//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __input_h__ #define __input_h__ extern int32_t I_CheckAllInput(void); extern void I_ClearAllInput(void); extern int32_t I_CheckInputWaiting(void); extern int32_t I_ClearInputWaiting(void); // Advance = Selecting a menu option || Saying "Yes" || Going forward in Help/Credits // Return = Closing a sub-menu || Saying "No" // Escape = Opening the menu in-game (should not be any gamefuncs) // Joysticks have separate functions to avoid spamming duplicated "ifdef GEKKO" everywhere. extern int32_t I_JoystickAdvanceTrigger(void); extern int32_t I_JoystickAdvanceTriggerClear(void); extern int32_t I_JoystickReturnTrigger(void); extern int32_t I_JoystickReturnTriggerClear(void); extern int32_t I_JoystickEscapeTrigger(void); extern int32_t I_JoystickEscapeTriggerClear(void); extern int32_t I_AdvanceTrigger(void); extern int32_t I_AdvanceTriggerClear(void); extern int32_t I_ReturnTrigger(void); extern int32_t I_ReturnTriggerClear(void); extern int32_t I_EscapeTrigger(void); extern int32_t I_EscapeTriggerClear(void); extern int32_t I_PanelUp(void); extern int32_t I_PanelUpClear(void); extern int32_t I_PanelDown(void); extern int32_t I_PanelDownClear(void); extern int32_t I_SliderLeft(void); extern int32_t I_SliderLeftClear(void); extern int32_t I_SliderRight(void); extern int32_t I_SliderRightClear(void); enum EnterTextFlags_t { INPUT_NUMERIC = 0x00000001, }; extern int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags); #endif