//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "duke3d.h" #include "dukeactor.h" BEGIN_DUKE_NS int madenoise(int snum) { player_struct *p; p = &ps[snum]; p->donoise = 1; p->noise_x = p->pos.x; p->noise_y = p->pos.y; return 1; } int wakeup(DDukeActor* ac, int snum) { player_struct *p; int radius; p = &ps[snum]; auto spr = ac->s; if (!p->donoise) return 0; if (spr->pal == 30 || spr->pal == 32 || spr->pal == 33 || (isRRRA() && spr->pal == 8)) return 0; radius = p->noise_radius; if (p->noise_x - radius < spr->x && p->noise_x + radius > spr->x && p->noise_y - radius < spr->y && p->noise_y + radius > spr->y) return 1; return 0; } END_DUKE_NS