_NONE); } } if (!nostopsound && curframe == numframes && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, -1)) return true; curframe++; return curframe < numframes; } void Stop() override { bool nostopsound = (flags & NOSOUNDCUTOFF); if (!nostopsound) soundEngine->StopAllChannels(); } ~AnmPlayer() { buffer.Reset(); animtex.Clean(); } FTextureID GetTexture() override { return animtex.GetFrameID(); } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class MvePlayer : public MoviePlayer { InterplayDecoder decoder; MovieAudioTrack audioTrack; bool failed = false; bool StreamCallback(SoundStream*, void *buff, int len) { return decoder.FillSamples(buff, len); } static bool StreamCallbackC(SoundStream *stream, void *buff, int len, void *userdata) { return static_cast(userdata)->StreamCallback(stream, buff, len); } public: bool isvalid() { return !failed; } MvePlayer(FileReader& fr) : decoder(SoundEnabled()) { failed = !decoder.Open(fr); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool Frame(uint64_t clock) override { if (failed) return false; if (!audioTrack.GetAudioStream() && decoder.HasAudio() && clock != 0) { S_StopMusic(true); // start audio playback if (!audioTrack.Start(decoder.GetSampleRate(), decoder.NumChannels(), MusicSamples16bit, StreamCallbackC, this)) decoder.DisableAudio(); } bool playon = decoder.RunFrame(audioTrack.GetClockTime(clock)); return playon; } ~MvePlayer() { audioTrack.Finish(); decoder.Close(); } FTextureID GetTexture() override { return decoder.animTex().GetFrameID(); } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class VpxPlayer : public MoviePlayer { bool failed = false; FileReader fr; AnimTextures animtex; const TArray animSnd; ZMusic_MusicStream MusicStream = nullptr; MovieAudioTrack AudioTrack; unsigned width, height; TArray Pic; TArray readBuf; vpx_codec_ctx_t codec{}; vpx_codec_iter_t iter = nullptr; uint32_t convnumer; uint32_t convdenom; uint64_t nsecsperframe; uint64_t nextframetime; int decstate = 0; int framenum = 0; int numframes; int lastsoundframe = -1; public: int soundtrack = -1; bool StreamCallback(SoundStream*, void *buff, int len) { return ZMusic_FillStream(MusicStream, buff, len); } static bool StreamCallbackC(SoundStream *stream, void *buff, int len, void *userdata) { return static_cast(userdata)->StreamCallback(stream, buff, len); } public: bool isvalid() { return !failed; } VpxPlayer(FileReader& fr_, TArray& animSnd_, int flags_, int origframedelay, FString& error) : animSnd(std::move(animSnd_)) { fr = std::move(fr_); flags = flags_; if (!ReadIVFHeader(origframedelay)) { // We should never get here, because any file failing this has been eliminated before this constructor got called. error.Format("Failed reading IVF header\n"); failed = true; } Pic.Resize(width * height * 4); // Todo: Support VP9 as well? vpx_codec_dec_cfg_t cfg = { 1, width, height }; if (vpx_codec_dec_init(&codec, &vpx_codec_vp8_dx_algo, &cfg, 0)) { error.Format("Error initializing VPX codec.\n"); failed = true; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool ReadIVFHeader(int origframedelay) { // IVF format: http://wiki.multimedia.cx/index.php?title=IVF uint32_t magic; fr.Read(&magic, 4); // do not byte swap! if (magic != MAKE_ID('D', 'K', 'I', 'F')) return false; uint16_t version = fr.ReadUInt16(); if (version != 0) return false; uint16_t length = fr.ReadUInt16(); if (length != 32) return false; fr.Read(&magic, 4); if (magic != MAKE_ID('V', 'P', '8', '0')) return false; width = fr.ReadUInt16(); height = fr.ReadUInt16(); uint32_t fpsdenominator = fr.ReadUInt32(); uint32_t fpsnumerator = fr.ReadUInt32(); numframes = fr.ReadUInt32(); if (numframes == 0) return false; fr.Seek(4, FileReader::SeekCur); if (fpsdenominator > 1000 || fpsnumerator == 0 || fpsdenominator == 0) { // default to 30 fps if the header does not provide useful info. fpsdenominator = 30; fpsnumerator = 1; } convnumer = 120 * fpsnumerator; convdenom = fpsdenominator * origframedelay; nsecsperframe = int64_t(fpsnumerator) * 1'000'000'000 / fpsdenominator; nextframetime = 0; return true; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool ReadFrame() { int corrupted = 0; int framesize = fr.ReadInt32(); fr.Seek(8, FileReader::SeekCur); if (framesize == 0) return false; readBuf.Resize(framesize); if (fr.Read(readBuf.Data(), framesize) != framesize) return false; if (vpx_codec_decode(&codec, readBuf.Data(), readBuf.Size(), NULL, 0) != VPX_CODEC_OK) return false; if (vpx_codec_control(&codec, VP8D_GET_FRAME_CORRUPTED, &corrupted) != VPX_CODEC_OK) return false; return true; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- vpx_image_t *GetFrameData() { vpx_image_t *img; do { if (decstate == 0) // first time / begin { if (!ReadFrame()) return nullptr; decstate = 1; } img = vpx_codec_get_frame(&codec, &iter); if (img == nullptr) { decstate = 0; iter = nullptr; } } while (img == nullptr); return img->d_w == width && img->d_h == height? img : nullptr; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void SetPixel(uint8_t* dest, uint8_t y, uint8_t u, uint8_t v) { dest[0] = y; dest[1] = u; dest[2] = v; } bool CreateNextFrame() { auto img = GetFrameData(); if (!img) return false; uint8_t const* const yplane = img->planes[VPX_PLANE_Y]; uint8_t const* const uplane = img->planes[VPX_PLANE_U]; uint8_t const* const vplane = img->planes[VPX_PLANE_V]; const int ystride = img->stride[VPX_PLANE_Y]; const int ustride = img->stride[VPX_PLANE_U]; const int vstride = img->stride[VPX_PLANE_V]; for (unsigned int y = 0; y < height; y++) { for (unsigned int x = 0; x < width; x++) { uint8_t u = uplane[ustride * (y >> 1) + (x >> 1)]; uint8_t v = vplane[vstride * (y >> 1) + (x >> 1)]; SetPixel(&Pic[(x + y * width) << 2], yplane[ystride * y + x], u, v); } } return true; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void Start() override { if (SoundStream *stream = AudioTrack.GetAudioStream()) { stream->SetPaused(false); } else if (soundtrack >= 0) { FileReader reader = fileSystem.OpenFileReader(soundtrack); if (reader.isOpen()) { MusicStream = ZMusic_OpenSong(GetMusicReader(reader), MDEV_DEFAULT, nullptr); } if (!MusicStream) { Printf(PRINT_BOLD, "Failed to decode %s\n", fileSystem.GetFileFullName(soundtrack, false)); } } animtex.SetSize(AnimTexture::YUV, width, height); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool Frame(uint64_t clock) override { if (!AudioTrack.GetAudioStream() && MusicStream && clock != 0) { S_StopMusic(true); bool ok = false; SoundStreamInfo info{}; ZMusic_GetStreamInfo(MusicStream, &info); // if mBufferSize == 0, the music stream is played externally (e.g. // Windows' MIDI synth), which we can't keep synced. Play anyway? if (info.mBufferSize > 0 && ZMusic_Start(MusicStream, 0, false)) { ok = AudioTrack.Start(info.mSampleRate, abs(info.mNumChannels), (info.mNumChannels < 0) ? MusicSamples16bit : MusicSamplesFloat, &StreamCallbackC, this); } if (!ok) { ZMusic_Close(MusicStream); MusicStream = nullptr; } } clock = AudioTrack.GetClockTime(clock); bool stop = false; if (clock >= nextframetime) { nextframetime += nsecsperframe; if (!CreateNextFrame()) { Printf(PRINT_BOLD, "Failed reading next frame\n"); stop = true; } else { animtex.SetFrame(nullptr, Pic.Data()); } framenum++; if (framenum >= numframes) stop = true; bool nostopsound = (flags & NOSOUNDCUTOFF); int soundframe = convdenom ? Scale(framenum, convnumer, convdenom) : framenum; if (soundframe > lastsoundframe) { if (soundtrack == -1) { for (unsigned i = 0; i < animSnd.Size(); i += 2) { if (animSnd[i] == soundframe) { int sound = animSnd[i + 1]; if (sound == -1) soundEngine->StopAllChannels(); else soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound ? CHANF_UI : CHANF_NONE, sound, 1.f, ATTN_NONE); } } } lastsoundframe = soundframe; } } return !stop; } void Stop() override { if (SoundStream *stream = AudioTrack.GetAudioStream()) stream->SetPaused(true); bool nostopsound = (flags & NOSOUNDCUTOFF); if (!nostopsound) soundEngine->StopAllChannels(); } ~VpxPlayer() { if(MusicStream) { AudioTrack.Finish(); ZMusic_Close(MusicStream); } vpx_codec_destroy(&codec); animtex.Clean(); } FTextureID GetTexture() override { return animtex.GetFrameID(); } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- struct AudioData { SmackerAudioInfo inf; int nWrite = 0; int nRead = 0; }; class SmkPlayer : public MoviePlayer { SmackerHandle hSMK{}; int numAudioTracks; AudioData adata; uint32_t nWidth, nHeight; uint8_t palette[768]; AnimTextures animtex; TArray pFrame; TArray audioBuffer; int nFrames; bool fullscreenScale; uint64_t nFrameNs; int nFrame = 0; const TArray animSnd; FString filename; MovieAudioTrack AudioTrack; bool hassound = false; public: bool isvalid() { return hSMK.isValid; } bool StreamCallback(SoundStream* stream, void* buff, int len) { const int samplerate = AudioTrack.GetSampleRate(); const int framesize = AudioTrack.GetFrameSize(); int avail = (adata.nWrite - adata.nRead) * 2; int wrote = 0; while(wrote < len) { if (avail == 0) { auto read = Smacker_GetAudioData(hSMK, 0, audioBuffer.Data()); if (read == 0) { if (wrote == 0) return false; break; } adata.nWrite = read / 2; avail = read; } int todo = std::min(len-wrote, avail); memcpy((char*)buff+wrote, &audioBuffer[adata.nRead], todo); adata.nRead += todo / 2; if(adata.nRead == adata.nWrite) adata.nRead = adata.nWrite = 0; avail -= todo; wrote += todo; } if (wrote < len) memset((char*)buff+wrote, 0, len-wrote); return true; } static bool StreamCallbackC(SoundStream* stream, void* buff, int len, void* userdata) { return static_cast(userdata)->StreamCallback(stream, buff, len); } SmkPlayer(const char *fn, TArray& ans, int flags_) : animSnd(std::move(ans)) { hSMK = Smacker_Open(fn); if (!hSMK.isValid) { return; } flags = flags_; Smacker_GetFrameSize(hSMK, nWidth, nHeight); pFrame.Resize(nWidth * nHeight + max(nWidth, nHeight)); float frameRate = Smacker_GetFrameRate(hSMK); nFrameNs = uint64_t(1'000'000'000 / frameRate); nFrames = Smacker_GetNumFrames(hSMK); Smacker_GetPalette(hSMK, palette); numAudioTracks = Smacker_GetNumAudioTracks(hSMK); if (numAudioTracks && SoundEnabled()) { adata.nWrite = 0; adata.nRead = 0; adata.inf = Smacker_GetAudioTrackDetails(hSMK, 0); if (adata.inf.idealBufferSize > 0) { audioBuffer.Resize(adata.inf.idealBufferSize / 2); hassound = true; } for (int i = 1;i < numAudioTracks;++i) Smacker_DisableAudioTrack(hSMK, i); numAudioTracks = 1; } if (!hassound) { adata.inf = {}; Smacker_DisableAudioTrack(hSMK, 0); numAudioTracks = 0; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void Start() override { animtex.SetSize(AnimTexture::Paletted, nWidth, nHeight); if (SoundStream *stream = AudioTrack.GetAudioStream()) stream->SetPaused(false); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool Frame(uint64_t clock) override { if (!AudioTrack.GetAudioStream() && numAudioTracks && clock != 0) { S_StopMusic(true); if (!AudioTrack.Start(adata.inf.sampleRate, adata.inf.nChannels, MusicSamples16bit, StreamCallbackC, this)) { Smacker_DisableAudioTrack(hSMK, 0); numAudioTracks = 0; } } clock = AudioTrack.GetClockTime(clock); int frame = int(clock / nFrameNs); twod->ClearScreen(); if (frame >= nFrame) { nFrame++; Smacker_GetNextFrame(hSMK); Smacker_GetPalette(hSMK, palette); Smacker_GetFrame(hSMK, pFrame.Data()); animtex.SetFrame(palette, pFrame.Data()); bool nostopsound = (flags & NOSOUNDCUTOFF); if (!hassound) for (unsigned i = 0; i < animSnd.Size(); i += 2) { if (animSnd[i] == nFrame) { int sound = animSnd[i + 1]; if (sound == -1) soundEngine->StopAllChannels(); else soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound ? CHANF_UI : CHANF_NONE, sound, 1.f, ATTN_NONE); } } } return nFrame < nFrames; } void Stop() override { if (SoundStream *stream = AudioTrack.GetAudioStream()) stream->SetPaused(true); bool nostopsound = (flags & NOSOUNDCUTOFF); if (!nostopsound && !hassound) soundEngine->StopAllChannels(); } ~SmkPlayer() { AudioTrack.Finish(); Smacker_Close(hSMK); animtex.Clean(); } FTextureID GetTexture() override { return animtex.GetFrameID(); } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- MoviePlayer* OpenMovie(const char* filename, TArray& ans, const int* frameticks, int flags, FString& error) { FileReader fr; // first try as .ivf - but only if sounds are provided - the decoder is video only. if (ans.Size()) { auto fn = StripExtension(filename); DefaultExtension(fn, ".ivf"); fr = fileSystem.OpenFileReader(fn); } if (!fr.isOpen()) fr = fileSystem.OpenFileReader(filename); if (!fr.isOpen()) { size_t nLen = strlen(filename); // Strip the drive letter and retry. if (nLen >= 3 && isalpha(filename[0]) && filename[1] == ':' && filename[2] == '/') { filename += 3; fr = fileSystem.OpenFileReader(filename); } if (!fr.isOpen()) { error.Format("%s: Unable to open video\n", filename); return nullptr; } } char id[20] = {}; fr.Read(&id, 20); fr.Seek(-20, FileReader::SeekCur); if (!memcmp(id, "LPF ", 4)) { auto anm = new AnmPlayer(fr, ans, frameticks, flags); if (!anm->isvalid()) { error.Format("%s: invalid ANM file.\n", filename); delete anm; return nullptr; } return anm; } else if (!memcmp(id, "SMK2", 4)) { fr.Close(); auto anm = new SmkPlayer(filename, ans, flags); if (!anm->isvalid()) { error.Format("%s: invalid SMK file.\n", filename); delete anm; return nullptr; } return anm; } else if (!memcmp(id, "Interplay MVE File", 18)) { auto anm = new MvePlayer(fr); if (!anm->isvalid()) { delete anm; return nullptr; } return anm; } else if (!memcmp(id, "DKIF\0\0 \0VP80", 12)) { auto anm = new VpxPlayer(fr, ans, frameticks ? frameticks[1] : 0, flags, error); if (!anm->isvalid()) { delete anm; return nullptr; } // VPX files have no sound track, so look for a same-named sound file with a known extension as the soundtrack to be played. static const char* knownSoundExts[] = { "OGG", "FLAC", "MP3", "OPUS", "WAV" }; FString name = StripExtension(filename); anm->soundtrack = fileSystem.FindFileWithExtensions(name, knownSoundExts, countof(knownSoundExts)); return anm; } // add more formats here. else { error.Format("%s: Unknown video format\n", filename); return nullptr; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- DEFINE_ACTION_FUNCTION(_MoviePlayer, Create) { PARAM_PROLOGUE; PARAM_STRING(filename); PARAM_POINTER(sndinf, TArray); PARAM_INT(flags); PARAM_INT(frametime); PARAM_INT(firstframetime); PARAM_INT(lastframetime); FString error; if (firstframetime == -1) firstframetime = frametime; if (lastframetime == -1) lastframetime = frametime; int frametimes[] = { firstframetime, frametime, lastframetime }; auto movie = OpenMovie(filename, *sndinf, frametime == -1? nullptr : frametimes, flags, error); if (!movie) { Printf(TEXTCOLOR_YELLOW "%s", error.GetChars()); } ACTION_RETURN_POINTER(movie); } DEFINE_ACTION_FUNCTION(_MoviePlayer, Start) { PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer); I_FreezeTime(true); self->Start(); I_FreezeTime(false); return 0; } DEFINE_ACTION_FUNCTION(_MoviePlayer, Frame) { PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer); PARAM_FLOAT(clock); ACTION_RETURN_INT(self->Frame(int64_t(clock))); } DEFINE_ACTION_FUNCTION(_MoviePlayer, Destroy) { PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer); self->Stop(); delete self; return 0; } DEFINE_ACTION_FUNCTION(_MoviePlayer, GetTexture) { PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer); ACTION_RETURN_INT(self->GetTexture().GetIndex()); }