/* ** Polygon Doom software renderer ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once class PolyTriangleThreadData; enum SWBlendColor { SWBLEND_Sub = 1, SWBLEND_RevSub = 2 }; struct BlendColorOpt_Add { static const int Flags = 0; }; struct BlendColorOpt_Sub { static const int Flags = 1; }; struct BlendColorOpt_RevSub { static const int Flags = 2; }; template void BlendColor(int y, int x0, int x1, PolyTriangleThreadData* thread); void BlendColorOpaque(int y, int x0, int x1, PolyTriangleThreadData* thread); void BlendColorOpaque(int y, int x0, int x1, PolyTriangleThreadData* thread); void BlendColorAdd_Src_InvSrc(int y, int x0, int x1, PolyTriangleThreadData* thread); void BlendColorAdd_SrcCol_InvSrcCol(int y, int x0, int x1, PolyTriangleThreadData* thread); void BlendColorAdd_Src_One(int y, int x0, int x1, PolyTriangleThreadData* thread); void BlendColorAdd_SrcCol_One(int y, int x0, int x1, PolyTriangleThreadData* thread); void BlendColorAdd_DstCol_Zero(int y, int x0, int x1, PolyTriangleThreadData* thread); void BlendColorAdd_InvDstCol_Zero(int y, int x0, int x1, PolyTriangleThreadData* thread); void BlendColorRevSub_Src_One(int y, int x0, int x1, PolyTriangleThreadData* thread); void SelectWriteColorFunc(PolyTriangleThreadData* thread);