#pragma once BEGIN_DUKE_NS // These are all globally accessed tiles. extern int TILE_BOX; extern int TILE_TREE1; extern int TILE_TREE2; extern int TILE_TIRE; extern int TILE_CONE; extern int TILE_W_FORCEFIELD; extern int TILE_CAMERA1; extern int TILE_SCRAP6; extern int TILE_APLAYER; extern int TILE_DRONE; extern int TILE_MENUSCREEN; extern int TILE_SCREENBORDER; extern int TILE_VIEWBORDER; extern int TILE_LASERLINE; extern int TILE_APLAYERTOP; extern int TILE_CAMCORNER; extern int TILE_CAMLIGHT; extern int TILE_STATIC; extern int TILE_BOTTOMSTATUSBAR; extern int TILE_ATOMICHEALTH; extern int TILE_FLOORSLIME; extern int TILE_JIBS6; extern int TILE_FIRE; extern int TILE_WATERBUBBLE; extern int TILE_SMALLSMOKE; extern int TILE_BLOODPOOL; extern int TILE_FOOTPRINTS; extern int TILE_FOOTPRINTS2; extern int TILE_FOOTPRINTS3; extern int TILE_FOOTPRINTS4; extern int TILE_CLOUDYSKIES; extern int TILE_ARROW; extern int TILE_ACCESSSWITCH; extern int TILE_ACCESSSWITCH2; extern int TILE_GLASSPIECES; extern int TILE_HEN; extern int TILE_BETAVERSION; extern int TILE_MIRROR; extern int TILE_CLOUDYOCEAN; extern int TILE_MOONSKY1; extern int TILE_BIGORBIT; extern int TILE_LA; extern int TILE_LOADSCREEN; extern int TILE_CROSSHAIR; extern int TILE_BIGORBIT1; extern int TILE_HURTRAIL; extern int TILE_FLOORPLASMA; extern int TILE_EGG; enum dukeweapon_t { KNEE_WEAPON, // 0 PISTOL_WEAPON, SHOTGUN_WEAPON, CHAINGUN_WEAPON, RPG_WEAPON, HANDBOMB_WEAPON, // 5 SHRINKER_WEAPON, DEVISTATOR_WEAPON, TRIPBOMB_WEAPON, FREEZE_WEAPON, HANDREMOTE_WEAPON, // 10 GROW_WEAPON, FLAMETHROWER_WEAPON, // World Tour MIN_WEAPON = 0, MAX_WEAPON = 9, // These names have been pieced together from RedneckGDX and RedNukem because the reconstructed source recycled Duke's names for the first 11 weapons. // Names for 0-2 are the same RIFLEGUN_WEAPON = 3, DYNAMITE_WEAPON = 4, CROSSBOW_WEAPON = 5, THROWSAW_WEAPON = 6, ALIENBLASTER_WEAPON = 7, POWDERKEG_WEAPON = 8, TIT_WEAPON = 9, THROWINGDYNAMITE_WEAPON = 10, BUZZSAW_WEAPON = 11, BOWLING_WEAPON = 12, MOTORCYCLE_WEAPON = 13, BOAT_WEAPON = 14, SLINGBLADE_WEAPON = 15, CHICKEN_WEAPON = 16, MAX_WEAPONS }; END_DUKE_NS