#pragma once #include #include "d_gui.h" #include "zstring.h" // Input event types. enum EGenericEvent { EV_None, EV_KeyDown, // data1: scan code, data2: Qwerty ASCII code EV_KeyUp, // same EV_Mouse, // x, y: mouse movement deltas EV_GUI_Event, // subtype specifies actual event EV_DeviceChange,// a device has been connected or removed }; // Event structure. struct event_t { uint8_t type; uint8_t subtype; int16_t data1; // keys / mouse/joystick buttons int16_t data2; int16_t data3; float x; // mouse/joystick x move float y; // mouse/joystick y move }; // Called by IO functions when input is detected. void D_PostEvent (event_t* ev); void D_RemoveNextCharEvent(); void D_ProcessEvents(void); void PostMouseMove(int x, int y); enum { MAXEVENTS = 128 }; extern event_t events[MAXEVENTS]; extern int eventhead; extern int eventtail; struct FUiEvent { // this essentially translates event_t UI events to ZScript. EGUIEvent Type; // for keys/chars/whatever FString KeyString; int KeyChar; // for mouse int MouseX; int MouseY; // global (?) bool IsShift; bool IsCtrl; bool IsAlt; FUiEvent(const event_t *ev); }; struct FInputEvent { // this translates regular event_t events to ZScript (not UI, UI events are sent via DUiEvent and only if requested!) EGenericEvent Type = EV_None; // for keys int KeyScan; FString KeyString; int KeyChar; // for mouse int MouseX; int MouseY; FInputEvent(const event_t *ev); };