/* ** Debug ccmds for post-process shaders ** Copyright (c) 2022 Rachael Alexanderson ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. */ #include "hwrenderer/postprocessing/hw_postprocessshader.h" #include "hwrenderer/postprocessing/hw_postprocess.h" #include "printf.h" #include "c_dispatch.h" CCMD (shaderenable) { if (argv.argc() < 3) { Printf("Usage: shaderenable [name] [1/0/-1]\nState '-1' toggles the active shader state\n"); return; } auto shaderName = argv[1]; int value = atoi(argv[2]); bool found = 0; for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) { PostProcessShader &shader = PostProcessShaders[i]; if (strcmp(shader.Name, shaderName) == 0) { if (value != -1) shader.Enabled = value; else shader.Enabled = !shader.Enabled; //toggle found = 1; } } if (found && value != -1) Printf("Changed active state of all instances of %s to %s\n", shaderName, value?"On":"Off"); else if (found) Printf("Toggled active state of all instances of %s\n", shaderName); else Printf("No shader named '%s' found\n", shaderName); } CCMD (shaderuniform) { if (argv.argc() < 3) { Printf("Usage: shaderuniform [shader name] [uniform name] [[value1 ..]]\n"); return; } auto shaderName = argv[1]; auto uniformName = argv[2]; bool found = 0; for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) { PostProcessShader &shader = PostProcessShaders[i]; if (strcmp(shader.Name, shaderName) == 0) { if (argv.argc() > 3) { double *vec4 = shader.Uniforms[uniformName].Values; vec4[0] = argv.argc()>=4 ? atof(argv[3]) : 0.0; vec4[1] = argv.argc()>=5 ? atof(argv[4]) : 0.0; vec4[2] = argv.argc()>=6 ? atof(argv[5]) : 0.0; vec4[3] = 1.0; } else { double *vec4 = shader.Uniforms[uniformName].Values; Printf("Shader '%s' uniform '%s': %f %f %f\n", shaderName, uniformName, vec4[0], vec4[1], vec4[2]); } found = 1; } } if (found && argv.argc() > 3) Printf("Changed uniforms of %s named %s\n", shaderName, uniformName); else if (!found) Printf("No shader named '%s' found\n", shaderName); } CCMD(listshaders) { for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) { PostProcessShader &shader = PostProcessShaders[i]; Printf("Shader (%i): %s\n", i, shader.Name.GetChars()); } } CCMD(listuniforms) { if (argv.argc() < 2) { Printf("Usage: listuniforms [name]\n"); return; } auto shaderName = argv[1]; bool found = 0; for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) { PostProcessShader &shader = PostProcessShaders[i]; if (strcmp(shader.Name, shaderName) == 0) { Printf("Shader '%s' uniforms:\n", shaderName); decltype(shader.Uniforms)::Iterator it(shader.Uniforms); decltype(shader.Uniforms)::Pair* pair; while (it.NextPair(pair)) { double *vec4 = shader.Uniforms[pair->Key].Values; Printf(" %s : %f %f %f\n", pair->Key.GetChars(), vec4[0], vec4[1], vec4[2]); } found = 1; } } if (!found) Printf("No shader named '%s' found\n", shaderName); }