//----------------------------------------------------------------------------- // // Copyright 1999-2016 Randy Heit // Copyright 2002-2016 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // // DESCRIPTION: // Generic Cheat code. // //----------------------------------------------------------------------------- #include "c_cvars.h" #include "c_dispatch.h" #include "d_event.h" #include "cheathandler.h" #include "printf.h" #include "gamestruct.h" static cheatseq_t *cheatlist; static int numcheats; void SetCheats(cheatseq_t *cht, int count) { cheatlist = cht; numcheats = count; } CVAR(Bool, nocheats, false, CVAR_ARCHIVE) //-------------------------------------------------------------------------- // // FUNC CheatAddkey // // Returns true if the added key completed the cheat, false otherwise. // //-------------------------------------------------------------------------- static bool CheatAddKey (cheatseq_t *cheat, uint8_t key, bool *eat) { if (cheat->Pos == NULL) { cheat->Pos = cheat->Sequence; cheat->CurrentArg = 0; } if (*cheat->Pos == '#' && key >= '0' && key <= '9') { *eat = true; cheat->Args[cheat->CurrentArg++] = key; cheat->Pos++; } else if (key == *cheat->Pos) { cheat->Pos++; } else { cheat->Pos = cheat->Sequence; cheat->CurrentArg = 0; } if (*cheat->Pos == 0) { cheat->Pos = cheat->Sequence; cheat->CurrentArg = 0; return true; } return false; } //-------------------------------------------------------------------------- // // Respond to keyboard input events, intercept cheats. // [RH] Cheats eat the last keypress used to trigger them // //-------------------------------------------------------------------------- bool Cheat_Responder (event_t *ev) { bool eat = false; if (nocheats) { return false; } if (ev->type == EV_KeyDown) { int i; auto cheats = cheatlist; for (i = 0; i < numcheats; i++, cheats++) { if (CheatAddKey (cheats, (uint8_t)ev->data2, &eat)) { if (cheats->DontCheck || CheckCheatmode ()) { eat |= cheats->Handler (cheats); } } else if (cheats->Pos - cheats->Sequence > 2) { // If more than two characters into the sequence, // eat the keypress. eat = true; } } } return eat; } void PlaybackCheat(const char *p) { if (!gi->CheatAllowed(false)) { event_t ev = { EV_KeyDown, 0, 0, -1 }; Cheat_Responder(&ev); // Reset the parser by passing a non-existent key. for (; *p; p++) { // just play the cheat command through the event parser ev.data2 = *p; Cheat_Responder(&ev); } ev.data2 = -1; Cheat_Responder(&ev); } else Printf("activatecheat: Cheats not allowed.\n"); }