#pragma once #include "dobject.h" #include "build.h" BEGIN_DUKE_NS using DukeStatIterator = TStatIterator; using DukeSectIterator = TSectIterator; using DukeSpriteIterator = TSpriteIterator; inline DDukeActor* player_struct::GetActor() { return actor; } inline int player_struct::GetPlayerNum() { return actor->PlayerIndex(); } DDukeActor* spawn(DDukeActor* spawner, int type); inline int badguy(DDukeActor* pSprite) { return badguypic(pSprite->spr.picnum); } inline int bossguy(DDukeActor* pSprite) { return bossguypic(pSprite->spr.picnum); } // old interface versions of already changed functions int movesprite_ex_d(DDukeActor* actor, const DVector3& change, unsigned int cliptype, Collision& result); int movesprite_ex_r(DDukeActor* actor, const DVector3& change, unsigned int cliptype, Collision& result); inline int movesprite_ex(DDukeActor* actor, const DVector3& change, unsigned int cliptype, Collision& result) { auto f = isRR() ? movesprite_ex_r : movesprite_ex_d; return f(actor, change, cliptype, result); } END_DUKE_NS