/* ** gl_hqresize.cpp ** Contains high quality upsampling functions. ** So far Scale2x/3x/4x as described in http://scale2x.sourceforge.net/ ** are implemented. ** **--------------------------------------------------------------------------- ** Copyright 2008 Benjamin Berkels ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "c_cvars.h" #include "hqnx/hqx.h" #ifdef HAVE_MMX #include "hqnx_asm/hqnx_asm.h" #endif #include "xbr/xbrz.h" #include "xbr/xbrz_old.h" #include "parallel_for.h" #include "textures.h" #include "texturemanager.h" #include "printf.h" int upscalemask; EXTERN_CVAR(Int, gl_texture_hqresizemult) CUSTOM_CVAR(Int, gl_texture_hqresizemode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { if (self < 0 || self > 6) self = 0; if ((gl_texture_hqresizemult > 4) && (self < 4) && (self > 0)) gl_texture_hqresizemult = 4; TexMan.FlushAll(); UpdateUpscaleMask(); } CUSTOM_CVAR(Int, gl_texture_hqresizemult, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { if (self < 1 || self > 6) self = 1; if ((self > 4) && (gl_texture_hqresizemode < 4) && (gl_texture_hqresizemode > 0)) self = 4; TexMan.FlushAll(); UpdateUpscaleMask(); } CUSTOM_CVAR(Int, gl_texture_hqresize_maxinputsize, 512, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { if (self > 1024) self = 1024; TexMan.FlushAll(); } CUSTOM_CVAR(Int, gl_texture_hqresize_targets, 15, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { TexMan.FlushAll(); UpdateUpscaleMask(); } CVAR (Flag, gl_texture_hqresize_textures, gl_texture_hqresize_targets, 1); CVAR (Flag, gl_texture_hqresize_sprites, gl_texture_hqresize_targets, 2); CVAR (Flag, gl_texture_hqresize_fonts, gl_texture_hqresize_targets, 4); CVAR (Flag, gl_texture_hqresize_skins, gl_texture_hqresize_targets, 8); CVAR(Bool, gl_texture_hqresize_multithread, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); CUSTOM_CVAR(Int, gl_texture_hqresize_mt_width, 16, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { if (self < 2) self = 2; if (self > 1024) self = 1024; } CUSTOM_CVAR(Int, gl_texture_hqresize_mt_height, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { if (self < 2) self = 2; if (self > 1024) self = 1024; } CVAR(Int, xbrz_colorformat, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) void UpdateUpscaleMask() { if (!gl_texture_hqresizemode || gl_texture_hqresizemult == 1) upscalemask = 0; else upscalemask = gl_texture_hqresize_targets; } static void xbrzApplyOptions() { if (gl_texture_hqresizemult != 0 && (gl_texture_hqresizemode == 4 || gl_texture_hqresizemode == 5)) { if (xbrz_colorformat == 0) { Printf("Changing xBRZ options requires a restart when buffered color format is used.\n" "To avoid this at cost of scaling performance, set xbrz_colorformat CVAR to non-zero value."); } else { TexMan.FlushAll(); } } } #define XBRZ_CVAR(NAME, VALUE) \ CUSTOM_CVAR(Float, xbrz_##NAME, VALUE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { xbrzApplyOptions(); } XBRZ_CVAR(luminanceweight, 1.f) XBRZ_CVAR(equalcolortolerance, 30.f) XBRZ_CVAR(centerdirectionbias, 4.f) XBRZ_CVAR(dominantdirectionthreshold, 3.6f) XBRZ_CVAR(steepdirectionthreshold, 2.2f) #undef XBRZ_CVAR static void scale2x ( uint32_t* inputBuffer, uint32_t* outputBuffer, int inWidth, int inHeight ) { const int width = 2* inWidth; const int height = 2 * inHeight; for ( int i = 0; i < inWidth; ++i ) { const int iMinus = (i > 0) ? (i-1) : 0; const int iPlus = (i < inWidth - 1 ) ? (i+1) : i; for ( int j = 0; j < inHeight; ++j ) { const int jMinus = (j > 0) ? (j-1) : 0; const int jPlus = (j < inHeight - 1 ) ? (j+1) : j; const uint32_t A = inputBuffer[ iMinus +inWidth*jMinus]; const uint32_t B = inputBuffer[ iMinus +inWidth*j ]; const uint32_t C = inputBuffer[ iMinus +inWidth*jPlus]; const uint32_t D = inputBuffer[ i +inWidth*jMinus]; const uint32_t E = inputBuffer[ i +inWidth*j ]; const uint32_t F = inputBuffer[ i +inWidth*jPlus]; const uint32_t G = inputBuffer[ iPlus +inWidth*jMinus]; const uint32_t H = inputBuffer[ iPlus +inWidth*j ]; const uint32_t I = inputBuffer[ iPlus +inWidth*jPlus]; if (B != H && D != F) { outputBuffer[2*i + width*2*j ] = D == B ? D : E; outputBuffer[2*i + width*(2*j+1)] = B == F ? F : E; outputBuffer[2*i+1 + width*2*j ] = D == H ? D : E; outputBuffer[2*i+1 + width*(2*j+1)] = H == F ? F : E; } else { outputBuffer[2*i + width*2*j ] = E; outputBuffer[2*i + width*(2*j+1)] = E; outputBuffer[2*i+1 + width*2*j ] = E; outputBuffer[2*i+1 + width*(2*j+1)] = E; } } } } static void scale3x ( uint32_t* inputBuffer, uint32_t* outputBuffer, int inWidth, int inHeight ) { const int width = 3* inWidth; const int height = 3 * inHeight; for ( int i = 0; i < inWidth; ++i ) { const int iMinus = (i > 0) ? (i-1) : 0; const int iPlus = (i < inWidth - 1 ) ? (i+1) : i; for ( int j = 0; j < inHeight; ++j ) { const int jMinus = (j > 0) ? (j-1) : 0; const int jPlus = (j < inHeight - 1 ) ? (j+1) : j; const uint32_t A = inputBuffer[ iMinus +inWidth*jMinus]; const uint32_t B = inputBuffer[ iMinus +inWidth*j ]; const uint32_t C = inputBuffer[ iMinus +inWidth*jPlus]; const uint32_t D = inputBuffer[ i +inWidth*jMinus]; const uint32_t E = inputBuffer[ i +inWidth*j ]; const uint32_t F = inputBuffer[ i +inWidth*jPlus]; const uint32_t G = inputBuffer[ iPlus +inWidth*jMinus]; const uint32_t H = inputBuffer[ iPlus +inWidth*j ]; const uint32_t I = inputBuffer[ iPlus +inWidth*jPlus]; if (B != H && D != F) { outputBuffer[3*i + width*3*j ] = D == B ? D : E; outputBuffer[3*i + width*(3*j+1)] = (D == B && E != C) || (B == F && E != A) ? B : E; outputBuffer[3*i + width*(3*j+2)] = B == F ? F : E; outputBuffer[3*i+1 + width*3*j ] = (D == B && E != G) || (D == H && E != A) ? D : E; outputBuffer[3*i+1 + width*(3*j+1)] = E; outputBuffer[3*i+1 + width*(3*j+2)] = (B == F && E != I) || (H == F && E != C) ? F : E; outputBuffer[3*i+2 + width*3*j ] = D == H ? D : E; outputBuffer[3*i+2 + width*(3*j+1)] = (D == H && E != I) || (H == F && E != G) ? H : E; outputBuffer[3*i+2 + width*(3*j+2)] = H == F ? F : E; } else { outputBuffer[3*i + width*3*j ] = E; outputBuffer[3*i + width*(3*j+1)] = E; outputBuffer[3*i + width*(3*j+2)] = E; outputBuffer[3*i+1 + width*3*j ] = E; outputBuffer[3*i+1 + width*(3*j+1)] = E; outputBuffer[3*i+1 + width*(3*j+2)] = E; outputBuffer[3*i+2 + width*3*j ] = E; outputBuffer[3*i+2 + width*(3*j+1)] = E; outputBuffer[3*i+2 + width*(3*j+2)] = E; } } } } static void scale4x ( uint32_t* inputBuffer, uint32_t* outputBuffer, int inWidth, int inHeight ) { int width = 2* inWidth; int height = 2 * inHeight; uint32_t * buffer2x = new uint32_t[width*height]; scale2x ( reinterpret_cast ( inputBuffer ), reinterpret_cast ( buffer2x ), inWidth, inHeight ); width *= 2; height *= 2; scale2x ( reinterpret_cast ( buffer2x ), reinterpret_cast ( outputBuffer ), 2*inWidth, 2*inHeight ); delete[] buffer2x; } static unsigned char *scaleNxHelper( void (*scaleNxFunction) ( uint32_t* , uint32_t* , int , int), const int N, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight ) { outWidth = N * inWidth; outHeight = N *inHeight; unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4]; scaleNxFunction ( reinterpret_cast ( inputBuffer ), reinterpret_cast ( newBuffer ), inWidth, inHeight ); delete[] inputBuffer; return newBuffer; } static unsigned char *normalNx(const int N, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight ) { outWidth = N * inWidth; outHeight = N *inHeight; unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4]; uint32_t *const inBuffer = reinterpret_cast(inputBuffer); uint32_t *const outBuffer = reinterpret_cast(newBuffer); for (int y = 0; y < inHeight; ++y) { const int inRowPos = inWidth * y; const int outRowPos = outWidth * N * y; for (int x = 0; x < inWidth; ++x) { std::fill_n(&outBuffer[outRowPos + N * x], N, inBuffer[inRowPos + x]); } for (int c = 1; c < N; ++c) { std::copy_n(&outBuffer[outRowPos], outWidth, &outBuffer[outRowPos + outWidth * c]); } } delete[] inputBuffer; return newBuffer; } #ifdef HAVE_MMX static unsigned char *hqNxAsmHelper( void (*hqNxFunction) ( int*, unsigned char*, int, int, int ), const int N, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight ) { outWidth = N * inWidth; outHeight = N *inHeight; static int initdone = false; if (!initdone) { HQnX_asm::InitLUTs(); initdone = true; } HQnX_asm::CImage cImageIn; cImageIn.SetImage(inputBuffer, inWidth, inHeight, 32); cImageIn.Convert32To17(); unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4]; hqNxFunction( reinterpret_cast(cImageIn.m_pBitmap), newBuffer, cImageIn.m_Xres, cImageIn.m_Yres, outWidth*4 ); delete[] inputBuffer; return newBuffer; } #endif static unsigned char *hqNxHelper( void (HQX_CALLCONV *hqNxFunction) ( unsigned*, unsigned*, int, int ), const int N, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight ) { static int initdone = false; if (!initdone) { hqxInit(); initdone = true; } outWidth = N * inWidth; outHeight = N *inHeight; unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4]; hqNxFunction( reinterpret_cast(inputBuffer), reinterpret_cast(newBuffer), inWidth, inHeight ); delete[] inputBuffer; return newBuffer; } template void xbrzSetupConfig(ConfigType& cfg); template <> void xbrzSetupConfig(xbrz::ScalerCfg& cfg) { cfg.luminanceWeight = xbrz_luminanceweight; cfg.equalColorTolerance = xbrz_equalcolortolerance; cfg.centerDirectionBias = xbrz_centerdirectionbias; cfg.dominantDirectionThreshold = xbrz_dominantdirectionthreshold; cfg.steepDirectionThreshold = xbrz_steepdirectionthreshold; } template <> void xbrzSetupConfig(xbrz_old::ScalerCfg& cfg) { cfg.luminanceWeight_ = xbrz_luminanceweight; cfg.equalColorTolerance_ = xbrz_equalcolortolerance; cfg.dominantDirectionThreshold = xbrz_dominantdirectionthreshold; cfg.steepDirectionThreshold = xbrz_steepdirectionthreshold; } template static unsigned char *xbrzHelper( void (*xbrzFunction) ( size_t, const uint32_t*, uint32_t*, int, int, xbrz::ColorFormat, const ConfigType&, int, int ), const int N, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight ) { outWidth = N * inWidth; outHeight = N *inHeight; unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4]; const int thresholdWidth = gl_texture_hqresize_mt_width; const int thresholdHeight = gl_texture_hqresize_mt_height; ConfigType cfg; xbrzSetupConfig(cfg); const xbrz::ColorFormat colorFormat = xbrz_colorformat == 0 ? xbrz::ColorFormat::ARGB : xbrz::ColorFormat::ARGB_UNBUFFERED; if (gl_texture_hqresize_multithread && inWidth > thresholdWidth && inHeight > thresholdHeight) { parallel_for(inHeight, thresholdHeight, [=, &cfg](int sliceY) { xbrzFunction(N, reinterpret_cast(inputBuffer), reinterpret_cast(newBuffer), inWidth, inHeight, colorFormat, cfg, sliceY, sliceY + thresholdHeight); }); } else { xbrzFunction(N, reinterpret_cast(inputBuffer), reinterpret_cast(newBuffer), inWidth, inHeight, colorFormat, cfg, 0, std::numeric_limits::max()); } delete[] inputBuffer; return newBuffer; } static void xbrzOldScale(size_t factor, const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight, xbrz::ColorFormat colFmt, const xbrz_old::ScalerCfg& cfg, int yFirst, int yLast) { xbrz_old::scale(factor, src, trg, srcWidth, srcHeight, cfg, yFirst, yLast); } //=========================================================================== // // [BB] Upsamples the texture in texbuffer.mBuffer, frees texbuffer.mBuffer and returns // the upsampled buffer. // //=========================================================================== void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasAlpha, bool checkonly) { // [BB] Make sure that inWidth and inHeight denote the size of // the returned buffer even if we don't upsample the input buffer. int inWidth = texbuffer.mWidth; int inHeight = texbuffer.mHeight; int type = gl_texture_hqresizemode; int mult = gl_texture_hqresizemult; #ifdef HAVE_MMX // hqNx MMX does not preserve the alpha channel so fall back to C-version for such textures if (hasAlpha && type == 3) { type = 2; } #endif // These checks are to ensure consistency of the content ID. if (mult < 2 || mult > 6 || type < 1 || type > 6) return; if (type < 4 && mult > 4) mult = 4; if (!checkonly) { if (type == 1) { if (mult == 2) texbuffer.mBuffer = scaleNxHelper(&scale2x, 2, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else if (mult == 3) texbuffer.mBuffer = scaleNxHelper(&scale3x, 3, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else if (mult == 4) texbuffer.mBuffer = scaleNxHelper(&scale4x, 4, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else return; } else if (type == 2) { if (mult == 2) texbuffer.mBuffer = hqNxHelper(&hq2x_32, 2, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else if (mult == 3) texbuffer.mBuffer = hqNxHelper(&hq3x_32, 3, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else if (mult == 4) texbuffer.mBuffer = hqNxHelper(&hq4x_32, 4, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else return; } #ifdef HAVE_MMX else if (type == 3) { if (mult == 2) texbuffer.mBuffer = hqNxAsmHelper(&HQnX_asm::hq2x_32, 2, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else if (mult == 3) texbuffer.mBuffer = hqNxAsmHelper(&HQnX_asm::hq3x_32, 3, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else if (mult == 4) texbuffer.mBuffer = hqNxAsmHelper(&HQnX_asm::hq4x_32, 4, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else return; } #endif else if (type == 4) texbuffer.mBuffer = xbrzHelper(xbrz::scale, mult, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else if (type == 5) texbuffer.mBuffer = xbrzHelper(xbrzOldScale, mult, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else if (type == 6) texbuffer.mBuffer = normalNx(mult, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight); else return; } else { texbuffer.mWidth *= mult; texbuffer.mHeight *= mult; } // Encode the scaling method in the content ID. FContentIdBuilder contentId; contentId.id = texbuffer.mContentId; contentId.scaler = type; contentId.scalefactor = mult; texbuffer.mContentId = contentId.id; } //=========================================================================== // // This was pulled out of the above function to allow running these // checks before the texture is passed to the render state. // //=========================================================================== void calcShouldUpscale(FGameTexture *tex) { tex->SetUpscaleFlag(0); // [BB] Don't resample if width * height of the input texture is bigger than gl_texture_hqresize_maxinputsize squared. const int maxInputSize = gl_texture_hqresize_maxinputsize; if (tex->GetTexelWidth() * tex->GetTexelHeight() > maxInputSize * maxInputSize) return; // [BB] Don't try to upsample textures based off FCanvasTexture. (This should never get here in the first place!) if (tex->isHardwareCanvas()) return; // already scaled? if (tex->GetScaleX() >= 2.f || tex->GetScaleY() > 2.f) return; tex->SetUpscaleFlag(1); }