#pragma once enum class PostProcessUniformType { Undefined, Int, Float, Vec2, Vec3 }; struct PostProcessUniformValue { PostProcessUniformType Type = PostProcessUniformType::Undefined; double Values[4] = { 0.0, 0.0, 0.0, 0.0 }; }; struct PostProcessShader { FString Target; FString ShaderLumpName; int ShaderVersion = 0; FString Name; bool Enabled = false; TMap Uniforms; TMap Textures; }; extern TArray PostProcessShaders;