/* ** Postprocessing framework ** Copyright (c) 2016-2020 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. */ #include "hw_postprocess_cvars.h" #include "v_video.h" //========================================================================== // // CVARs // //========================================================================== CVAR(Bool, gl_bloom, false, CVAR_ARCHIVE); CUSTOM_CVAR(Float, gl_bloom_amount, 1.4f, CVAR_ARCHIVE) { if (self < 0.1f) self = 0.1f; } CVAR(Float, gl_exposure_scale, 1.3f, CVAR_ARCHIVE) CVAR(Float, gl_exposure_min, 0.35f, CVAR_ARCHIVE) #ifdef __MOBILE__ CVAR(Float, gl_exposure_base, 0.1f, CVAR_ARCHIVE) #else CVAR(Float, gl_exposure_base, 0.35f, CVAR_ARCHIVE) #endif CVAR(Float, gl_exposure_speed, 0.05f, CVAR_ARCHIVE) CUSTOM_CVAR(Int, gl_tonemap, 0, CVAR_ARCHIVE) { if (self < 0 || self > 5) self = 0; } CVAR(Bool, gl_lens, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Float, gl_lens_k, -0.12f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Float, gl_lens_kcube, 0.1f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Float, gl_lens_chromatic, 1.12f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CUSTOM_CVAR(Int, gl_fxaa, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { if (self < 0 || self >= IFXAAShader::Count) { self = 0; } } CUSTOM_CVAR(Int, gl_ssao, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { if (self < 0 || self > 3) self = 0; } CUSTOM_CVAR(Int, gl_ssao_portals, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { if (self < 0) self = 0; } CVAR(Float, gl_ssao_strength, 0.7f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Int, gl_ssao_debug, 0, 0) CVAR(Float, gl_ssao_bias, 0.2f, 0) CVAR(Float, gl_ssao_radius, 80.0f, 0) CUSTOM_CVAR(Float, gl_ssao_blur, 16.0f, 0) { if (self < 0.1f) self = 0.1f; } CUSTOM_CVAR(Float, gl_ssao_exponent, 1.8f, 0) { if (self < 0.1f) self = 0.1f; } CUSTOM_CVAR(Float, gl_paltonemap_powtable, 2.0f, CVAR_ARCHIVE | CVAR_NOINITCALL) { screen->UpdatePalette(); } CUSTOM_CVAR(Bool, gl_paltonemap_reverselookup, true, CVAR_ARCHIVE | CVAR_NOINITCALL) { screen->UpdatePalette(); } CVAR(Float, gl_menu_blur, -1.0f, CVAR_ARCHIVE)